Hearts of Iron IV

Hearts of Iron IV

End of a New Beginning Redux ~ Steam Edition
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Opdatering: 17. dec. kl. 20:58

Opdatering: 14. dec. kl. 17:47

Content:
Procurement Mechanic, affecting production with various tradeoffs (check budget screen

Hotfix:

Doctrines fixed so that Marine Dominance, Adapting Tradition, and Napoelon's Legacy are visible again
Certain Countries now spawn with the correct doctrines already selected
Various countries no longer spawn producing equipment decades or centuries out of date unless historical
Various state view, production view GUI fixes
Few rebalances for some decisions
The US can now declare war on the Comanche without neighboring Seminoles
Fixes the issue that fractions of a person working a subsistence farm would skyrocket productivity, causing equally bad knock-on effects on taxation and spending
Pops having negative earnings no longer results in Friedman-style negative tax rates.
Pops that somehow spend negative money no longer get government handouts.
Investors who have negative earnings no longer get government welfare via corporate taxes
Certain events now fire better
AIs will now use tariffs to avoid bankruptcy
Nations will now not go bankrupt due to edge cases with economy not having calculated for them yet
Austria can now complete its FT without a EoaNB MHC
Artillery and Cav doctrines can now be progressed
Austria can now see the victory conditions of the italian 2IW
Victorian Doctrines now assign general traits correctly
Lombardy Venetia can no longer be excluded from the 2IW

Opdatering: 6. dec. kl. 12:12

Content:
Mod made compatible with 1.17.*
First iteration of Prospecting Mechanic, allows PLAYERS ONLY to discover new deposits
Mexican Content for the reform war now gives the liberals a worthwhile FT through the entire war
Spain can have more success in Can Tho
Monitors are now both more worthwhile and balanced
US now gets Emory Upton as a Land theorist
Siege Artillery is now more viable
Nations should now spawn with more accurate PMs
South American cultures fixed/added
US gilded age content expanded on
Institutions are used more widely
Russia Content expanded on
Russian Eco updated/rebalanced
CSA Content exapnded on
Italian Content Expanded
Torpedo Boat Destroyers, Torpedo Avisos (gunboats) added
57mm, 75mm guns added for boats
Torpedos now more worthwhile and freely avilable
Next generation polygonal forts now buildable
2nd Italian War of Independence now more in depth
Added in dynamic events for changing the economic situation based on real economic growth/decline
Generic African events added for previously missing but intended features
Italy receives the Beretta, Brescia Armory MIOs
Italian Brigandage now solvable
Portugal Content expanded slightly
Dutch FT revived
Added new support "company", dedicated skirmishers, buffs units, tied into doctrines
All Ships now have access to Vertical Triple Expansion Engines


Beautification:
FT Icons for MEX, SPR, CSA
Portraits for Character from USA, SPR, MEX
3d models for monitors, corvette improved
various tech icons
Doctrine icons before PDX fucking ruined it
Module Icons for new Naval Modules


Balance:
Septuagenarian and older US generals are now more likely to like Napoleonic tactics
Machine Guns are now more worthwhile, you have been warned
Ottoman generals triats should now reflect their experience
Ottoman army should no longer spawn with perfectly experienced units
Ironclad BBs now get a worthwhile and dedicated secondary slot
Union AI should now try to recruit more divisions in the ACW
The Union is now able to recruit more divisions in the first place in the ACW
ACW equipment decisions should now give 1800s equipment, not 1500s
American natives now think harder about raiding neighbors
Poznan does not spawn with a synthetic oil refinery in 1857
Austrian generals triats should now reflect their experience
US Tariffs now better reflect history (pain)
Prussian eco rebalanced
All nations on earth should now spawn with a bare minimum of equipment
Many naitons had starting laws adjusted to better reflect history
Fire Control modules now have a worthwhile effect
Comstock Lode Events changed from new RGOs to known prospectable deposits
Monitors now have combat bonuses in appropriate naval terrain
Naval Ranges previously calculated in nautical miles (NMI) are now calculated in kilometers (KM) to reflect the rest of the game's use of the metric system
All boat building nations should now be a little more restrained in building of endless hordes of warships


Fixes:
US Should No Longer Get Trapped in Columbian HyperWars For Real This Time (TM)(C)(R)
MEX Reform War should start correctly and reflect more accurate sides
Doctrines should give give the correct effects instead of pretending they did
Lots of fixes and improvements to the UI
Tactics preference window now works as intended
Sepoy Rebellion Decisions Fixes
Sepoy Rebellion should now resolve better
KKK uprising should no longer spawn with dozens of divisions
Zeppelins should no longer crash the game, for real this time (TM)(C)(R)
References to dastardly metric units now localized for imperial units fiends in some cases
Incorrect temperatures removed from certain states
Localisation for missing william walker event
Clayton Conspiracy decision to gain military access in conspirators nations now actually does
localization for WV counter secession event chain
Poland's national cultures are now polish after revolting from russia
Pie charts no longer becomes all slaves after a while
A state may now have multiple untapped deposits
Some eco issues with startup have now been fixed
MG companies are no longer super slow
Resource imports into markets now correctly get added to non-market leader countries as well


