Dota 2
Ability Arena
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Update: Jan 1, 2023 @ 12:10pm

Dev Blog [news.abilityarena.com]
View full changelog [abilityarena.com]

**Featured**

- Seasons are now 2 months long
- Battlepass is 4x easier to level
- Gods will now be introduced via the Battlepass
- Damage formula and timer changed to have more rounds played (without making the game itself longer)
- 5 new Gods

**General**

- Changed the damage formula
**Old**: Round number + (number of remaining heroes * shop level)
**New**: 5+(Round Number/4.5)+(Number of Units Alive * Round Number/4.5)
Note: This has the following implications:
1) More damage taken in early rounds and less damage taken later
2) No longer scales based on shop level
3) Game will last roughly 15% longer (in round amount, not overall time)
- Round buy timers lowered for every round (to account for the changes above)
- Shop will no longer close automatically
- Gold effect added when gaining extra gold with certain Gods
- Added more restraints to make sure units stay inside arena


**Gods**

- Added Sideshop Man (unlocked for FREE at Battlepass Level 5. This is Chaos God from the past season)
Ability: Going Out of Existence Sale
Type: Passive
Description: First re-roll is always free, spells sell for full value, and your hero re-rolls are one less gold.

- Added Vacation Aghanim (unlocked at Battlepass Level 11)
Ability: Sorcery For Dummies: Volume 5
Type: Passive
Description: Each spell in your shop has a 5% chance to be worth 2 points instead of 1. These spells will cost 5 gold.

- Added Prellex (unlocked for FREE at Battlepass Level 15)
Ability: Bringer of the Faithful
Type: Passive
Description: You are given a melee creep at the beginning of the game. Each time you upgrade shop, you are given a choice of 3 neutral creeps. The skills of the chosen neutral will be added to your creep permanently. Neutral creep choices and your melee creep's stats improve which each shop level.

- Added Faceless Void (unlocked for FREE at Battlepass Level 60)
Ability: Time's Bond
Type: Active
Description: Select a spell with this ability to individually lock it. Once the round ends, the spell will cost 1 less gold. Can be repeated.
Charges: 0/1/2/3/4

- Added Terrorist (unlocked for FREE at Battlepass Level 80)
Ability: Plant Bomb
Type: Passive
Description: Bomb is planted at the beginning of the round on a timer. If you lose before the timer runs out, the bomb is defused. However, if the timer expires, the bomb will explode, dealing non-lethal damage to all enemy units. Timer and explosion scale with shop level.
Timer: 18/16/14/12/10 seconds
Explosion Damage: 90/80/70/60/50% current HP percentage

Ability: Clutch Play
Type: Passive
Description: If the bomb explodes and the Terrorist wins, they gain 3 gold the following round. If the opponent defuses the bomb, they gain 3 gold the following round.

- Glados reworked
Ability: Orange & Blue Portal
Type: Active

Description: Attach an Orange or Blue Portal to a unit. They will gain spell lifesteal and share all healing and regen with the opposite Portal unit.
Spell Lifesteal 20/25/30/35/40% (half against creeps)

- Aghanim rescaled from 20/30/40/50/60 to 40/45/50/55/60%
- Boneless Aghanim has +1 shop slot for all levels
- Centaur HP per from 60 to 70
- Centaur return damage from 25% to 35%
- J'Muy cooldown reduction from 10/20/30/40/50 to 5/15/25/35/45%
- Legion points required per level from 0/10/30/50/70/100 to 0/15/30/45/60/75
- Legion damage from 3/6/9/12/15/20 to 4/7/10/13/16/19
- Lifestealer Infest burst damage from 150 to 0/75/150/225/300
- Lifestealer attack interval from 1s to 0.75s
- Muerta crit base from 100% to 150%
- Ogre points required per level from 0/20/40/ 60/80 to 0/20/40/60/80/100
- Ogre chance to multicast from 25/35/45/55/65 to 35/45/55/65/75/100
- PA movement to crit from 15 to 10
- Rubick points required per level from 0/10/20/30/40/50/60/70/80 to 0/5/15/25/35/45/55/65/75
- Techies Sticky Bomb from level 2 to level 4
- Techies Proximity Mine damage reduction from 50% to 25%
- Tower God minimum range from 750 to 850

