RimWorld

RimWorld

More Persona Traits
287 Comments
Yaimao Aug 21 @ 8:23am 
Some of the traits seem to be incompatible with others for some reason, like Tutoring and Edgedancer, if you put both on a weapon only 1 appears, also Freewielder doesn't show up if the persona weapon has more than 4 traits (besides freewielder, so 5+) even if you increase the max allowed.
The Bard of Hearts Aug 19 @ 3:10pm 
I'm having the same issue as BunnyJitsu. Unique Great bow got dropped and now it thinks its a persona weapon and bound to "someone else" despite it never being in anyone else's hands and not even being a persona weapon.

Log - https://gist.github.com/HugsLibRecordKeeper/f73204bcfbdd9f0f225da365be9abdcb
青道 Aug 15 @ 6:44am 
If I turn off traits of Unique weapons in mod config , will it affect the traits spawn of Unique weapons in the game? Or Unique weapon traits toggle in mod config only affects Persona weapons and not affect to Unique weapon spawns?
BunnyJitsu | TTV Aug 14 @ 2:21pm 
Currently having a problem where this mod thinks Unique weapons are persona weapons. And cause of that when my guys go to reequip their items with simple sidearms they refuse to use them till I mainly equip again.
szmtex Aug 10 @ 9:43am 
@Arquebus Hello I think I found a little mistake I was customizing avabile traits in this mod in my game and found that all avabile types of dmg added on traits on persona weapons have 3 lvls small, medium and significant like in blunt, fir etc. but Cut damage on both Slasher and Lacterating triat have both identical description as adding medium ammount of dmg and there is no trait with significant cut dmg
Limey Lassen Aug 8 @ 10:30pm 
Hi, the agonizing trait is problematic because an important NPC with the wimp trait can show up wielding it, and they don't drop it when downed.
moo Jul 28 @ 10:50am 
I put a bug in the discussion
abcismasta Jul 26 @ 1:43pm 
Hello, does this add the ability to bond with multiple weapons? I've been looking for a mod to do that and can't find any
Gorrister Jul 25 @ 9:07am 
Is there a more updated full trait list spreadsheet somewhere?
Arquebus  [author] Jul 20 @ 11:11am 
@MrXarous I've thought about it some and I've been invited to do some collabs, so we'll see what we come up with :)
MrXarous Jul 20 @ 10:42am 
Arquebus speaking of that unintended bug, thought about Odyssey Unique melee weapon mod?Really surprised that unique weapons were ranged only.
Arquebus  [author] Jul 20 @ 1:07am 
@MrUglyFace Fixed and updated. Thanks for the report
Arquebus  [author] Jul 20 @ 12:53am 
@MrUglyFace thanks for the report. I'll fix that today
MrUglyFace Jul 19 @ 1:50pm 
When rerolling traits, persona weapons can have unique weapons modifiers, which is obviously not intended. My persona monosword has the paralytic arrows trait, which is clearly supposed to be for unique bows. I’m guessing unique weapon traits are treated the same as persona traits, and the game has some way of differentiating between the two, while the mod does not
fhhfxdfh2 Jul 17 @ 7:05pm 
It's working now! Thx for fixing it! :D
Arquebus  [author] Jul 17 @ 11:59am 
@fhhfxdfh2 I've fixed the bug. Turns out I accidentally overwrote some XML changes that were needed for 1.6. Thanks for catching this, I've just deployed a fix. This is why you shouldn't do mod releases late at night folks!
Arquebus  [author] Jul 17 @ 9:56am 
@fhhfxdfh2 Interesting. I'll take a look at it tonight
fhhfxdfh2 Jul 17 @ 8:24am 
Is this bug or normal? All the new obtain persona weapon now can only have vanilla traits. i tired to disable all vanilla and the new persona weapon then have no traits.
Tinasbuddy Jul 12 @ 8:05pm 
sorry for not getting back sooner, the issue never put up an error log, just said at the top of the screen i couldnt add the persona perk or whatever its called. the issue was with the newer 'paw editor' mod, i removed it and it works fine
Arquebus  [author] Jul 12 @ 12:26am 
Huh, interesting. This is news to me. I'll check it out. Thanks for letting me know. In the meantime, do you have a log for me?
Tinasbuddy Jul 11 @ 8:37pm 
many of your persona effects are not applying to some persona weapons, even with them being on in mod settings. for example in testing, i tried to create a persona weapon with on hit pain, and was told the effect cannot apply to the weapon. it does this with many of the other effects, on both vanilla and modded persona weapons. this even happens effects ive used on weapons in the previous 1.5 version
Arquebus  [author] Jul 10 @ 1:53am 
Just released an update to fix some incorrect build params for 1.6. My mistake. If you guys have any bugs, please let me know!
Arquebus  [author] Jul 10 @ 1:16am 
WeaponTraitDefs got a whole bunch of extensions. So expect new and wacky traits after Odyssey is out!
Kimo' Jul 9 @ 12:25pm 
Thank you for the update!
Arquebus  [author] Jul 9 @ 12:05pm 
[h1] 1.6 Update [/h1]
- Updated to 1.6
- Added 5 new traits relating to anomaly content
- Added button in settings to disable all modded traits
- Fixed various bugs (Thanks for bringing this to my attention guys!)
velack14 Jul 4 @ 2:50pm 
@Kc mods like persona rituals and warcasket persona weapons and expanded persona weapons usually i use these with this for more variety and persona forge is good too.
Kc Jun 28 @ 8:29am 
i dont fully understand this mod TWT what mods would go well with it
+1 rep for stormlight references
Arquebus  [author] Apr 17 @ 12:51pm 
@bishop149 No it's not truely random. Nothing in computers ever can be. But it does use rimworld's seed-based randomizer. To get a different result, you need to shift the randomizer's state. If you don't like the result, rollback and play for an ingame day or so and then try again. Something in that time should have shifted the randomizer's state such that your result will be different.
bishop149 Apr 17 @ 11:05am 
Change the description of the Persona reductor effector please. The trait it removes is absolutely NOT random. I've reloaded 20 times it takes the same one off from two choices every single time. The chances of this are literally 1 in a million. 1 in 1,048,576 to be exact.
Mazon Apr 7 @ 10:44am 
EX-CALI-BUH!
EX-CALI-BUH!
EX-CALI-BUH!
Arquebus  [author] Mar 31 @ 10:48am 
@snake i don't know the mod, but the description says that it doesn't effect weapons that can be biocodable. Does the weapon biocode?
snake Mar 31 @ 5:25am 
no error in logs
snake Mar 31 @ 5:23am 
pawn with blade whisperer doesnt seem to bond with bloodletters blade from beliar xenotype mod
ミ>.<ミ?♪~ Mar 31 @ 2:15am 
thank you!Now I know what trait I get!
The Bard of Hearts Mar 30 @ 3:27pm 
@ (below) Have the Bladewhisperer equip the weapon. The click the pawn, click on the Gear Tab. Right click the weapon or otherwise click the "i" button for the info on that weapon while equipped. The info tab should show you what traits it picked up. Each weapon will be different.
ミ>.<ミ?♪~ Mar 30 @ 7:50am 
Anyway to show what traits the weapon get from BladeWhisper?
Arquebus  [author] Mar 28 @ 11:53pm 
@Ray Charles, Professional Sniper They currently do, but this is a bug. there should be 3 tiers, one for small, medium and large added damages. But in an oversight, some of these added damage traits add the same amount of damage. This will be fixed in the next update. Thanks for highlighting this to me.
The lacerating trait and slasher trait has the same description of "target takes a medium amount of extra cutting damage."

