Barotrauma

Barotrauma

Copperhead
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Update: Aug 25 @ 7:38am

>Fixed scenery gap in background wall

Update: Aug 24 @ 7:33am

> Extended Lower airlock ladder in the hope the bots wont get stuck on it, testing. (ordering to cancel job unstucks them)

Update: Aug 21 @ 10:55am

Update: Aug 6 @ 11:18am

Update: Jul 22 @ 5:05pm

> Fixed Bot pathing error by making lower airlock tesla coil invulnerable, you can't fix that from inside the ballast bro stop trying!

> Cleaned up selectable round component on the sonar console

Update: Jan 29 @ 2:23pm

>Refilled equipment items and suits after update (why does update do this??)
> Restored Diamondback ability to go 100+ KPH with the turbo and voltage maxed. Mind catching fire though, speed record best attempted in abyss.

Update: Sep 5, 2024 @ 3:19am

> Restored machinery degradation so electricians dont get bored and rewire ship o.O - Also for gain XP and feel validated.
> Added visual condition readouts on items likely to degrade.
> Removed searchlights (redundant)
> Tweaked gunnery periscope positions so gunners dont obscure screen/fuel info
> Adjusted strip lights to be smaller area of effect, not blind captain while they are driving.

Update: Sep 3, 2024 @ 2:44pm

> Added oxygen masks to lockers to prevent bot crew brainlock when fixing problems in ballasts.

Update: Sep 1, 2024 @ 6:29pm

> Diamondback, removed Duplicate sonar text

Update: Jan 12, 2024 @ 3:20am

Fixed inaccesible items in tool compartment in lower airlock