**Spells**

- Added Elder Dragon Form
- Added Earthshock
Differences from Dota: Cooldown: 10/8/4. Damage: 75/150/300. Slows attack speed by 20/40/80 Leap distance: 400. Super: ( +500 radius, gains Enrage upon use for 1.5 seconds); Gaben: (Entire team Earthshocks for half values)
- Arcane Aura self bonus factor from 4 to 2
- Arcane Aura ally bonus factor from 2 to 1
- Arcane Aura now ADDITIONALLY grants caster and team + 20/40/80 mana per spell cast
- Arcane Aura Super REPLACED with bonus +80 mana per cast
- Blink damage from 175 to 40/80/160
- Blink Silence duration from 1.75s to 0.4/0.8/1.6
- Brain Sap cooldown from 14/12/8 to 12/10/6
- Brain Sap Super cooldown reduction from 3 to 0
- Boundless Strike fixed to not stun through magic immunity
- Chakra Magic Gaben ADDITIONALLY allows it to work with ultimates
- Dark Pact now deals 30% self damage
- Dark Pact Gaben: Allies only cast the base ability at 50% damage (no super benefits)
- Duel now works with castable attack modifiers
- Duel duration from 5/6/7 to 5.5/6.5/7.5
- Duel damage from 10/20/30 to 11/22/33
- Elder Dragon Form splash AOE from 0/350/350 to 0/250/250
- Elder Dragon Form Super ADDITIONALLY grants +15% splash damage
- Elder Dragon Form Super ADDITIONALLY grants +100 splash radius
- Enchant Totem Super's cooldown reduction fixed to work with J'Muy
- Essence Shift no longer double procs with attack modifiers
- Essence Shift Super fixed to not given Gaben effect
- Essence Shift fixed to no longer gain stacks from killing creeps/illusions
- Fissure Gaben Aftershock stun reduced from 0.75 to 0.4
- Flame Guard now properly absorbs magic damage
- Focus Fire cast range is now equal to your attack range
- Fortunes End back to instant cast time
- Fortunes End AOE now scales 150/200/300
- Ghost Ship Super Tidal Wave spawns wave at boat location, pushing units hit by Boat towards your side
- Gust duration from 3/4/6 to 2/3/5
- Gust Super CDR from -4 to -3s
- Inner Beast Gaben should spawn a Wraith Pact totem that tries to hit as many enemies as possible (rather than just grant the effect)
- Jingu Mastery Super now ADDITIONALLY grants Echo Saber
- Mana Shield damage absorb from 70% to 40/50/70%
- Mana Shield drain per mana from 0.5/1/1.5/2 to 0.8/1.2/2
- Mana Shield bonus mana from 120/180/300 to 50/100/200
- Meat Hook Super - remove -4s CDR & remove +120 dmg
- Meat Hook Super and Gaben swapped
- Mystic Flare will no longer cast on allies when multicasted
- Purification Super fixed to not be purgable
- Reaper's Scythe mana regen per stack from 1/2/3 to 2/4/6
- Reaper's Scythe Super bonus mana regen per stack from 3 to 6
- Reaper's Scythe Super +100 cast range to +500
- Tricks of the Trade will no longer cast during Sleight of Fist
- Tricks of the Trade Gaben fixed to actually give extra attack count
- Vampiric Spirit skeleton damage from 32 ‒ 37 to 22 - 27

**Bodies**

- Hoodwink body from S to A Tier

Update: Dec 19, 2022 @ 12:22pm

**3.5b**

**General**

- Fixed people's games not counting sometimes (promo code: xpgold)

