Sid Meier's Civilization VI

Sid Meier's Civilization VI

Deity ++
68 Comments
gustavomoraisnunes13 Mar 26 @ 6:09pm 
How do I choose the red table, for play without any unit bonus for the AI?
neur0n23 Mar 2 @ 7:20am 
Hi Fuzzle, thank you for your response!
I downloaded the file you mentioned and added it as a Non-Workshop mod and it appears to have worked!
So as I understand the original modifier on highest difficulty remains (+9 on Sid Meier) but this additional mod allows us to add an additional modifier "on top" of it in the -6 -- +6 range.

So i added it in the -5 value and it ends up with the +4 combat bonus, same as Deity but applied at the Sid Meier difficulty.

I presume the original buffs ffrom Deity++ mod remain untouched.
Thanks for your assist, can I ask - do you frequent a speciffic Modding community? Which one would you recommend? Maybe a discord?

Thanks and have a nice week man!
Fuzzle  [author] Feb 28 @ 7:35pm 
I haven't released it on here because it's not "finished" as such, but I have uploaded a mod to the google drive linked in the description above. It's Called "Fuzzle_Difficulty_Adjustments." Also sorry, I accidentally deleted your comment, so I hope you still see this.
Deranged Peasant Feb 1 @ 6:56am 
you are evil
keep spreading the news Jan 8 @ 3:26am 
Hey! How does this work with your other mod "crank up the difficulty?" What bonuses do the AI get on a harder Sid Meier difficulty?
H.Humpel Oct 23, 2024 @ 9:31am 
Hi Fuzzle,
your mod has been translated by onyxum into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Fuzzle  [author] Sep 16, 2024 @ 11:43am 
Player era
Play Sep 16, 2024 @ 8:00am 
Does the AI receive the extra boosts when they enter a new era, or when the world enters a new era?
J Sep 5, 2024 @ 12:22pm 
hi, I'm wondering if it's even possible to play 2v2 on a duel map and beat sid meier difficulty AI. here asking for advice because my friend and i have been failing since last month.
MrNobody Sep 2, 2024 @ 10:41pm 
Hi there, I'm wondering what the bonus under "Unit XP" means for the AI? Is it supposed to be a percentage increase or do they just start with that much XP? I have to imagine it would be the former because the latter means they would start with promotion 4, but the table didn't include a percentage sign which left me wondering.
jovoktom Jul 22, 2024 @ 2:43pm 
Just won a turn 190 Science victory on Sid Meier difficulty on a 12 player map. I could recruited only two useless Great Admiral, kinda crazy. Thank you for the mod.
andrews94 Jul 15, 2024 @ 9:59am 
Sorry should have made it clearer, do they get them for free or per Era ETC?
Darklord Jul 15, 2024 @ 9:52am 
@Andrews94 it explains it in the screenshots. The higher the difficulty the bigger the bonus the AI gets.
Fuzzle  [author] Jul 15, 2024 @ 6:54am 
I don't understand the question.
andrews94 Jul 15, 2024 @ 1:22am 
Sorry to be a pain but how do the AI,s boosts work?
andrews94 Jul 11, 2024 @ 8:15pm 
OK thanks that makes sense now.
Fuzzle  [author] Jul 11, 2024 @ 5:46pm 
I did confirm the warriors were correct on the last update though, so I assume you've either made a mistake or or using mods that affect the AI's warriors.
Fuzzle  [author] Jul 11, 2024 @ 5:45pm 
Settlers and builders are granted each time they settle a city; warriors, I'm not sure
andrews94 Jul 11, 2024 @ 10:53am 
It was set to normal free ai units and normal bonuses
andrews94 Jul 11, 2024 @ 10:33am 
I set the difficulty to Sid Meir and then used a mod to reveal the map.
The AI only got 1 settler, no builders and 7 warriors. any thoughts?
Doc_Furtado Jul 6, 2024 @ 3:19pm 
Please @storshun, show more respect to autor of the mod, who spent time and knownledge to make the game more real and fun for us, and for free, just for the cause of improve the game
Fuzzle  [author] Jul 6, 2024 @ 10:28am 
I just tried it out for myself; the picture is correct. perhaps you are using other mods that further increase the amount of combat strength the AI has.
Storshun Jul 6, 2024 @ 9:34am 
What is drawn in the picture does not correspond to reality. At the Deity level, it is written that the attack power of units is + 4 and in fact + 6. The author does not mislead people. If you make a mod, then do it with respect to people!
Doc_Furtado Jul 3, 2024 @ 4:33am 
Yes, the war is iminent, and is constant, great mod, new strategy is necessary
Quite Short Jul 2, 2024 @ 2:35pm 
With 15 AI on Sid Meier difficulty, my Tokugawa pulled ahead of Julius Caesar 3 turns before claiming my fastest ever science victory. Superb update! I'm feeling challenged again.
Fuzzle  [author] Jul 2, 2024 @ 1:39pm 
This mod doesn't work with late game AI
dannyburrelltennis Jul 2, 2024 @ 1:14pm 
When I use this mod nowadays, it doesn't give me any other options other than Insane and Pro (no sid meier, etc.) and has started not loading the game (I.E. there is an error loading due to one of the mods (this one)). Can anyone help? I also play with BBG & BBS (single player)
Fuzzle  [author] Jun 29, 2024 @ 11:42am 
Wow thanks! I'll incorporate that when I get a chance!
SuiSui Jun 29, 2024 @ 10:35am 
I put a localisation code on the thread, I would appreciate it if you are interested in integrating it.
I am thrilled to have another crazy level.
Doc_Furtado Jun 28, 2024 @ 9:13am 
Great Mod, again, but there is way to change two things in Sid Meyer level, the barb gold plundered and the AI strenght bonus, to keep, lets say, as the Deity++ level?
Doc_Furtado Jun 28, 2024 @ 5:45am 
Yes, i already have the discipline, but, after your update, increase more 5 strenght points against barbs and the gold is 150 by plutery camps, but i will check other mods, and back here to help you
Fuzzle  [author] Jun 27, 2024 @ 3:23pm 
I couldn't replicate the gold from barbarian camps, must have been another mod. I expect that the bonus strength vs barbarians was from the Discipline policy,
Doc_Furtado Jun 27, 2024 @ 2:23pm 
Playing in the Sid Meyer, the barbarian camp plutery give 155 gold, and i get 5 more strength against barbs
ThinkingNut Jun 25, 2024 @ 7:15am 
@PaulDK Great, thank you.
Bob Tschigerillo Jun 22, 2024 @ 1:01am 
@ThinkingNut can confirm they are indeed compatible and bring up (for me) actually loseable games
ThinkingNut Apr 25, 2024 @ 6:02pm 
Hi, may I confirm if this mod is compatible with Roman Holiday's AI Rework mod?
Quite Short Apr 25, 2024 @ 5:57am 
Wow can't believe I missed that haha. Thanks!
Fuzzle  [author] Apr 24, 2024 @ 1:03pm 
That's shown in the picture.
Quite Short Apr 24, 2024 @ 12:48pm 
Loving this mod in combo with AI+! I'm curious, what're the faith/culture/science and gold/production bonuses on deity++ with normal, reduced, and no free units?
Güner Oyuncu Gözlükleri Apr 3, 2024 @ 12:55pm 
Roman holiday ai + this mode is impossible to play. Anyone using this mode turn off one of the two otherwise. I cant even win at lvl9 every time i play 3 different nations declare war to me immediately.
Fuzzle  [author] Feb 8, 2024 @ 12:28pm 
I don't understand the question.
jntorre Feb 8, 2024 @ 10:17am 
Is there a way to check and/or change which "Option" you pick for the AI's starting units? How?
Toadman Jul 1, 2023 @ 10:43am 
Even the Diety+ will strip your opportunities to ever meet CS first for Golden Age points and their +1 bonus. Probably 90% of the time I will only meet 1 while immediately putting out scouts and heading my warrior out. I think it is the extra settler and units it spawns within 2 that make world discovery so hard.

