Stellaris

Stellaris

Ruling Class: Customize Your Society
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Update: Mar 29, 2023 @ 12:43pm

V20 Megacorps

ADDITIONS:
2 new Mechanics: Venture Civics (like Ruling Class but for Megacorps) and Coercive Organization.
32 new Corporate Governments
7 new Venture Civics (+3 old Corporate Civics converted to Ventures for a total of 10 Venture Civics).
2 new Civics: Guerrilla Marketing, Joint Venture.
25 new Branch Office Buildings.
1 new District: Covenant.
9 new Jobs: Mercenary, Industrialist, Celebrity, Pastor, Capo, Preacher, Hitman, Board Member, Supervisor.

BUGS:
Several minor code improvements.
Minor typos.

BALANCE:
Rebalanced Missionary Service Civic.
Rebalanced Moralism Freedom Policy.
Rebalanced Physical Removal Civic, Free Traders, Franchising and Aggressive Marketing Civics.

GRAPHICS:
Updated Minister and Wandering Knight graphics.

Update: Mar 25, 2023 @ 3:11pm

Update: Mar 25, 2023 @ 2:09pm

Update: Mar 24, 2023 @ 4:14pm

Fear of the Dark companion empire starts with the correct civics

Update: Mar 24, 2023 @ 3:55pm

Corporate Death Cult now spawn with beath cult temple.

Update: Mar 24, 2023 @ 10:04am

Event empires not having correct civics.

Update: Mar 21, 2023 @ 9:47am

Improved code

Update: Mar 21, 2023 @ 9:32am

Corrected Solarpunk empire not having the correct civics.

Update: Mar 17, 2023 @ 5:05pm

Small localisation mistake.

Update: Mar 17, 2023 @ 4:01pm

V19 3.7 Update

UPDATE:
Made the mod code compatible with the new patch code changes.

REMOVED:
2 removed Edicts: Chemical Bliss, Political Purge.

ADDITIONS:
3 new Planetary Desicions: Establish Chemical Bliss, Launch Political Purge, Establish Ghetto Colony..
2 new Pop Modifiers: Added Chemical Bliss, Political Purge.
3 new Society Policies: Feudalism, Barbarism, Tribalism.
4 new Districts: Urbanate, Settlement, Agrocity, Ghetto.
1 new Colony Type: Ghetto Colony.
1 new Job: Cultist.
1 New Civic: Pioneer Spirit.
2 new Edicts: Regicide, Appoint Succesor (special version for Secret Society Civic with 75% discount).
Added flavour descriptions and icons for Primitive Civics.

BUGS:
Noble Guards are now affected by Anticrime Campaign Planetary Decision.
Fixed Upgraded Temple giving Death Priest Jobs instead of Priests.
Fixed error giving megacorps and corporatocracies Enforcers instead of Private Securities.

BALANCE:
Kleptocracy Ruling Class Civic can build Branch Offices: Smuggler's Port, Pirate Free Haven and Wrecking Yards.
Subdermal Stimulation Technology now allows Establish Chemical Bliss and Suspend Chemical Bliss Planetary Desicions instead of Chemical Bliss Edict.
Benevolent Overlords Civic incompatible with Corvée Service and Feudal System.
Physical Removal no longer requires Xenophobe Ethos.
Raider Hideouts add crime instead of criminals.
Rebalanced Secret Society Civic.
Rebalanced Flowery Wars Civic.
Rebalanced Technocracy Ruling Class Civic.
Rebalanced Happiness given by Society Policies.
Rebalanced Missionary Service.
Rebalanced Segregation Civic.
Rebalanced Promote Voluntarism and Patronize the Arts Edicts.

GRAPHICS:
Updated Privateer icon.
Updated graphics of Mausoleum and Colossal Statue.
Updated graphics of Arena Buildings.
Updated graphics of Barony Buildings.

LOCALISATION:
Renamed Faudalism Civic to Feudal System.
Corrected minor typos.