**Spells**

- Culling Blade now properly kills False Promised units
- Demonic Purge fixed to properly dispel Winrun
- Essence Shift Super fixed to actually work again
- Feast tooltip fixed to show proper numbers
- Reaper Scythe potential crashes fixed
- Sunray AI changed to not prioritize summons
- Wolfbite no longer affects illusions

Update: Dec 15, 2022 @ 2:21pm

View full changelog [abilityarena.com]

**General**

- Matchmaking system unlocked for all ranks. Visit on our website: https://abilityarena.com/matchmaking

By using the website you will be gaining MMR at a higher rate. To organize play sessions, be sure to join our discord: https://discord.gg/NRDjuTPNvS

- Added Announcement Card
- Many tooltips and keywords fixed
- Added Pure Damage keyword

**Gods**

- Added Muerta God (unlocked for Free)
Ability: Phantom's Touch
Type: Active

Description: Every 8 attacks the selected unit will deal a 100% splash magic damage critical strike in a 500 AOE. The critical strike damage is based on how much spell damage your team has dealt to enemy heroes. When the 8th attack lands, the crit percentage resets.

- Boneless Aghanim shop upgrades now cost 20% less
- Kanna self attack speed buff from 9 per summon to 5
- Kanna summon attack speed from 4.5 to 5
- Selemene spell amp per mana from 0.02% to 0.015%

**Spells**

- Boundless Strike cooldown fixed to be 20/16/8 again
- Burrowstrike AI fixed to hit multiple targets
- Chaotic Offering Gaben fixed to spawn both golems properly
- Essence Shift fixed to have independent stacks
- Essence Shift stack duration from 6/12/24 to 5/10/20
- Eye of the Storm Super Lightning Rod buff from 50% values to 33%
- Leech Seed re-enabled
- Lifebreak re-enabled and fixed
- Nature's Call fixed to have proper HP gains
- Sidekick will not longer cast on an illusion instead of the actual hero
- Fixed break mechanic not working on Dragon's Blood, Essence Flux, and Essence Shift

Update: Dec 1, 2022 @ 2:15pm

Dev Blog [news.abilityarena.com]
View full changelog [abilityarena.com]

**Featured**

- 8 brand new Gods!
- New Galaxy God Chest (no more duplicate Gods)
- New spells
- All new season 3 Battlepass
- Added Win Streaks
- Store page redesign

**General**

- Replaced the God chest with a new Galaxy God Chest 1. This chest will act similarly to regular Dota chests. This version will have 12 Gods + 3 Rares with escalating odds. You will not get a duplicate God untless you have all the non rares.



**Gods**
Check out all the Gods in detail on our website: https://abilityarena.com/learn/gods

- Added Santa Greevil God (unlocked via Battlepass)
Ability: Gift Exchange
Type: Passive
An automatic gift exchange will give you a Good Gift or Bad Gift depending on if you win or not. Opposing player can accept/decline their gift during the early stages of the battle.
- Added Chaos God Season 3 (unlocked via Battlepass)
Ability: ?
Type: Passive
First re-roll is always free, spells sell for full value, and hero re-rolls are less gold.
- Added GLaDOS God (unlocked via chest or PLUS)
Ability: Orange Portal & Blue Portal
Type: Active
Units with opposing portals a ttached will share HP/Mana
- Added Boneless Aghanim God to replace the old Lifestealer (unlocked via chest)
Ability: Sorcery For Dummies: Volume 3
Type: Passive
Ultimates never enter your pool of spells. Shop scales differently than other Gods.
- Added a completely reworked Lifestealer God (Free to all)
Ability: Infest
Type: Active
Once selected unit is low, they will jump inside a random enemy, dealing physical attacks and healing dramatically. Once it exits, it deals damage in an area.
- Added Cave Johnson God (unlocked as a Rare in the Galaxy God Chest)
Ability: Mantis Radiation
Type: Passive
Your heroes cannot heal, but they gain buffs based on their primary attribute.
- Added Bathtime Aghanim God (unlocked as a Very Rare in the Galaxy God Chest)
Ability: Sorcery For Dummies: Volume 4
Type: Passive
Every round a random ability is upgraded to the next threshold temporarily. Amount of spells upgraded scales with shop level.
- Added Techies God (unlocked as an Ultra Rare in the Galaxy God Chest)
God is split into three abilities, belonging to Squee, Spleen, and Spoon respectively. All three abilities can be cast on the same unit. Level 2/4/5 unlocks a random member of the team.
Ability: Squee's Sticky Bomb
Type: Active
Doing enough spell damage will apply a Sticky Bomb to the enemy.
Ability: Spoon's Reactive Taser
Type: Active
A chance when getting attacked to trigger a Reactive Taser.
Ability: Spleen's Proximity Mine
Type: Active
A chance on attack to cast a Proximity Mine

