Total War: WARHAMMER III

Total War: WARHAMMER III

Community Bug Fix Mod - Game v7, Batch 0
Showing 41-50 of 53 entries
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Update: Nov 30, 2022 @ 8:15am

Batch 6
- Doesn't crash anymore
- Skillful alterations of skill-related bugs
- Technical resolutions of tech-related bugs
- Ephemeral rat monsters can now get mad
- Auxiliary text fixes
- Wings no longer useless in the face of a settlement wall for the Dark Omen
- Dark Elves are slightly less confused about the difference between Undivided and Slaanesh
- More effects that affect a set of units are set to affect the proper units as per similar effects
- Probably other stuff, I don't work here

Update: Nov 2, 2022 @ 4:39pm

Batch 5 Hotfix 1

- Implemented a petition to begin a "Community 'Community Bug Fix Mod' Bug Fix Mod" to resolve bugs that the bug fix mod implements while trying to fix other bugs.
- Before ratification for the above, fixes a bug caused by CBFM trying to fix bugs.
- More fixes for techs not applying to DLC units.

Update: Oct 31, 2022 @ 4:51pm

Batch 5

- Finalized the removal of fixes from 2.2, probably
- A load of misc. fixes: unit set fixes, building effect values, red skills applying properly
- More confident Noctilus on Necrofex
- Wood Elves can tell the difference between friends and vassals
- Goblin Lobber considered a proper tool
- Rebel Valkia won't die alone in the snow anymore
- the Chaos Gods properly detected marked vs unmarked units
- Some other stuff, probably

Update: Oct 28, 2022 @ 4:50pm

Batch 4 Hotfix 3

- Remove more fixes that were fixed and obsolete old stuff

Update: Oct 24, 2022 @ 2:01pm

Batch 4 Hotfix 2

- Resolved a CBFM-triggered crash loading into the prologue campaign
- Edit one of our fixes which wasn't updated for the new healing cap effect

Update: Oct 23, 2022 @ 6:07am

Batch 4 Hotfix 1

- This is a quick update for the game patch 2.2 - we've removed the bug fixes that CA has implemented and fixed some breaking fixes otherwise. Should work fine, but report if there's any weird behavior.
- One or two new bug fixes have been snuck in, notably a fix for Pestilens plagues working for armies.

Update: Sep 23, 2022 @ 8:12pm

Fourth major batch of bugfixes. Some highlights:
- more RoR effect fixes
- healing cap fix
- Chaos techs that vary on Gifts of Chaos function properly
- Lord recruit rank fixes
- Skaven ritual plague priest can now use plagues
- Wood elves offices fixes
- Proper order of public order effects
- Morathi slaanesh corruption fixes
- LUA -> Lua (it matters to me it means "moon" in Portugese)
- Prevent double Isabella/Vlad on end game (hopefully!)
- almost all legacy fixes from the WH2 version of this mod are ported forward

Update: Sep 17, 2022 @ 6:00am

Update: Sep 7, 2022 @ 2:14am

Fix crash & update for CA's 2.1
- Adapt Empire changes
- Remove Archmage bugfix
- Remove Imrik's dragon trait bugfix

Update: Sep 4, 2022 @ 6:10am

fix other bugs I implemented via bug fixes