Optimizations:
UI optimized
More decision triggers optimized
Events optimized for RAM usage
Pops update faster
PMs calculations optimized
When updating production methods, only those that need to be updated will now be updated
SOL calculations optimized

Opdatering: 21. dec. 2024 kl. 15:17

Opdatering: 18. nov. 2024 kl. 15:49

Hotifx:

Crashfix

Opdatering: 17. nov. 2024 kl. 11:52

## Ars Bellica Patch Notes (November 16th, 2024)

_Kaiser 1.15 Compatibility Patch_

*Fumes arise above the peaks of Manchester; smokestacks rippling along rooftops. On the ports of Norfolk, Navy men amount Agars, preparing for a virgin summer voyage. Finally, at the desolate steppes beyond Baku, the dawn of a new sort of gold is just being realized… It is time to break ground.*


### Content:
- The first couple generations of Torpedo Boats should now work, and have unique designs possible (for MTG)
- 47mm available for most ship types
- More decisions and focuses give eco buildings
- Artillery and Cavalry Doctrines now give added stats in addition to added equipment cost
- Many nations will now spawn with basic army doctrines they deserve
- Mexico has had its pre-reform war content expanded and enhanced, should now better reflect history
- New tax laws added to reflect nations which did not use income taxes (i.e. US, MEX)
- New events to reflect the events of the Comstock Lode
- Additions to unified Italian tree
- Added the Grito de Yara (Spain v Cuba)
- Added the search for the Spanish king
- A new backup event for the Franco-Prussian war for the situation when the Spanish succession crisis does not spark a war
- More Democratic Sextenium content
- Cochinchina invasion improvements
- Spanish setup for the 1870 start date
- The Spanish civil war will now start
- Starting localisation in sequence with start date.
- Starting the implementation of elections
- Completely reworked the Victorian Era generic focus tree with brand new political, industrial, and military sections, doubling the size of the tree whilst adding plenty of decisions and unique choices.
- Modernized Prussian content to work with the economy system
- AI will now use tariffs
- Added a tooltip to the markets so you can now see the market size and who is in each market
- Added highest producing/consuming states to the supply/demand tooltips in the market screen
- Added construction of Civs/Mils/Dockyards via the eco
- Naval components and ship hulls separated into their respected tabs.

### Balance:
- AI will now garrison less when at war
- Russia will no longer be starving in its own country supporting its historically sized army
- AI should now produce more capital ships
- All nations should now spawn with a small amount of cavalry equipment to reflect horses existing
- Improved Spanish AI
-Increased maximum and minimum prices of goods, making tariffs functional (so instead of applying a 10% tariff and losing all of your trade, you can apply a tariff and actually receive some money from it)
- Increased wood output & decreased fiber output of subsistence farms
- Pops now consume less wood
- Slight adjustments to the tools PMs
- Added some additional wood input reduction for tool PMs in the tech tree
- Starting building size adjustments across the UK and US

### Fixes:
- AI will now research naval techs more intelligently (accurately evaluating if it is a major power or not)
- US should be at less risk of a hyper-war post ACW if foreign nations get involved
- Prussian Naval Expansion more feasible with extra build slots in Wilhelmshaven
- AI will now research eco techs more reliably (tech weights issue)
- Franco-Prussian War will now finish correctly even if Prussia doesn't presently control Alsace-Lorraine
- Russian Translation updated
- Treaty of Aigun now correctly fires
- National Crises are now updated to react to Legitimacy (when applicable)
- Fixed crashes involving several missing referenced technologies
- Central Asia and Middle East Map Fixes
- Motorized and Artillery Fixes
- Tech Category Fixes
- Some GUI updated to new aesthetic
- Fixed some market bugs regarding maximum and minimum trade value
- Britain now starts with proper electrics & instruments techs
- Infantry tab techs moved to better align with dates.

### Optimizations:
- Naval Production AI should now calculate faster

Opdatering: 11. juni 2024 kl. 22:49

Opdatering: 8. juni 2024 kl. 17:13

Fixed issue with unit models, economy UI and tooltips, fixed eco bug concerning foreign debt being unpayable, and gave UK 1857 lineships

Opdatering: 7. juni 2024 kl. 21:25

Opdatering: 7. juni 2024 kl. 20:43

https://github.com/Team-EoaNB-Redux/EoaNBR/wiki/(0.3.9)-Ars-Bellica-Patch-Notes