- Aghanim upgrade chance from 25/30/35/40/45 to 20/30/40/50/60%
- Alchemist gold required from 11/10/9/8/7 to 10/9/8/7/6
- Bloodseeker attack speed per stack from 30 to 40
- Centaur HP per round from 50 to 60
- Centaur retaliate damage from 20% to 25%
- Jmuy cooldown reduction from 10/20/30/40/50 to 30/35/40/45/50
- Ogre Magi spell point requirement from 0/25/50/75/100 to 0/20/40/60/80
- Phantom Assassin critical strike chance from 15% to 20%
- Rubick spell points required from 0/11/22/33/44/55/66/77/88 to 0/10/20/30/40/50/60/70/80
- Tower God fortification duration from 1.5 to 1.75

**Spells**
Check out all the spells in detail on our website: https://abilityarena.com/learn/spells

- Added Blast Off
- Added Chakram
- Added Essence Shift
- Added Mana Shield
- Added Sun Ray
- Added War Cry
- Benched Elder Dragon Form
- Benched Moonglaives
- Benched Omnislash
- Astral Spirit damage per hero from 10/20/30/40 to 8/16/24/32
- Astral Spirit armor per creep from 0.5 to 1
- Astral Spirit Gaben magic immunity from 2s to 1.5s
- Black Hole AI changed to cast on closest unit instead of searching for multi-target
- Blink now has the silence/damage from Super by default
- Boundless Strike Super fixed to not deal double damage to the middle target
- Brain Sap Super additionally adds +Health to the unit equivalent to the amount sapped
- Burrowstrike Super additionally increases cast range to 1300, grants 2s cooldown reduction, and +0.3 second stun duration
- Burrowstrike Super Caustic Finale base damage increased from 130 to 230. Duration increased from 5 to 12
- Chemical Rage BAT for ranged from 1.5/1.4/1.3 to 1.6/1.5/1.4
- Chemical Rage BAT for melee from 1.3/1.2/1.1 to 1.4/1.3/1.2
- Chemical Rage Super additionally grants -0.1s BAT
- Corrosive Haze Super replaced with: now allows Corrosive Haze to stack on the unit. Remove the healing reduction
- Corrosive Haze Gaben replaced with casts in an 350 AOE
- Culling Blade cast range from 175 to 225
- Culling Blade super additionally grants +200 cast range
- Demonic Cleanse (Demonic Purge Gaben) fixed to cost 50 mana instead of 150
- Double edge cast range increased +100
- Double Edge Super additionally slows attack speed too
- Double Edge Super additionally grants +200 damage radius
- Double Edge Gaben radius from +100 to 0
- Dragon Slave Super additionally deals 50 extra damage per unit it hits
- Duel cast ranged reduced by 500 (to regular Dota numbers)
- Duel duration from 4/6/8 to 5/6/7
- Duel Super replaced with: 10 Duel damage per duel, +500 cast range, +1s duration, -20s CD
- Duel Gaben replaced with: "You can cast spells while dueling"
- Epicenter radius increase per pulse from 25 to 15
- Epicenter Super from +5 pulses to +3 pulses
- Eye of the Storm Super additionally grants Lightning Rod: caster also gets hit by Eye of the Storm, gaining the opposite effects (healing and +armor) for half value.
- Fade Bolt Super +10% damage reduction to +0% and -4s CDR to 0s
- Fade Bolt Gaben additionally grants -4s CDR
- Fiends Grip now has +5% mana drain (removed from Super)
- Fiends Grip Super replaced with: "Additionally deals 5% HP per second"
- Flesh Golem strength multiplier from 40/50/60% to 30/40/50%
- Flesh Golem Super additionally grants +10% damage amp and +10% strength multiplier
- Fortunes End now has its normal Dota channel time
- Glaives of Wisdom fixed to not work with 0 mana