Do they have the same stats?
Arquebus  [author] Feb 4 @ 12:54pm 
@Alan, I was indeed wrong, it is indeed 1-2.
Alan Feb 4 @ 12:44pm 
I apologize for my unnecessary stubbornness, but where did you get the info that vanilla maximum is 3? Both wiki and my dev mode tests show that 2 is the maximum, but I wanna know for sure
Arquebus  [author] Feb 4 @ 11:26am 
@WinRAR, before this mod, I didn't know that people used that word like that.
Arquebus  [author] Feb 4 @ 11:25am 
@Alan, That's a good idea! I'll be working on anomaly traits later this month, so I'll also implement a button for that.
For your question: for vanilla Rimworld, persona weapons can spawn 1-3 traits. This mod makes that 1-4, but configurable of course.
Alan Feb 4 @ 9:44am 
A "disable all modded traits" option in mod settings would be great. Also, is vanilla default actually 3 weapon traits and not 2?
WinRAR Jan 30 @ 9:53pm 
i dont think you should have a trait called "zoophile"
MuneLiter Jan 12 @ 11:04am 
Love to see a fellow cosmere fan. Thanks for the mod !
l0v3rm4n69420 Dec 27, 2024 @ 9:52am 
@arquebus thanks
Arquebus  [author] Dec 27, 2024 @ 1:49am 
@Dizzy Ioeuy Oskar is a nice guy, but having so many mods makes it sometimes difficult to keep a track of stuff or even replicate a bug.

@l0v3rm4n69420 that would be Vanilla Persona Weapons Expanded, and no it shouldn't. They should work fine together
l0v3rm4n69420 Dec 26, 2024 @ 10:30pm 
Hey there, i play with quite a few mods, and i know one of them (not sure which) adds a persona eltex staff (sorry if its VE persona) but is that going to cause issues?
Dizzy Ioeuy Dec 26, 2024 @ 1:32pm 
Thanks man! And yeah I knew it wasn't your mod doing it, but you were instrumental in me even be LISTENED to by you know who... I hope since they "introduced" the eltex staff thing now on their mod that they got it all fixed, but asking them doesn't even result in... well anything. Busy big corporate types.

:itsasecret: