RimWorld

RimWorld

Research Reinvented
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Update: Jul 16, 2023 @ 11:28am

[Auto-generated text]: Update on 7/16/2023 8:28:03 PM.

* Small fix for Clinical category (different defName in existing settings needs to be accounted for)

Update: Jul 16, 2023 @ 8:40am

[Auto-generated text]: Update on 7/16/2023 5:40:18 PM.

Settings
* Added a new tab that lists active mod compatability patches and relevant options
* Reworked math to be hopefully easier to understand and more reasonable with edge cases
* Readjusted presets to match
* Due to other changes, set reverse engineering in all presets to contribute significantly less to overall research cost, effectively making it free extra points

General
* Player will now be alerted when specific categories become available (prototyping, mostly)
* Better explanations on categories and specific opportunities in hover tooltips.
* Toolip icons.
* Many opportunities will now properly have an icon matching the subject and open its info tab when clicked where it was previously missing.

Prototyping
* Prototypes in progress will now be cancelled when changing research
* Finished prototypes can no longer be used for reverse engineering

Medical
* Experimental surgeries can now be attempted
* Drug trials can now be attempted, either to patients or the researcher themselves
* Medicine efficacy trials will generate research when medicine is used during surgeries or tending wounds

Tooling
* Tooling tests now generate research progress as the associated crafting bench is used.

Gastronomy
* Meals now produce research progress only when eaten
* Edible food ingredients also produce research progress when eaten, but can still be analysed at a research bench

Social
* Members of your faction will now sometimes brainstorm solutions together during social interactions
* Members of other factions might do the same assuming a mod that allows inter-faction interactions is in play
* Prisoners can be interrogated with a new prisoner interaction mode to spill their faction's knowledge on the current project. Their mood affects the results.
* Neutral factions can be contacted with a comms console to provide a short lesson for a small goodwill cost
* Allied factions will provide this service for free, and as such your faction members will perform this action automatically

Mod compat
* Dubs Mint Menus support for experimental surgeries
* Research Data support. Applies to all research bench-based research by default. Can be set to only require Research Data "fuel" for theory research.
* For modders: added a blacklist DefModExtension to exclude specific defs from opportunity generation. As an example, removed those silly fake wood types from VEArchitect.

Update: Jun 21, 2023 @ 12:10pm

Update: Jun 21, 2023 @ 12:10pm

[Auto-generated text]: Update on 6/21/2023 9:10:34 PM.

You saw nothing.

Update: May 2, 2023 @ 8:43am

[Auto-generated text]: Update on 5/2/2023 5:43:04 PM.

* HAR racial technology research restrictions will now be respected.

Update: Apr 28, 2023 @ 11:42am

[Auto-generated text]: Update on 4/28/2023 8:42:53 PM.

Update: Apr 27, 2023 @ 8:43am

[Auto-generated text]: Update on 4/27/2023 5:43:48 PM.
Fix for infinite research attempts.
Accidentally included a feature: drug trials and taste tests - just eat/administer food 'n drugs to generate research progress.

Update: Apr 26, 2023 @ 3:02pm

[Auto-generated text]: Update on 4/27/2023 12:02:32 AM.

Fix for error thrown with no research selected.

Update: Apr 26, 2023 @ 1:21pm

[Auto-generated text]: Update on 4/26/2023 10:21:28 PM.

Workgiver optimizations, take two.
Removed the jobToOpportunity map, also known as that thing that would occasionally bloat saves by a few dozen megabytes.

Update: Apr 26, 2023 @ 10:41am

Revert until fixed.