- Iceblast Super additionally will cast Ice Vortex on the ground below the target
- Jingu Gaben soldiers now have +400 attack range
- Leech Seed additional Super: Leech Seed becomes a puddle that leech seeds from every unit standing in it
- Life Break Super additionally adds: every unit hit in the path of the Life Break takes 100% of caster's self-damage as magical
- Poison Attack Super now additionally leeches Magic Resistance (grants stolen magic resist to attacker)
- Purification cast range increased from 550 to 800
- Purification Super additionally grants Gaben's Blessing: casts 2 more Purifications on the same unit, seperated by 3s intervals
- Purification Gaben Guardian Angel effect from 5s to 2s
- Reality Rift AI fixed to cast on farthest target in range
- Reality Rift cast range from 550/600/700 to 900/1100/1300
- Reality Rift Super cast range from 1000 to 500
- Reality Rift Super additionally casts level 2 Chaos Bolt on target
- Reality Rift Gaben Chaos Bolt additionally summons a Phantasm Illusion on target hit
- Resonant Pulse Super additionally: grants 1s of Magic Immunity for every unit hit
- Rot deals 2x damage to summons
- Sleight of Fist Super no longer grants Desolator
- Sleight of Fist Super grants +1000 cast range + True Strike
- Spear of Mars now has +200 range by default
- Static Link Gaben replaced with steals attack speed as well, and duration still lasts the entire round
- Sticky Napalm Super no longer incorrectly stacks to infinity
- Sunder Super additionally grants +400 cast range
- Trample Base Damage from 0/20/40/60 to 15/30/45/60
- Trample Super grants 20% magic resist while trampling and -5s CDR
- Walrus Punch cooldown from 36/24/12s to 20/15/10s
- Walrus Punch manacost from 50/75/100 to 75
- Walrus Punch Super additionally removes manacost and reduces cooldown by 4s
- Warpath Super and Gaben swapped
- Wild Axes AI fix

Update: Nov 17, 2022 @ 8:06pm

**2.5b**

**General**

- Can now view damage bars for the final round when the game ends
- Rainbow Hat fixed
- Updated Russian localization
- Updated Chinese localization

**Gods**

- Tower God: Fixed many abilities not being cast by a Tower unit (Burning Barrage, Plague Wards and others)

**Spells**

- Duel duration from 6/8/10 to 4/6/8
- Enchant Totem fixed to consume the charge when using Trample
- Enchant Totem Super replaced with the current Gaben (-1.5s cooldown and becomes passive)
- Enchant Totem Gaben replaced with "Gives Daedalus"
- Eye of the Storm is no longer dispellable
- Infernal Blade fixed to actually break

Update: Nov 14, 2022 @ 11:48am

View full changelog [abilityarena.com]

**General**

- You can now view all the spells in the game with filters on our website (https://abilityarena.com/learn/spells). Credit to JackFlapper who made this as part of the community and is now on our team!
- Starting gold changed from 4 to 6 (shop upgrade cost increased to compensate)
- XP Bundle prices have been reduced by roughly 50%
- Rune God Finisher now has sound

**Gods**

- Added Tower God (Unlocked for free)
Ability: Building
Type: Single Target

Description: Once the battle begins, the selected unit cannot move and is rooted, while its attack range is set to a minimum of 750. This root is disabled if you are the last allied hero alive or you are facing a fellow Tower God. Activating this ability will enable your Glyph of Fortification Passive.

