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If SpeakUp is installed, pawns (including toddlers if "Toddlers" is installed, they talk differently) will now actively talk about thing that are included in this mod. (This is a major patch, multiple thousands of lines of interactions)
I tried to fix all the issues with WayBetterRomance, but the mod even produces issues without my mod... and a lot of them. Please just don't install it if possible.
The error is in other mods (mainly betterRomance) relating to the growth moments and ages with child, adult
Object reference not set to an instance of an object
[Ref CE43482] at BetterRomance.SettingsUtilities.GetGrowthMoment (Verse.Pawn pawn, System.Int32 index) [0x00010] in D:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\WayBetterRomance\Source\SettingsUtilities.cs:520
at BetterRomance.SettingsUtilities.GetGrowthMomentAsFloat (Verse.Pawn pawn, System.Int32 index) [0x00014]
at Verse.Pawn_AgeTracker.get_GrowthPointsFactor () [0x0000c] in <46372f5dadbf4af8939e608076251180>:0
- TRANSPILER rimworld.divineDerivative.romance: IEnumerable`1 BetterRomance.HarmonyPatches.Pawn_AgeTracker_GrowthPointsFactor:Transpiler(IEnumerable`1 instructions)
(I cut out the postfixes, which were BigAndSmall, HAR and vanilla expended respectively)
[Ref CE43482] Duplicate stacktrace, see ref for original
If you can't find the original stack trace you can just clear the console. The first error will have the full trace.
I tested mililtors and mechs with the current version and even hit them with regression-weapons. I can't see any issues using Toddlers + HAR (without any mechanoid mods installed).
You can just send me your savegame and i will use it to install the same mods and test on that.
The current (new) version is now more descriptive with the toddlerEndAge error and caches result not for 5 seconds but a whole ingame year. As such that warning should be much more rare.
Exception ticking Mech_Militor1301644 (at (111, 0, 146)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE43482] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
"[ZI] Error accessing toddlerEndAge: System.Exception: Negativ result" should be a warning, not an error (its an obvious problem with that race.
The error ticking the militor is probably the more interesting error. Can you give me the log of that?
...Except now it's triggering on all types of mechanoids lol, from basic base game Militors to Dead Man Switch's mechs.
Sorry for flooding chat but this is the issue:
Exception ticking Mech_Militor1301642 (at (110, 0, 147)): System.NullReferenceException: Object reference not set to an instance of an object
[ZI] Error accessing toddlerEndAge: System.Exception: Negativ result
[Ref 4EE40476] Duplicate stacktrace, see ref for original
You can try this right now. Please tell me about the results.
In regards to the toddlers, if an HAR race has their toddler age set to negatives (Certain HAR races do this), the compat for the mod with toddlers will freak out and basically make that race unusable (due to exceptions ticking and drawing the pawn)
I really love this mod and want to see it reach its full potential.
It also brings active supported compatibelity with:
[*]Speak Up / Speak Up Children - Various interactions and rules based on regression, cloth worn and its status
Old savegames will be converted automatically.
Yes its not a bad idea, but game design wise the disposable diaper has a unique slot. By having a ok amount of capacity, being quick to produce in bulk and expecially by being able to carry multiple of them for changes everywhere its overall very convenient. The cloth one still have a place for being able to hold much longer (imagine it gets washed multiple times) but takes more time for production.
Honestly, the main issue i have with implementing 100 different looking one is that i can't do this to @Jawsh, the designer of all of our great pictures.
The next aim i have is to implement it well with toddlers (and the mod of the same name) and so that even babies can wear them. To make it that onesies and diapers can be worn by everyone from baby to adult.
I tested it with babies spawned with the debug tool. The strange thing with those pawns is that they get spawned first with 0 years, than 49 years (with beards) and then correct their age to 3... keeping the beards. Something my regression state prevents.
In any case, it should now work correctly with new pawns as well.
