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This is not something that can likely be fixed unless I were to make an unsafe mod to delve into the inner workings on the engine and rewrite how the game handles materials on a fundamental level (I'm not doing that)
The best thing you can do is find a way to resolve the crashes themselves. I would recommend joining the Noita Discord and asking in the #mod-support channel for assistance with your crashes, and provide your mod list
I'm assuming it's a probably a mod compatibility thing, and I'll figure out a way to work around it (maybe give myself Saving Grace and adding perk removal), but I figured I'd mention it in case you happen to be poking around that bit of the code.
(just looked at the patch notes and noticed you mentioned divine slime being on hold two days before my comment whoops xD)
currently on the itinerary of large reworks are AoD compat, Alchemy Journal rework, Fluent Fluids content branch, and Materia Mushrooms
@The Creep peculiar, Divine Slime has been put on indefinite hold until AoD compat is functional, but Liberum Magicas is def smth we should fix, I will look into that when I wake up again (it is currently 11:35 in the morning and I have not slept lmao)
If you join the discord or contact me via DMs, we can discuss this much more easily (preferably the former, but idm much~)
@Чек пожалуйста There is no proper way at the moment outside of experimentation. as mentioned, you can indeed go through all of the reactions.xml files for each content branch, in the future I intend to have the recipes be shown to you through pixel scenes and some of the more mechanical ones be explained via the Alchemy Journal whenever I get around to reworking that
Specifically, the tinker with wands everywhere effect is applied with a tooltip and music effects, but I cannot edit my wands outside of holy mountains.
This is not an incompatibility with Apotheosis, it is an incompatibility with Noita- rather a normal crash bug, there is a crash that occasionally occurs in the Ancient Laboratory and I believe I have it resolved in a development build of the mod, but I have not yet pushed it since there's some other incomplete stuff that I need to finish getting working before pushing to experimental/main
Sorry that I've been slow on this, I basically took a couple months off modding, I think i might be getting back into the swing of things soon, just a small update o/
Wondering cause I've found my run crashing instantly around the spawn area for the Greek spell boss :(, and this and apotheosis are the biggest mods I have installed (it could be load order I need to fix). Not throwing any blame, just wondering if its compatible or not, trying to figure out why that crash occurs as it wont produce a log (I dont think I can easily reproduce it either as it was rather random, and seemed to occur specifically when a certain material type was formed and interacted with)
Hotfixes should be able to arrive faster and i should be able to do smaller updates more frequently without having to worry about harassing her to update the mod lmao
@Jimmy Hunter @Tanelorn aaaaaaaa i dont wanna work on the wiki but i need to work on the wiki because the mod needs it
yeah wiki content is coming... at some point, i might allocate some time this weekend to just sit down and document every single non-secret reaction
And if you are unable or otherwise uncomfortable with going on discord, I will still check in here every once in a while- even if not quite as frequently
@TheEmeraldAxolotl vials and flasks containing modded materials- that doesn't sound like our fault, however I may be incorrect! Please give more details if possible. And about the MM "reac_replicating_agent", yes unfortunately I'm not sure if Evaisa ever wrote stuff for that (or if she did, I somehow lost it). To avoid missing translation key errors, I opted to set the translation to the key, so that instance is semi-intentional
@Wishin' I was fishin' the alchemy journal pages are randomly found in unexplored chunks
Terror mode- is work in progress, I’ll make sure to have a few materials out by the time of the next update
But yes you are right on the nose with exactly what the material does and how the debug log works, we had incidents in the past where the material would do things like spawn pit-boss or other run-ending materials from other mods like Graham's "Hunger" material, it now ignores materials with the [catastrophic] tag
My guess is that Unstable Metamorphine transforms things into random substances but that it has a blacklist to keep it from making the most dangerous and absurd materials, and it's just that the blacklist function is currently configured to send out a debug message saying the name of the blacklisted material whenever it rerolls due to that.
It appears Wetfood does not do anything on it's own, however feeding some to the Bingus material will summon a physical Bingus, that I think can be picked up and taken anywhere? though I may be misunderstanding the code
I hope this helps!
Also, I am in the process of working on the CC wiki, though that's been on and off with me working on other things too, I will try to work on it some more at some point
@MorallyGray apologies for the incredibly late response! Unfortunately the wiki is still quite bare as I recently got back into Noita and modding, but I am working on it.