Noita
Chemical Curiosities
245 Comments
UserK  [author] May 22 @ 9:39am 
Brazilian Portuguese translations have been added, courtesy of Absent Friend!
UserK  [author] May 21 @ 1:23pm 
added a bandaid fix for methane leaving a permanent slight desaturation effect on the player, will rectify properly when i return with a general stain-shader manager attached to the player
UserK  [author] May 12 @ 8:54am 
To further explain, when materials are compiled into the game, the game has an internal numerical index to refer to materials, air might be 0, water might be 12, fire 4, templebrick 27, etc. The game crashing can sometimes fuck up the order when modded materials enter the mix, an example might be the glass potions are made out of being replaced with Devouring Moss, or- in your case, the material that makes up Emerald Tablets being replaced with Uranium

This is not something that can likely be fixed unless I were to make an unsafe mod to delve into the inner workings on the engine and rewrite how the game handles materials on a fundamental level (I'm not doing that)

The best thing you can do is find a way to resolve the crashes themselves. I would recommend joining the Noita Discord and asking in the #mod-support channel for assistance with your crashes, and provide your mod list
UserK  [author] May 12 @ 8:47am 
@LexiPixel_ this sounds like the game crashing is fucking up the material index and replacing tablet material with Uranium, are you sure its Chemical Curiosities crashing your game? if so can you tell me what mods you are running? CC does not touch Saving Grace at all, Uranium is one of our materials but it isnt related to the issue really at all- its just a side effect of your game crashing
LexiPixeL_ May 1 @ 9:32am 
Heya. So, every once in a long while, the game will crash (somehow only when it's paused). It's infrequent enough to not really bother me much, but the problem happens after restoring from crash. Everything seems fine at first but the moment I throw my tablet (assuming I have one), it hits me with a beam of radiation, doing a tonnn of damage, amd if that doesn't kill me outright, I end up with the Leggy Mutation.

I'm assuming it's a probably a mod compatibility thing, and I'll figure out a way to work around it (maybe give myself Saving Grace and adding perk removal), but I figured I'd mention it in case you happen to be poking around that bit of the code.
The Creep Apr 9 @ 6:28pm 
Totally fine, UserK! You've put a ton of good work into this mod, it really adds to the flavor of my runs.

(just looked at the patch notes and noticed you mentioned divine slime being on hold two days before my comment whoops xD)
UserK  [author] Apr 9 @ 3:41am 
thanks for the feedback on the mod, I will try to address these issues- though keep in mind I have been busy with other stuff and have been enjoying other games, so while I'll fix bugs and work on features here and there, it might be a while before large reworks arrive

currently on the itinerary of large reworks are AoD compat, Alchemy Journal rework, Fluent Fluids content branch, and Materia Mushrooms
UserK  [author] Apr 9 @ 3:41am 
oh wow its really been that long since i read through the comments? mb gimme a sec

@The Creep peculiar, Divine Slime has been put on indefinite hold until AoD compat is functional, but Liberum Magicas is def smth we should fix, I will look into that when I wake up again (it is currently 11:35 in the morning and I have not slept lmao)
If you join the discord or contact me via DMs, we can discuss this much more easily (preferably the former, but idm much~)

@Чек пожалуйста There is no proper way at the moment outside of experimentation. as mentioned, you can indeed go through all of the reactions.xml files for each content branch, in the future I intend to have the recipes be shown to you through pixel scenes and some of the more mechanical ones be explained via the Alchemy Journal whenever I get around to reworking that
The Creep Mar 22 @ 6:14pm 
@Чек пожалуйста if you're willing to spoil yourself, a good amount of them are listed in the reactions.xml file. You can find it inside "steamapps\workshop\content\881100\2866701037\files\chemical_curiosities\append"
Чек пожалуйста Mar 22 @ 9:35am 
how do I find out all the recipes in this mod?
The Creep Mar 18 @ 2:14pm 
Hiya. Just wanted to confirm, is the divine slime/Liberum Magicas ingestion effect working properly for everyone else? I noticed it stopped working in my last run, and I'm not sure it's my mods or a recent change that may have broke it.

Specifically, the tinker with wands everywhere effect is applied with a tooltip and music effects, but I cannot edit my wands outside of holy mountains.
UserK  [author] Mar 15 @ 8:35am 
new update with some bug fixes, Hydroxide Ice, and Dull Fungus
UserK  [author] Feb 3 @ 11:20pm 
clarification for people who are having a similar issue (already had contact with DarkNexus around the time of their comment on the Noitacord iirc)
This is not an incompatibility with Apotheosis, it is an incompatibility with Noita- rather a normal crash bug, there is a crash that occasionally occurs in the Ancient Laboratory and I believe I have it resolved in a development build of the mod, but I have not yet pushed it since there's some other incomplete stuff that I need to finish getting working before pushing to experimental/main
Sorry that I've been slow on this, I basically took a couple months off modding, I think i might be getting back into the swing of things soon, just a small update o/
DarkNexus Jan 6 @ 9:52am 
Heyo, just out of curiosity, I assume this mod is compatible with Apotheosis?

