RimWorld

RimWorld

More Persona Traits
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Update: Sep 17, 2023 @ 7:28am

[Auto-generated text]: Update on 9/17/2023 4:28:33 PM.

Update: Sep 16, 2023 @ 3:31am

[Auto-generated text]: Update on 9/16/2023 12:31:25 PM.

Update: Sep 15, 2023 @ 10:47am

Fixed null point bug in happy flow for non-persona weapons.

Update: Sep 15, 2023 @ 8:20am

Today More Persona Traits turns 1 year old! 🎂
To celebrate, here's an update.

New features:
Added 3 rare persona trait affector items that give you ways to deterministically manipulate a weapon's traits
Added 'added damage' weapon traits, giving your persona weapons a little extra damage
Added 'transform target on kill' traits, turn your enemies into gold!
Added a few other traits too
Yet another minor balance pass

Update: Jun 14, 2023 @ 3:18am

[Auto-generated text]: Update on 6/14/2023 12:17:55 PM.

Update: Apr 30, 2023 @ 9:05am

Fixed a bug relating to defs being accidentally loaded when biotech was not installed and one which fixed the lethal trait giving the wrong stat.

Update: Apr 23, 2023 @ 12:41pm

New features include:
- Weapon Traits for new biotech integration (including ones that interact with hemogen :drop_of_blood:)
- Trait enable/disable settings menu (see screenshot)
- New debug actions for you ~~unethical~~ *specific* types
- Minor fixes & balance pass on existing genes

Update: Mar 8, 2023 @ 7:33am

[Auto-generated text]: Update on 3/8/2023 4:33:48 PM.

Update: Feb 23, 2023 @ 7:40am

[Auto-generated text]: Update on 2/23/2023 4:40:26 PM.

Update: Dec 10, 2022 @ 4:30am

Fixed a bug with WeaponTraitWorker_ChemicalFilledOnKill.