Ability: Glyph of Fortification
Type: Passive

Description: When a hero dies, all remaining heroes become immune to any kind of damage for 1.5 seconds. This ability is only active if you are using the Building ability, and your Building unit is alive.

- Aghanim upgrade chance changed from 30/35/40/45/50 to 25/30/35/40/45%
- Bloodseeker: lifesteal from 17.5 to 25%
- Bloodseeker: Affected unit will physically get larger with each ally hero that dies
- Dazzle: Shallow Grave shop scaling changed from 0.8/1.6/2.4/3.2/4 to 1/2/3/4/4 + 250HP heal
- Phantom Assassin: Critical strike from 3.5% to 2.0%
- Phantom Assassin: Distance to damage from 12 to 15
- Sorla Khan: Team damage buff from 10% to 8%
- Sorla Khan: Extra God damage from 4% per surviving unit to 2%

**Spells**

- Benched Nethertoxin
- Added Duel
- Berserker's Blood health regen from 25/40/55/70 to 15/30/45/60
- Borrowed Time duration from 1/2/3 to 1/1.5/2
- Burning Barrage cooldown from 20/16/12/8 to 22/18/14/10
- Burning Barrage damage from 50/55/60/65 to 40/45/50/55
- Burning Barrage Super damage from 25% to 35%
- Chaotic Offering manacost from 300/400/500 to 300/450/600
- Chemical Rage BAT for melee increased from 1.2/1.1/1.0 to 1.3/1.2/1.1
- Chronosphere will now cast on magic immune units (would ignore previously)
- Elder Dragon Form splash (non Black Dragon) from 75% to 60%
- Empower Super now also grants +200 Cleave Radius
- Epicenter damage increased from 60/80/100 to 80/100/120
- Familiar AI only stuns when they drop below 90% HP
- Frost Shield duration from 4/5/6/7 to 3/4/5/6
- Frost Shield Super duration from 1s to 0
- Heavenly Grace no longer grants Status Resistance by default
- Heavenly Grace Super now also grants 50% Status Resistance
- Infernal Blade now breaks by default
- Kraken Shell reduction from 16/34/52/70 to 12/24/36/48
- Kraken Shell Super reduction from +30 to +40
- Leech Seed Gaben now allows Leech Seed to be recast on the same unit more than once
- Multishot attack range multiplier from 1.75x to 2x
- Multishot CD from 26/24/22/20 to 24/20/16/12
- Multishot Super no longer has any cooldown reduction
- Multishot Super now also grants +2 arrows per wave
- Overcharge Super will no longer buff illusions
- Reactive Armor max stacks from 10/20/30/40 to 7/14/21/28
- Reaper Scythe has better AI now
- Rot radius increased by 50
- Rot Super radius reduced by 50
- Searing Arrows Gaben replaced with: Grants Burning Army
- Sleight of Fist no longer counts as moving to each target hit. Instead it will now travel to the center of the spell and back to the original location (these changes will only affect PA God)
- Summon Wolves Gaben reworked to: now also summons a Big Bad Wolf (in addition to the normal wolves). Big Bad Wolf has 5x the stats of a regular wolf, and applies Howl debuff on attack.

Update: Nov 6, 2022 @ 9:08pm

**2.0c**

**General**
- Posh British Announcer is now 300% louder (that's a big boy)
- Fixed bug where people couldn't move heroes sometimes
- Updated keywords for every spell in the game
- Gold Quests now have better visuals

**Spells**
- Heavenly Grace AI will now correctly prioritize casting on allies
- Ice Blast now properly prevents healing

Update: Nov 4, 2022 @ 2:58pm

**2.0b**

**General**

- Fixed the long standing issue where units would randomly not attack at all
- Fixed Rainbow Finisher to actually work
- Updated God cards in armory to show how they are unlocked
- Fixed Battlepass dates to show properly
- Updated Russian Localization


