Project Zomboid

Project Zomboid

Better Batteries
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Update: Feb 12, 2023 @ 10:16am

Uploaded Version 2.2 of the mod.

Current changes:
* System now adjusts Base.Battery useDelta (should allow Radios and Pillar Lamps to benefit from global battery mult)
* Fixed an error that caused flashlights to despawn from the hand when removing a battery. (Whoops!)

Update: Feb 11, 2023 @ 5:00pm

Uploaded Version 2.1 of the mod.

Current changes:
* Rehauled part of the system to detect battery-reliant items differently. (No more near-infinite Duct Tape for your funny mods Udderly, hooray!)
* Hopefully fixed up Global Battery Multiplier not applying.
* Quite possibly broke some compatibility stuff but we don't talk about that!

+ Added Undead Survivor Support

Update: Nov 23, 2022 @ 5:55pm

Uploaded Version 2.0 of the mod.

Current changes:
* Rehauled system from the ground-up. No longer dynamically forces "support" on unsupported items. This should result in reduced to no incompatibilities.
* Inserting batteries now respects current belt / vest attachment points.
* Dead batteries are no longer considered eligible for insertion in supported items.
* Charged batteries are no longer considered eligible for insertion in hand cranks.

+ Added sandbox settings for Maximum Hand Crank Charge and Global Battery Lifetime.
+ Added Official support for Sleeping Bags and Attachments. (Conversion from MilitaryFlashlight to EmptyMilitaryFlashlight no longer permitted until battery is removed.)
+ Added Official support for Video Game Consoles. (Was already mostly compatible, however it now properly ignores dead batteries for insertion.)
+ Added Official support for Monmouth County.
+ Added Official support for Authentic Z.

- Basically ruined some translation efforts with the edition of the two new sandbox settings, sorry!

Update: Sep 9, 2022 @ 6:48pm

Uploaded Version 1.9 of the mod.

Current changes:
+ Added FR support. (Special thanks to Furthick!)
* Hopefully patched compatibility with Immersive CD Players

Update: Sep 3, 2022 @ 3:11am

Uploaded Version 1.8 of the mod.

Current changes:
* Fixed not being able to remove batteries from Hand Cranks.
* Began setting up logic for centralized "Remove Battery" recipe

Update: Sep 2, 2022 @ 6:34pm

Uploaded Version 1.7 of the mod.

Current changes:
* Emergency fix to Laterns mod support. (We don't want laterns disappearing into the abyss once we insert a battery, do we?)

Update: Sep 2, 2022 @ 6:15pm

Uploaded Version 1.6 of the mod.

Current changes:
+ Added Favorites support to all related items.
* Fixed in-game poster for mod and upped it's resolution.
* Updated recipe override code, will permit most battery-operated light mods to be usable straight out of the box, though there may be some finicky results. Report any incompatibilities with this system and they'll be added to the exceptions list.

Update: Sep 2, 2022 @ 10:55am

Uploaded Version 1.5 of the mod.

Current changes:
+ Added ES support. (Special thanks to CarlosRojasCu!)

Update: Sep 1, 2022 @ 9:48am

Uploaded Version 1.4 of the mod.

Current changes:
+ Added JobDelta to Hand Cranks (Now you'll get the fancy green bar inventory effect!)
+ Added Sandbox settings to adjust Hand Crank time, and whether or not penalties / buffs are put into place.
* Hand Cranks by default now take significantly longer to charge a battery.

Update: Aug 30, 2022 @ 10:24pm

Uploaded Version 1.3 of the mod.

Current changes:
* Fixed infinite animation bug
* Updated icon