Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: Oct 25, 2022 @ 9:47am

All Bretonnia factions now have suitable climate in jungles

Update: Oct 25, 2022 @ 1:41am

Update: Oct 24, 2022 @ 6:42pm

Foot Squires:
• Armour reverted to 70
• Weapon damage reverted to 9 base/26 ap instead of 6 base/29 ap
• Melee attack reverted to 26
• Hit points increased by +1 per model
• Glorious end gives +5 Melee Defence instead of +5 Leadership

Notes: This make the units stats a lot, lot closer to vanilla, but still features increase health. The Glorious end ability serves a stronger purpose now, closer to what it was originally intended to do.

Techs:
• Feudal realm gives +3 Peasant economy
Some other minor tweaks were made, such as Water Taps take 10 turns to research down from 15

Buildings:
• Industry tier 1 and Tier 2 give less income
• Industry tier 1 cheaper to build
• Major settlements no longer increase peasant economy

Notes: these changes to the techs and the buildings were made to make the economy slightly better in the early game and slightly weaker when your empire is expanding.

Update: Oct 24, 2022 @ 3:43pm

Increased Water Taps farming income to +8%
Wardens gives +3 MD up from +2 MD

Update: Oct 24, 2022 @ 3:18pm

Increase to industry income across all technologies reduced from +65% to +50%

Developer Thoughts:
After comparing the income increase of farming from technologies of +30% to the industries +65%, I realised I had gone too far in the recent update to improve industry and had failed to deliver one of the main purposes of this mod, which is to make farming the viable option for income regardless of the stage of the campaign. I may improve farming slightly more in the next update, by somewhere in the space of 3% to 20%, not sure how far I will go with it, but the general idea is to make farming strong from start to end, whereas in vanilla industry actually makes you more money once you have all techs.

Update: Oct 24, 2022 @ 4:16am

Green Knights base cost increased to 2100 in multiplayer battles, up from 1800 (2300 up from 2000 with dolorous blade)
Melee Attack, Melee Defence, Weapon Strength, Resistance, Shield and Hitpoints have all been increased.

Update: Oct 23, 2022 @ 1:17pm

Added +1 to peasant count to each tier of Industry, lowered the income from industry slightly.
Improved various income buffs given by technology.

Update: Oct 23, 2022 @ 11:43am

Update: Oct 21, 2022 @ 12:26pm

Royal Men-at-Arms torso that has multiple colour variants since the 2.2 update has been replaced with a torso closer to the other torsos.

Update: Oct 20, 2022 @ 3:23pm

Men-at-Arms and Spearmen-at-Arms have had their multiplayer cost and stats reverted, and their upkeep increased. However, they have 63 hitpoints per model down from vanilla 65 and still cost 200 to train in campaign to emphasise their role as emergency militia as opposed to the shielded variants.