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Chemical Curiosities
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Update: Jun 23 @ 11:43am

Added Turkish Language Support by Dylan Rhodes (Taha)

Update: May 26 @ 5:25pm

-Restored internal pandorium modifier for technical reasons
-Fixed potential bug with potion_aggressive.lua (potion pool for Hiisi Alchemist)

Update: May 22 @ 9:38am

Added Brazilian Portuguese Translations by Absent Friend (thank you Absent Friend o/)

Update: May 21 @ 1:15pm

Bug reported wherein losing the Methane status will still leave your screen slightly desaturated. This is a bandaid fix for that until I am working on Chemical Curiosities and have the time to properly make a new system for handling global-variable based status effects
this should work but i havent done enough testing to verify its consistent, report and temporary solution by emi, thanks emi o/

Update: Apr 15 @ 8:42pm

Minor update
# CHANGELOG
## Changes
- More friendly compatibility with Copi's Things material spells
- Removed AA Pop Rocks from fungal shift-to pool
## Fixes
- Excluded OVERCAST's Tug spell from Chaotic Pandorium's pool due to poor implementation
- Removed log-spam from Persistine Ironskin effect
## Known bugs in this build
- **Hydroxide Ice** does not damage entities
- **Alchemy Journal is buggy** if there is more than one
- **Liberum Magicas** effect is reportedly not working (i forgot to look into that before pushing this update lmao)

As always, not everything may be thoroughly tested. If you find any issues; please let me know!
__Last Updated: 16nd April 2025__

Update: Mar 15 @ 7:56am

# CHANGELOG
## New
- Added **Dull Fungus**
- Similar to Weird Fungus. When tripping, it will erase a Material/Material group from your run
- UNFINISHED, effect is lacking audio and visual effects, but is largely function aside from that
- Acquired by ||mixing Nullium and Weird Fungus||
- Added **Hydroxide Ice**
- Fulfils a similar role for Hydroxide as Acid Ice does to Acid
- Currently does not damage entities
- Added basic Entity support for **Conjurer Reborn**
- Conjurer support will no longer be continued, future support will be focused on its successor
## Changes
- Tweaked **Chaotic Pandorium** and did some minor optimisations
- Minor internal refactoring
- Renamed Jitterium to Ectospasm
- Made Cat Food much less common (3 -> 0.6)
- Added translations for **Pandorium and Chaotic Pandorium deaths**
## Fixes
- Presumably fixed s2p **crash caused by Chaotic Pandorium** (please let me know if Chaotic Pandorium still crashes for you, i cannot seem to replicate this issue!)
- fixed **Repultium Trail** not playing nice with other trail spells
- Fixed uncommon **crash in Ancient Laboratory**
- Removed Deezium
- Disabled experimental **Anvil of Destiny** compat, was unfinished and only in a debugging stage- nothing was lost
- Fixed some **general internal error logs** from Glittering Liquid, Blasting Powder, and other similar cases
- Fixed **Wire Spark** entity
- Chemical Curiosities is now listed as an **alchemy** mod :partying_face: (formatting error was previously preventing this)
## Notes & Known Issues
- **Dull Fungus** is lacking Audio and Visual effects for its tripping effect
- **Hydroxide Ice** does not damage entities
- **Alchemy Journal is buggy if there is more than one**
- **Unstable Pandorium** lists its death message as "projectile" or "slice", etc, may fix

As always, not everything may be thoroughly tested. If you find any issues; please let me know!
__Last Updated: 15nd March 2025__

Update: Dec 15, 2024 @ 4:31pm

Fixed Glittering Liquid Blue, Green, Orange and Pink fireworks not working
Removed bug in flow.lua when in _dev.exe
Removed experimental Anvil of Destiny potion bonuses (larger AoD potion bonus rework is underway)
General very minor formatting adjustments in some files

Update: Dec 6, 2024 @ 10:07am

Stabilised Chaotic Pandorium (should throw less errors, be a bit less laggy, and a little more sane in general)
Refactored a few things internally
Removed Antimatter Field from Tiers 1 & 2 and decreased probabilities in 4 & 5 to 0.3 (was 0.4)

Update: Dec 5, 2024 @ 5:41am

Fixed Persistine effect being applied incorrectly
Rotten Meat now turns into Frozen Meat in contact with cold materials
Meat no longer turns into Frozen Meat in contact with cold materials

Update: Dec 1, 2024 @ 12:28pm

added more strings to translations
decreased lifetime of fading vomit
reworked Devouring Moss a lil (should no longer overtake Ground, Coal Vein, Dense Rock, or (if it was before), Extremely Dense Rock)
added 50% damage resistance to Morphine effect (will not work if the original damage is enough to one-shot you)
added reaction between morphine and base potion