I can care less about the extra cities, Those can be conquered, I just can ever get a few of them discovered for a few free points from the city states.

This really has nothing to do with AI just more crap on the map.

Only if the Map is severly broken that limits their possible expansions due to mountains and oceans can you get luck. That's why I play on fractal maps. More variety and strategy than big open land masses.
Fuzzle  [author] Jan 28, 2023 @ 5:52am 
AI gets 1 free tech and civic when they enter a new era on Prince, +1 tech and civic per difficulty level above that
stephenmcnally Jan 28, 2023 @ 1:41am 
Can you explain"AI's free tech and civic boosts upon entering a new era", like for deity++, AI gets instant finished tech and civic for how many?
DemonicCorsair Jan 17, 2023 @ 2:40pm 
@KingDededeVII I think there was an game update not too long ago that changed the AI.
Rakdos72 Jan 14, 2023 @ 5:10pm 
Was there a recent update to the Deity++ AI? I started playing Civ again after a few weeks and now I can't get a game without being aggressively forward settled by the AI.
丰川祥子 Dec 29, 2022 @ 11:50pm 
wow,so perfect
wargolynch Dec 26, 2022 @ 4:13am 
It would be interesting to see a video of someone playing with no free units deity++!
Fuzzle  [author] Dec 22, 2022 @ 6:24pm 
It doesn't change AI decision making but it does add additional difficulty levels and otherwise affects the bonuses AI players receive.