Some children still have their learning motivation stuck at 50%, while others have it fluctuating normally.
The error is only occurring in children born after the mod was updated on November 4th.
Is any of that an error or do you mean it doesn't fluctuate because the children are normal children and growing up like intended?
The needs of children born at the time the mod was updated will now fluctuate, but the needs of children born after the update will remain unchanged.
Thanks for the quick fix, and thank you for the great mod! I've been playing for over 100 hours now.
While everything i said is correct, there was an actual error with the learning desire that made it stuck to 50%. It was fixed today with an hotfix.
Adults that are children again may haven frozen learning desire, based on the fact if they don't have learning (that can be the case if the pawn has low mental regression and higher physical regression, they think like an adult, just are in small body). It can also happen the other way around... adult bodies with learning (child) or even play (baby) need.
If mental and physical regression is close to each other and it SHOULD have learning need, its possible that another mod interferes (Forever Young).
In general, the needs "joy", "learn" and "play" are tied to the mental state of the pawn, not the physical age. Pawns that never where adults and are not regressed should have the same mental age as their physical.
It can also be related to other mods, so I'd like to confirm if this is happening to everyone or just me.
- Mapgenerator now generates the correct underwear for everyone without errors
- "Toddler" is now a supported mod
Please keep in mind, only the version for 1.6 is updated in general.
Ray-Gression Rifles and Guns are available now. In addition there is the Squirts Blaster.
Ray-Gression Weapons target mental regression while the Squirts Blaster has a more balanced damage profile of mental and physical regression, but requires FOY-Vials to be build.
In addition there is now a new type of diaper: disposables. They don't have a quality or color and get produced in stacks of 10. They get destroyed on being dropped (can only be worn once) and can be replaced by the pawn with disposables they carry can with them.
I tried around with research at the end of 1.5. To fix that i will remove the research-files from any version before 1.6 with the next patch.
Research is still under contruction for 1.6 and has 2 entries in total that should have nothing to do with DBH.
- Regression complete from adult to baby, all stages supported both ways
- Birthdays and time passed while regressed will be triggert on reaching that biological age that was "missed" if that happens
- Regression is a kind of damage like effect that roughly makes middle aged pawn a child at 50% regression while a young adult pawn might already be a child at 75%. 100% is equal to be 3 years old and over 100% causes the pawn to be a baby.
- This effect works also for animals if affected by regression (stay tuned for more tools/weapons causing regression)
@Ethan (typhlosion confused) Yes, Core is the main version of the game without DLC's. If you setup just the 3 required mods + Core (the game) as the 4. mod in the sequence i wrote it down, it is definitly working. Obviously it will also work if you add other DLC or mods to the list, most of the time.
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
at ZealousInnocence.StatPart_LimitedSupport.TransformValue (RimWorld.StatRequest req, System.Single& val)
at RimWorld.StatWorker.GetValue (Verse.Thing thing, System.Boolean applyPostProcess, System.Int32 cacheStaleAfterTicks)
at RimWorld.StatsReportUtility+<StatsToDraw>d__26.MoveNext ()
[...]
at RimWorld.StatsReportUtility.DrawStatsReport (UnityEngine.Rect rect, Verse.Thing thing)
- PREFIX OskarPotocki.VEF: ...VEF.Weapons...DrawStatsReport_Patch
at Verse.Dialog_InfoCard.FillCard (UnityEngine.Rect cardRect)
- PREFIX SmashPhil.VehicleFramework: ...Vehicles.Patch_Gizmos:VehicleInfoCardOverride
You are correct. I do use features from Anomaly (Fountain of Youth) and Royality (Implants i am working on). All those relations got cleaned up. The current (new) versions will run now with following mods:
- Harmony
- Core
- Dubs Bad Hygiene
- Zealous Innocence
I patched this mod and REMOVED the hard requirement for the DLC Ideology.
Functions of Ideology will obviously not be available, but the basic functions and functions unrelated to ideology will work fine.