**Gods**

- Chaos God deals 2% current HP per second in damage in addition to it's current effects
- Jmuy fixed so you don't have every spell on a 1s cooldown at the start of the round
- Selemene fixed to give the proper spell amp (was at only 10% power)


**Spells**

- Benched Tidebringer
- Added Frostbite
- Quill Spray casts even if there is no enemy in range
- Fixed Jingu Mastery Buff only lasting for 3 attacks
- Moon Glaives fixed bouncing 1 less time than it should
- Searing Arrows Gaben no longer does literally nothing
- Sticky Napalm Super fixed to actually work
- Sunder AI targets closest unit in range with highest HP, rather than highest HP on board
- Tricks of the Trade Super no longer jumps in allies

Update: Nov 1, 2022 @ 5:26pm

**Featured**

- Brand new God selection system
- 3 New Gods (Rubick, Rune God, Chaos God)
- 20+ New Spells
- Private matchmaking for Immortal players now available as a beta test on our website
- All new Season 2 Battle Pass!
- 2 new Arenas (Phantom Assassin & Rune God)
- New Rune God Finisher
- More hats

This season we have simply added spells without rotating any out. This means that instead of 150 spells in the general pool, there will be 170. Each game the bans will still lower the amount of spells in each game to 100.

**General**

- Implemented a new God Selection system. Players will now have a random 33% of their owned Gods to choose from. You are able to reshuffle once, but can still get the same Gods again on the following selection. PLUS members will be able to discard Gods so they do not show up on the second selection screen. TLDR: The more Gods you own, the more you will be able to select from
- Currently beta testing a matchmaking client on our website for Immortal players
- Moved Ready Up button to make it more visible
- Added God tabs for better visualization of buffs (ie: PA & Selemene)

**Gods**

- Added Rune God (unlocked via Battlepass)
Ability: Fill Bottle
Type: Active

Description: Selected unit gains a random rune at the beginning of battle. Each shop upgrade will give more runes.

- Added Rubick God (unlocked via PLUS or chest)
Ability: Spell Steal
Type: Active

Description: Selected unit gains Spell Steal, which upgrades based on how many total spell points you have. Spell Steal does not count towards your four spell hero limit.

- Added Chaos God (unlocked via Battlepass).
Ability: ?
Type: Passive

Description: 50 magical damage per second is dealt to both allies and enemies (not lethal). This God is temporary and will be removed from everyone's inventory at the end of the season

- The Gambler is now available via PLUS or chests
- Donkey Aghanim has been rotated out of PLUS
- Rix, Oathbound has been rotated out of PLUS
- Aghanim upgrade chance from 45/50/55/60/65% to 30/35/40/45/50%
- Alchemist interest gained per gold from 1 per 10 to 1 per 11/10/9/8/7 (depends on shop level)
- Bloodseeker lifesteal per hero death from 15% to 17.5%
- Dazzle Shallow Grave from 0.75/1.5/2.25/3/3.75 to 0.8/1.6/2.4/3.2/4
- Donkey Aghanim from 25% extra shop cost to 20%
- Jmuy cooldown reduction from 0/10/20/30/40% to 10/20/30/40/50%
- Jmuy cooldowns no longer tick down just before combat starts
- Selemene spell amp from 0.04% to 0.03%
- Selemene buff is now team-wide and benefits from every unit losing mana

