RimWorld

RimWorld

Zealous Innocence
Showing 1-10 of 39 entries
< 1  2  3  4 >
Update: Oct 9 @ 7:36am

Major update of regression mechanic:
- Regression complete from adult to baby, all stages supported both ways
- Birthdays and time passed while regressed will be triggert on reaching that biological age that was "missed" if that happens
- Regression is a kind of damage like effect that roughly makes middle aged pawn a child at 50% regression while a young adult pawn might already be a child at 75%. 100% is equal to be 3 years old and over 100% causes the pawn to be a baby.
- This effect works also for animals if affected by regression (stay tuned for more tools/weapons causing regression)

Update: Oct 3 @ 7:10am

- "Wet my pants" thoughts are now no longer triggert while in a bed without a diaper. This should balance the stacking negative effects/thoughts caused by bedwetting (wet the bed by itself, filty caused by bad hygiene, damaged bed)
- Changing diapers can now help with ideological changes, enslavement and recruitment.

Update: Oct 2 @ 5:26am

Updated default outfit tags (Slaves and Spacefarers) and fixed issues with caretaking and patients bound to beds.

Update: Oct 1 @ 11:11pm

Wild animal bug (stats caused error) fixed

Update: Oct 1 @ 9:27pm

Fixed multi-event trigger problem (Thoughts that got triggert multiple times like bedwetting because of the way bladder failure works)

Update: Oct 1 @ 4:56pm

Clean compat for all DLC's.
This version now configurated as:

- Harmony
- Core
- Dubs Bad Hygiene
- Zealous Innocence

Update: Sep 30 @ 5:52pm

Minor duration changes (balancing) for thoughts
Underwear (including diapers) now appear with dirty texture starting at 51% hp
Fixed inconsistancies with diaper and underwear textures
Children care now less about having an accident in their diapers
The fountain has now a consistant functionality.
=> On first use it causes the pawn to develop a bedwetting condition.
=> On second, and any use after that, the pawn regresses.
This makes sure the fountain has a consitant behaviour until future developments take place.
REMOVED hard requirement for DLC Ideology

Update: Sep 29 @ 6:52pm

Patched for 1.6
Fixed texture problems of icons for Boxers, Panties and plain Underwear

Update: Aug 2, 2024 @ 5:18pm

- Genetics added.
--Small to big bladders. Controls how often pawns have to go. They might have also additional trouble in times they can't go to the toilet, like at night. But this doesn't affect bladder control or the chance of accidents directly.
--Weak and strong bladders. Affects bladder control directly in a negativ or positive way.
- Bedwetting got completly reimplemented in a new, more dynamic way. Pawns before the age of 6 will always be automatically bedwetters. After that, there is a good chance every year that they grow out of it. Only 5% of the pawns will be affected by it between the age of 17 and 65.
-- Pawns of old savegames will be patched after loading in a way that meets the current situation in those savegames. Meaning pawns having bedwetting as adult, will get assigned a seed that matches that given realitity and the other way around as well. From that point forward things in general, and every new generated pawn, are controlled by the new system.
- Dynamic Genes: Players can choose in the mod-options (default true) to activate dynamic generated bladder related genes. If true, newly generated pawns will sometimes carry genes that change bladder size, bladder strength and the genetic preposition to wet the bed. Biotech is NOT required for this.
- Flatter curves for wetting-chances. Includes now also a function to wake the pawn at night to make a potty run and have random potty failures before the bladder gets full.
- Underwear for children. (more simple, slightly more absorbend)

Update: Jul 20, 2024 @ 5:18pm

- "nighttime pull-ups" are a new diaper that is less absorbend for their price and work that gets put into it. Neutral aligned pawns will make less of a fuss wearing them and bedwetters or "slightly bladder challenged" will accept those over diapers. Pawns that hate or love diapers will not see any difference. The later will also not profit from it, so it might be not a good choise. In light of colony planing they will have a similar lifetime as long as the pawns go to the toilet at daytime (what they will do now if neutral or negativ aligned to diapers if possible for them!)
- Children have a general neutral perspective against diapers. They wear what they get put into (for the purpose of the game logic, they know if they need diapers at day or night and wear accordingly, but also don't feel expecially bad if diapers are part of their clothing.)
- The list of thoughts has nearly doubled and factor in diaper need for day and night.
- Unified behaviour of "wetting diaper" thoughts (means also that thought-stacks are converted if views change)
- Unified behaviour of "wetting diaper at night" thoughts (pawns may react surprised/happy/disgusted if it happend while asleep)
- Regression by operation is now controlled by the type of operation, not a general setting (two healing operations, physical and mental)
- A lot of corrections for typoes and errors from my side, because english isn't my native language. (Thanks to Jawsh)
- The behaviour "Playtime" (a joy giver) got repaired and now also works for children, not only regressed adults. This was impossible before, as children have no joy in their lifes, just a need to learn (well, in rimworld at least). This is used to limit learning behaviours (including childish playing) to children.
- A lot of pictures got redone. (Thanks again Jawsh) Not icons for now, but how diapers look while worn. They can be colored as well.
- The whole thing with bladder control and its results (how well people can make it to the potty, gradual effects and more informations on the stat bladder control and realistic self-realizations of pawns if they need it or not)
- This release is considered a final before genetics is added.