Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Update: Sep 10, 2023 @ 12:58pm

• Vows will no longer effect the upkeep of knights. This means vows are just for the perks to the Lord/Hero, knight upkeep is always the regular rate and will never suddenly jumpscare you when a lord dies.
• The economy has been flipped. What I mean by this is that Farms now produce significantly less income (50/100/150) and so industry will be your main source of gold.
• Peasant economy increases are moved to farms but are more significant (+1/+2/+3) and the Barracks goes back to not making any archers. In essence, farms increase peasant economy and growth and industry gives gold.
• Staying within the peasant economy now gives a -20% upkeep reduction for peasants instead of -10%, and industry and farms both give less income than they did before put together. This is an economy nerf in some ways, and a buff in others.
• The Tier 5 Royal Chapter Barracks gives +3 capacity to all Royal Men-at-Arms, making it a better return on investment but its price has been increased somewhat. The recruitment cost reduction for Men-at-Arms has been removed from this building.

Put simply, Knights are more accessible, but to adjust for this the economy is a bit weaker and has been flipped. Peasants are cheaper so long as you stay within the limit. This will require future balance patches and feedback to get right, but I feel that this will make Bretonnia feel a lot more fun to play rather than having its mechanics fighting with itself. For those that like the Royal Men-at-Arms, your late game has become more interesting!

My personal favourite part of this change is that the farms (which gives you access to your archer units) are now the intended building for the peasant playstyle, but both buildings remain an integral part of your game plan.

Update: Sep 9, 2023 @ 3:31am

Update: Sep 9, 2023 @ 3:24am

Update: Aug 31, 2023 @ 10:04am

Update: Aug 30, 2023 @ 9:09am

Update: Aug 11, 2023 @ 12:36pm

Update: Aug 1, 2023 @ 4:45pm

Tier IV Barracks no longer give +2 capacity to Royal Men-at-Arms

Update: Jul 30, 2023 @ 1:22am

Foot Squires no longer requires smiths and have been reverted to Tier 4 Barracks
Royal Men-at-Arms (polearm) and Royal Men-at-Arms (longbows) no longer recruitable at barrack chain
Tier VI barracks no longer increases Royal Men-at-Arms (polearm) and Royal Men-at-Arms (longbows) capacity
Cost of each Royal Chapter Barracks structure reduced by 500
Royal Chapter Headquarters gives +2 unit capacity to all Royal Men-at-Arms variants down from +3 to Royal Men-at-Arms and for +2 Royal Men-at-Arms (polearm) and Royal Men-at-Arms (longbows)

Thoughts:
This means that Smiths are no longer necessary to benefit from the main/best unit unique to the barracks chain, but limits foot squires to capitals once again. It also makes Royal Men-at-Arms variants a little harder to acquire in large numbers but the regular Royal Men-at-Arms are all but unaffected.

Update: Jul 10, 2023 @ 2:18am

Men-at-Arms (Polearm) health per model reduced from 69 to 68 (total health from 8280 down to 8160)

Update: Jul 7, 2023 @ 12:51pm

Melee weapon damage for the Knights Errant CORRECTLY modified now. For some reason they were using the wrong weapon.