Sid Meier's Civilization VI

Sid Meier's Civilization VI

Deity ++
1-10 van 11 items weergegeven
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Update: 21 aug 2024 om 17:43
door Fuzzle

Updated Icons to make levels 5 and 6 more readable in game.

Update: 5 jul 2024 om 14:01
door Fuzzle

Minor adjustments to the colours of icons, especially levels 5 and 6 (King and Emperor) to make them more legible.

Update: 2 jul 2024 om 11:54
door Fuzzle

Update: 27 jun 2024 om 10:35
door Fuzzle

Adjusted AI units to be roughly half the usual units on the "Fewer AI Units" setting.

Update: 24 jun 2024 om 14:24
door Fuzzle

Updated to include THREE more difficulty levels, and renamed Deity+ and Deity++:
9 = Mythic
10 = Trascendent
11 = Infernal
12 = Primordial
13 = Sid Meier

Updated with icons for these new difficulty levels.

Changed the amount of units that AI receives from the "Fewer AI Starting Units" setting to support higher difficulties properly.

Update: 1 apr 2023 om 10:30

Added Japanese Translation. Thanks SuiSui!

Update: 31 jan 2023 om 3:00

*Actually* updated the old icons to match deity+ and ++.

Update: 30 jan 2023 om 19:29

Added Difficulty icons for Deity+ (level 9) and Deity++ (level 10).
Replaced original Difficulty icons for levels 1 through 8 with new icons to match this style.

Update: 4 okt 2022 om 3:02

Fixed an issue where players could lose cities upon entering a Dark Age as in Dramatic Ages, even without the mod turned on.

Update: 30 sep 2022 om 22:24

Updated Deity+ and Deity++difficulties to support Dramatic Ages mode:
In a dark age:
Players now lose 45% of their cities on Deity+ and 50% on Deity++.
AI now lose 5% of their cities on both Deity+ and Deity++.

Added a menu option to restore the AI's free tech and civic boosts upon entering a new era. At higher difficulties, the AI earns more free boosts. This was removed in the expansions, but is retained in vanilla rules.