Stellaris

Stellaris

Ruling Class: Customize Your Society
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Update: Feb 26, 2023 @ 3:07pm

BUGS:
-Fortress now give the correct amount of soldiers.

Update: Jan 30, 2023 @ 10:20am

BUGS:
Nomenklatura jobs now give the correct amount of edict funds.
Royal jobs no longer give edict funds.
Fixed Juche Regime heirs not having the same last name as ruler.

Update: Jan 23, 2023 @ 7:34am

Fixed militarists not having Amenities building.

Update: Jan 22, 2023 @ 11:42am

Fixed missing Localisation file.

Update: Jan 22, 2023 @ 10:22am

V18
ADDITIONS:
5 new Corporate Civics: Code of Conduct, Mogul Superstars, Martial Entertainment, Toxic Work Environment, Physical Removal.
1 new Opinion for Rogue Servitors vs ( Algocracy + Mechanists ): Infant Servitors.
4 new Species Rights: Platinum, Premium, Subscriber, Associate.
3 new Policy Stances: Entrepreneurs Program, Community Service, Assistentialism.
2 new Armies: Garrisoned Citizens, Warrior Clans.
5 new Governments: Fanatic Purifier version of stratocratic empires.
5 new Jobs: Tycoon, Councillor (old renamed), Noble Guard, Buccaneer, Merchant (old renamed).
1 new Edict: "Social Panic: Reactionaries".
Added specific country names for Hierarchic and Monarchic Ergatocracies.
Added Unemployment Welfare related Demands for Collectivist and Egalitarian faction.

BUGS:
Fixed some egalitarian faction demands that were incorrectly programmed.
Fixed Forced Labour Welfare Policy not giving minerals correctly.
Entrepreneurship now gives the crrect amount of Trade Value.
Fixed issue where some Social and Disenfranchised pops could have Ruler Jobs.

BALANCE:
Mutual Benefactors Personality is more common.
Megacorps can now please the Citizen Participation Faction Demand.
Corvée Service Civic now enables Forced Labour Policy.
Social Credit Cvic no longer requires Materialist Ethic.
Forced Labour Welfare Policy from +3 Minerals to +5 Minerals.
Welfare Upkeep from +2 Energy to +3 Energy.
Plutocracy from -5% Market Fee and +5% Trade Value to -10% Market Fee.
Rebalanced Chieftains amd Warlords.
Stratocracy Ruling Class compatible with Fanatic Purifiers Civic.
Fanatic Purifiers no longer compatibe with Hunting Traditions.
Rebalanced Tycoon Worship Civic.
Rebalanced Benevolent Overlords and Revolutionary Fervor.
Rebalanced Freedom Policy requeriments.

LOCALISATION:
Renamed old Merchant Job to Financier.
Renamed Moral Panic Editc to "Social Panic: Heathens".
Renamed old Councillor to Minister and updated decription and icon.
Renamed old Minister to Apparatchik and updated decription and icon.
Renamed Buccaneer Army to Raiding Party.

Update: Jan 16, 2023 @ 10:17am

V17
ADDITIONS:
1 new Society Policy Option: Entrepreneurship.
1 new Job: Logistician.
Added 10 Flavour Traditions for Individualist/collectivist/egalitarian Ethos: Private Developers Coordination, The Pursuit of Efficiency, The Pursuit of Progress, Synergetic Management, Emergent Logistics, Intersubjective Theory of Value, Government Neighborhoods, Iterative Legislation, Precrime Department and Personal Satisfaction.

BUGS:
Corporate Death Cult may now create Death Priest Jobs.
Fixed Warriors not showing when building Fortresses.
Fixed Prikkiki Ti and Daemonic Incursion not having personalities.

BALANCE:
Militarist Ethic no longer able to build Arena Building.
Martial Upbringing can now build Arena Buildings.
Megacorps have more Society Policy options.
Revolutionary Fervor Civic now requires Not Pacifist.
Balanced armies spawned by the different types of Enforcers.
Balanced Politician Category Jobs.
Plutocracy from Trade Value +10% to Trade Value +5% and Market Fee -5%.
Trotskyist Regime now requires Polyarchy, Ergatocracy and Revolutionary Fervor.

LOCALIZATION:
Fixed error in Death Cult effects icon.
Minor errors and typos.
GRAPHICS:
Improved the Secret Society icon.

Update: Dec 18, 2022 @ 9:51am

Fixed other species not being able to produce leaders.

Update: Dec 15, 2022 @ 1:52pm

Fixed planets not showing blockers.

Update: Dec 9, 2022 @ 12:36pm

V16 3.6 Update

ADDITIONS:
2 new Jobs: Military Police, Sacrificer.
2 new Personalities: Selfish Opportunists, Mutual Benefactors.
1 new Purge Type: Hunt Down.
1 new Army: Hunting Party.
1 new Right (Living Standard): Master Race

BUGS:
Fixed A LOT of bugs that made the mod unstable.
Fixed Toxic Knights and Lord Commanders not showing.
Opinion modifiers for individualist/collectivist now display properly.
Fixed Revolutionary Fervor extra Enforcers not appearing sometimes.
Fixed Bounty Hunter not appearing sometines.
Fixed Officer Judges not appearing sometimes.
Human DLC prescripted UN fixed ethics.
Corporate Death Cults no longer have Administrative Complexes.
Scavengers Civic now displays properly.
Fixed bug where there was no personality.

BALANCE:
Rare Governments are less rare.
Knighs of the Toxic Gods incompatible with Anarchy, Polyarchy, Ergatocracy and Algocracy.
Theocracy Requires now requires any degree of Spiritualist.
Citizen Service now requires any degree of Militarist.
Citizen Service can be used by hierarchies.
Anglers and Plantocrcy are no longer exclusive.
Stratocracy: Naval Capacity +10%.
Citizen Srvice from Naval Capacity +15% to Naval Capacity +10%.
Segregation not compatible with Fanatic Purifiers.
Hunting Traditions Civic no longer requires Utopia DLC.
Agitation and Propaganda Centers now buildable by Revolutionary Fervor Civic.
Unconditional Welfare from +10% Happiness to +5% Happiness.
Improved Segregation and Hunting Traditions.

LOCALIZATION
Fixed Death Cults effect description.
Corporate Death Cults have their own effects description.
Changed Democratic Crusaders to Permanent Revolutionaries.
Changed Phalanstery Outreach to Agitation and Propaganda Center.
Updated government and faction names to new localization system.

Update: Oct 15, 2022 @ 2:58pm

V14
BUGS:
Corporate political power now displays correctly.