Sid Meier's Civilization VI

Sid Meier's Civilization VI

Deity ++
Näytetään 1–10 / 11
< 1  2 >
Päivitys: 21.8.2024 klo 17.43
tekijältä Fuzzle

Updated Icons to make levels 5 and 6 more readable in game.

Päivitys: 5.7.2024 klo 14.01
tekijältä Fuzzle

Minor adjustments to the colours of icons, especially levels 5 and 6 (King and Emperor) to make them more legible.

Päivitys: 2.7.2024 klo 11.54
tekijältä Fuzzle

Päivitys: 27.6.2024 klo 10.35
tekijältä Fuzzle

Adjusted AI units to be roughly half the usual units on the "Fewer AI Units" setting.

Päivitys: 24.6.2024 klo 14.24
tekijältä Fuzzle

Updated to include THREE more difficulty levels, and renamed Deity+ and Deity++:
9 = Mythic
10 = Trascendent
11 = Infernal
12 = Primordial
13 = Sid Meier

Updated with icons for these new difficulty levels.

Changed the amount of units that AI receives from the "Fewer AI Starting Units" setting to support higher difficulties properly.

Päivitys: 1.4.2023 klo 10.30

Added Japanese Translation. Thanks SuiSui!

Päivitys: 31.1.2023 klo 3.00

*Actually* updated the old icons to match deity+ and ++.

Päivitys: 30.1.2023 klo 19.29

Added Difficulty icons for Deity+ (level 9) and Deity++ (level 10).
Replaced original Difficulty icons for levels 1 through 8 with new icons to match this style.

Päivitys: 4.10.2022 klo 3.02

Fixed an issue where players could lose cities upon entering a Dark Age as in Dramatic Ages, even without the mod turned on.

Päivitys: 30.9.2022 klo 22.24

Updated Deity+ and Deity++difficulties to support Dramatic Ages mode:
In a dark age:
Players now lose 45% of their cities on Deity+ and 50% on Deity++.
AI now lose 5% of their cities on both Deity+ and Deity++.

Added a menu option to restore the AI's free tech and civic boosts upon entering a new era. At higher difficulties, the AI earns more free boosts. This was removed in the expansions, but is retained in vanilla rules.