**Spells**

- Added Boundless Strike
- Added Burning Barrage
- Added Dragons Blood
- Added Death Ward
- Added Duel
- Added Enchant Totem
- Added Epicenter
- Added Fiends Grip
- Added Fortunes End
- Added Frostbite
- Added Ice Blast
- Added Inner Fire
- Added Lil Shredder
- Added Lucent Beam
- Added Moon Glaives
- Added Press the Attack
- Added Pulverize
- Added Reality Rift
- Added Shadow Dance
- Added Sidekick
- Added Spear of Mars
- Added Summon Familiars
- Arc Lightning Gaben replaced with Grants Timeless Relic
- Blackhole Gaben Refresher Orb now costs 0 mana
- Blink Super CDR from 50% to 80%
- Boundless Strike Super now also adds a perpendicular Boundless Strike at the end of the first strike
- Boundless Strike Gaben changed to: applies Bloodthorn effect to every unit hit
- Burrowstrike Super replaced with: applies max level Caustic Finale to units hit by Burrow
- Chakra Magic Gaben changed to: Grants Blinding Light
- Corrosive Haze Super now also makes it undispellable and permanent
- Counter Helix Super now also grants Vanguard
- Counter Helix Gaben now also grants Crimson Guard (replaces Vanguard)
- Dark Pact Super now also causes Dark Pact to dispel enemies
- Dark Pact Gaben replaced with: Every time the main unit casts Dark Pact, the entire team will also cast it for 50% damage
- Empower Gaben is replaced with: casts on everyone at the start of the round (undispellable, infinite duration)
- Firesnap Cookie cast range from 700 to 800
- Firesnap Cookie Super now also grants Aghs Shard (max level Mortimer's Kiss puddle)
- Frost Shield duration from 5/6/7/8 to 4/5/6/7
- Frost Shield Super duration from +2s duration to +1s
- Focus Fire Super now entirely removes damage reduction
- Focus Fire Gaben no longer lets your auto attacks bounce
- Focus Fire Gaben removes mana cost
- Impetus damage from 3.5/7/10.5/14% to 4/8/12/16%
- Impetus Super damage from +11.5% to +6%
- Impetus Super now also grants Specialist Array
- Ink Swell Gaben replaced with: grants 2 charges
- Kraken Shell Gaben no longer grants Mirror Shield
- Life Break Gaben now also grants Heaven's Halberd
- Lucent Beam Gaben bounces from 3 to 4
- Lucent Beam Gaben bounces deal 15% less damage per bounce
- Nethertoxin max damage from 25/50/75/100 to 15/30/45/60
- Nethertoxin super max damage from 70 to 130
- Overload damage from 30/50/70/90 to 25/50/75/100
- Pulse Nova damage from 50/100/150 to 60/120/180
- Pulse Nova Super damage from +120 to 0
- Pulse Nova Super now also Grants Bloodstone
- Sharpshooter has 25% faster charge time by default
- Sharpshooter Gaben now also grants Hunter's Boomerang
- Split Earth Super replaced with casts level 2 Lightning Storm on every unit hit by Split Earth (can bounce)
- Static Link Super buff duration +7s (100% uptime)
- Sticky Napalm Super now applies on everyone in 375 AOE of attack as well
- Sunder Super also grants -0.2s cast point
- Trample Gaben now also grants Sange and Kaya
- Uproar Gaben moved to Super
- Uproar Gaben replaced with Primal Beast's Aghs:
When the hero activates Uproar, they release 3 waves of 2 projectiles per stack of uproar each in a circle around them. Projectiles deal damage and Break enemies hit. After a short delay, each projectile splinters in two
- Vampiric Spirit Gaben also grants: when Skeletons respawn, they cast level 2 Wraithfire Blast on a random enemy (global range)
- Wild Axes Super bonus damage from 40 to 30

Update: Oct 14, 2022 @ 7:20pm

1.5b

**General**

Added a new sound effect for when someone gets 5 or more gabens in the same game
Fixed Double Downs not showing sometimes
Fixed several tooltips
Updated Chinese localization

**Spells**
Fixed Tricks of the Trade Super not giving Battle Fury (lol)
Fixed Searing Arrows super still giving attack range
Fixed Ancestral Spirit going to other arenas
Fixed Battle Trance sometimes preventing your hero from attacking
Fixed Plague Ward Super only showing one unit (was actually two but were on top of eachother)
Fixed Force of Nature treants spawning on top of eachother
Fixed Meat Hook hitting summons
Fixed Freezing Field super not removing after death
Fixed Magic Missile super not piercing BKB



**Monetization**
Store: Moved gods and chests to be on same line
Store: Added tooltips for gods