Wondering cause I've found my run crashing instantly around the spawn area for the Greek spell boss :(, and this and apotheosis are the biggest mods I have installed (it could be load order I need to fix). Not throwing any blame, just wondering if its compatible or not, trying to figure out why that crash occurs as it wont produce a log (I dont think I can easily reproduce it either as it was rather random, and seemed to occur specifically when a certain material type was formed and interacted with)
UserK  [author] Dec 4, 2024 @ 9:14pm 
@The Creep That is a concerning bug, ill look into that this afternoon (in about 12 hours), thanks for the report! intended behaviour should be multiplying resistances by .75- not setting them
The Creep Dec 4, 2024 @ 5:51pm 
Small bug, ingesting persistine sets all resistances to 0.75, regardless of any other sources of damage reduction, causing you to actually take *more* damage if you had stacked resists to get below that threshold. An example that's available from the beginning of the game is explosion resist, which changes to 0.75 from the base 0.35 damage taken. How there could be a fix for this without opening up potential for exploits involving weakening mages or the like, I'm unsure. But an minimum, a change making explosion damage go from 0.35 to 0.26ish would be appreciated.
UserK  [author] Dec 1, 2024 @ 4:51pm 
lil devouring moss change pushed cuz some people were unhappy (and also it should NOT be able to consume Dense Rock imo)
UserK  [author] Nov 15, 2024 @ 2:58pm 
I have successfully deceived Squirrelly into giving me collaborator status (i asked nicely)
Hotfixes should be able to arrive faster and i should be able to do smaller updates more frequently without having to worry about harassing her to update the mod lmao
UserK  [author] Nov 11, 2024 @ 5:32pm 
as for the bug fix for the game print, yeah ill likely get a fix out around the same time then, since thats not a major issue like the agitine crash was, many thanks for letting me know about that
UserK  [author] Nov 11, 2024 @ 5:31pm 
@TheWiznard oh fuck, mb
@Jimmy Hunter @Tanelorn aaaaaaaa i dont wanna work on the wiki but i need to work on the wiki because the mod needs it
yeah wiki content is coming... at some point, i might allocate some time this weekend to just sit down and document every single non-secret reaction
Tanelorn Nov 11, 2024 @ 12:34pm 
@Jimmy I'm with you. We need that info in the description here or in a subforum or via in game means.
Jimmy Hunter Nov 11, 2024 @ 8:28am 
Is there a spreadsheet or wiki somewhere with an alchemy table that lists out the chemical reactions?
TheWiznard Nov 7, 2024 @ 4:05pm 
is it normal when you fungal shift hydroxide for it to constantly spam a chat message like "Hydroxide: 0.005"? cuz like everytime I fungal shift something into hydroxide this happens
UserK  [author] Nov 6, 2024 @ 8:42pm 
I would be absolutely happy to look into the issue if I can understand what could be causing it
UserK  [author] Nov 6, 2024 @ 8:42pm 
@Mono-Si Sorry, but I know practically nothing about entangled worlds or noita multiplayer in general, perhaps you could describe exactly how its corrupted to IQuant (EW creator) and ask him what could possibly lead CC to create such an error
UserK  [author] Nov 6, 2024 @ 8:40pm 
@Mrchache I'm glad to hear it, that bug was caused by me overlooking the fact min particles could be larger than max particles at low values- which nolla promptly crashes on lmao
Mono-Si Nov 2, 2024 @ 6:45pm 
This mod causes vast world corruption when used with the Noita Entangled Worlds mod.
Mrchache Nov 2, 2024 @ 4:33pm 
Thanks for the update. Agitine crash made me think my mod order was conflicting. Glad it got fixed =)
UserK  [author] Nov 1, 2024 @ 3:28pm 
anyway, small patch today, agitine crash should be fixed and pixel scenes/props should spawn correctly once again
UserK  [author] Nov 1, 2024 @ 3:28pm 
@kittyboy are you sure you are up to date? dedicated material and spell settings have been removed in favour of entire branch settings for simplicity
kittyboi Oct 29, 2024 @ 8:11am 
because sure you can disable all spells from CC but there are some that dont spawn materials
kittyboi Oct 29, 2024 @ 8:11am 
when materials from mod are disabled, casting stuff like "personal antimatter field" causes game to crash because it still calls for the antimatter material. i'd suggest that turning off the option 'chemical curiosities materials' will aslo turn off the spells that spawn materials
UserK  [author] Oct 29, 2024 @ 5:39am 
@TheEmeraldAxolotl Actually, I did some digging and asked Eva about it, apparently she *did* write stuff for it, apparently I accidentally lost it at some point and forgot it existed to begin with, eventually leading to me putting in those placeholders. Original text has been restored on github branch and will be available in the next steam push
UserK  [author] Oct 28, 2024 @ 4:57pm 
Reminder that I am much more responsive and able to help on either the Noita Discord or Chemical Curiosities Discord, ping me @UserK if you have queries or bug reports
And if you are unable or otherwise uncomfortable with going on discord, I will still check in here every once in a while- even if not quite as frequently
UserK  [author] Oct 28, 2024 @ 4:56pm 
@Biopsysyhozis I'm sorry but I don't quite fully understand? Could you please provide more information, thank you

