Noita
Chemical Curiosities
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Update: Nov 23, 2024 @ 8:00am

fixed fungal shifts and powder bags being weird/broken

Update: Nov 22, 2024 @ 3:30pm

Fixed Unstable Metamorphine, whoops!

Update: Nov 22, 2024 @ 9:14am

Improved Potion Starting library
Disabled TEST() function that bruteforced 100000 Starting potions in the init (this takes on average .5-1.0 seconds, not a big issue)
Removed various prints in radiation mutagen scripts
Fixed godprint when enemies reached radiation Stage 6
Added a couple godprints to translations.csv

Update: Nov 1, 2024 @ 2:34pm

Fixed Agitine crash

Update: Oct 18, 2024 @ 5:38pm

# CHANGELOG
## New
- Added new material **Chaotic Pandorium**
- Is a mix between Pandorium and Unstable Pandorium, shooting off less dangerous projectiles but with 5-10 completely random modifiers
- Added comapatibility with **Expanded Glimmers** (cool new-ish mod by Sharpy)
- Added/Reworked few reactions (wont list here since they're fairly misc and im planning on getting back to the CC wiki again soon)
- Added some **Russian Translations**! Courtesy of @Alex(GoD)
## Changes
- Slightly optimised **Unstable Metamorphine**
- Expanded Materials pool for **Vials**
- Some materials are in vials so you can throw it at a troublesome enemy without feeling like its a waste
- Reworked Radiation effect from **Uranium**
- Reworked **Starting Potion** using new Potion_Starting lib
### Status Effects improvements
- **Condensed Gravity** now scales with Stain% and Ingestion/s
- **Combustion** now scales with Stain% and Ingestion/s and Ingestion effect now prevents the explosion from damaging you when you have Iron Stomach (would previously just disable the status entirely)
- Values for explosion have been reworked entirely
- Damage Calculation can be found [here](https://www.desmos.com/calculator/bi2leyvefi)
- Code can be found fully documented/annotated in comments in `files/chemical_curiosities/materials/agitine/effect_exploding.lua`
## Fixes
- Fixed inconsistencies in **Fungal Shift Tables** (thanks **Lamia**)
- Fixed **Potion Appending** system (was basically only appending CC mats and didnt have scripts for AA or MM mats)
- Fixed **Unstable Metamorphine** blacklist logs showing in-game rather than in the _dev console
- Fixed **Creeping Slime** (apparently its *not* supposed to eat through the entire world and end your run immediately, should be much less run-ending now)
- **Vials** not breaking properly (apparently this was because they were old enough to be from when flasks didnt break either)
## Notes & Known Issues
- Uranium Rework is incomplete, its lacking some of the new effects planned to add, specifically Stage 3 and Stages 7-13. Due to this, I have capped the Radiation stage to 6
- I have noticed CC has a bit of lag, I intend to look into this soon
- This build is somewhat untested, If you find any issues; please let me know
__Last Updated: 18nd October 2024__

Update: Jul 3, 2024 @ 4:45pm

Updated Changelog
Changes
Metastasizium now has a much lower density, so it should no longer get trapped under other materials
Vomit from Radiation Poisoning now fades over time
Pandorium should now shoot off projectiles only when burning
Cloning Solution now overtakes Devouring Moss
Added toggle for Supernova Reaction (temporary until a better idea for a rework is made)
Added Runestone of Terror (can only spawn if Terror Mode is enabled)
Expanded on Conjurer Compatibility
Marked Creeping Slime as [Catastrophic]
Swapped output results for Nullium + Concentrated Mana Reaction
Added [Ingredient] tag
Reworked Replicating Agent (Now has a recipe and only Replicates materials with the [Ingredient] tag)
Altered some Status Effect Names and Descriptions (and fixed some inconsistencies)
Tweaked some Oregen pools (still highly experimental)
Fixes
Agitine's internal name has been restored
Uranium's GFX sprite has been cleaned up a bit
Fixed Antimatter [Gas] being duplicated in the fungal shift table, duplicate has been replaced with Antimatter (the powder)
Fixed Critical Issue: Runestone of Crystals duping itself rather than converting materials on activation (incredibly sorry about that bug)
Fixed Unstable Metamorphine (not sure if it was broken anywhere but on my branch, but its working now!)
Fixed Nullium + Concentrated Mana Reaction not working as intended
Fixed Secret Nerf Gun and its prerequisite materials not working
Fixed issues related to Divide By spells breaking when mod is enabled

Update: Jan 15, 2024 @ 12:13pm

Updated to match github release

Update: Sep 17, 2023 @ 10:14am

fixed settings + nerf dart

Update: Sep 15, 2023 @ 4:34pm

ocarina mod compat i think

Update: Nov 29, 2022 @ 9:42am

added config options, as well as a few minor tweaks