@TheEmeraldAxolotl vials and flasks containing modded materials- that doesn't sound like our fault, however I may be incorrect! Please give more details if possible. And about the MM "reac_replicating_agent", yes unfortunately I'm not sure if Evaisa ever wrote stuff for that (or if she did, I somehow lost it). To avoid missing translation key errors, I opted to set the translation to the key, so that instance is semi-intentional

@Wishin' I was fishin' the alchemy journal pages are randomly found in unexplored chunks
Wishin' I was fishin' Oct 28, 2024 @ 4:01am 
So where do I find pages of alchemy journal?
TheEmeraldAxolotl Oct 20, 2024 @ 3:41pm 
not sure why but some of the journal entries are showing up as their raw variable name, for example, i found one called "reac_replicating_agent", its actual text was also bugged. similar things have happened with vials/flasks containing modded materials.
Biopsyhozis Oct 20, 2024 @ 3:25am 
I don't know if it's related to this mod, but I've had some liquids start turning into wood when frozen
UserK  [author] Oct 12, 2024 @ 7:34am 
Update shouldn't be too far off, I think I'll just finish up the Uranium rework, do a bit more cleanup and then have Squirrelly push the update to steam
UserK  [author] Sep 27, 2024 @ 3:51am 
I also am thinking of simplifying the setting menu since as is- it’s very non-functional and the implementation I was going for is ridiculously complex for no reason. Unfortunately, I am unable to work on CC rn due to my computer breaking down
UserK  [author] Sep 27, 2024 @ 3:26am 
Base Potion is used for Alchemy- somewhat lacking in reactions but you can experiment to find out what it can do!

Terror mode- is work in progress, I’ll make sure to have a few materials out by the time of the next update
赛博女鬼の小曲 Aug 26, 2024 @ 9:04am 
What do I have to do to use Terror Mode?
draecon Aug 12, 2024 @ 9:26am 
what does the base potion do
UserK  [author] Jul 15, 2024 @ 8:50am 
@rͬͬaͣͣtͭͭrͬͬaͣͣtͭͭr Ah, yes apologies about the log, I forgot it in the game and am planning to move it to the _dev console, that should be no longer in-game in the next update

But yes you are right on the nose with exactly what the material does and how the debug log works, we had incidents in the past where the material would do things like spawn pit-boss or other run-ending materials from other mods like Graham's "Hunger" material, it now ignores materials with the [catastrophic] tag
rͬͬaͣͣtͭͭrͬͬaͣͣtͭͭr Jul 13, 2024 @ 11:11am 
I started a run with a flask of something called Unstable Metamorphine, and it seems to generate debug messages whenever I spray it? Specifically it says something along the lines of "aa_unstable_pandorium ignored, aa_pandorium ignored, creepy_liquid ignored, monstrous_powder ignored".

My guess is that Unstable Metamorphine transforms things into random substances but that it has a blacklist to keep it from making the most dangerous and absurd materials, and it's just that the blacklist function is currently configured to send out a debug message saying the name of the blacklisted material whenever it rerolls due to that.
UserK  [author] Jul 7, 2024 @ 12:01pm 
@Losfrail
It appears Wetfood does not do anything on it's own, however feeding some to the Bingus material will summon a physical Bingus, that I think can be picked up and taken anywhere? though I may be misunderstanding the code
I hope this helps!

Also, I am in the process of working on the CC wiki, though that's been on and off with me working on other things too, I will try to work on it some more at some point
UserK  [author] Jul 7, 2024 @ 11:56am 
Sorry, wetfood is a part of the MM branch worked on by Eva, though I believe it's related to the Bingus material, let me take a look in the code rq
AReads Jul 4, 2024 @ 9:10pm 
What does wetfood do? Is there a wiki or a list anywhere?
UserK  [author] Jul 4, 2024 @ 6:48am 
i fee like the message was quite a bit longer but oh well, also changelog can be found in the discord now linked in the steam description above this comment! And again, please do not hesitate to bring up issues or bugs you encounter and I will try to respond as soon as I can
UserK  [author] Jul 4, 2024 @ 6:46am 
(2/2)

@MorallyGray apologies for the incredibly late response! Unfortunately the wiki is still quite bare as I recently got back into Noita and modding, but I am working on it.