Stellaris

Stellaris

Ruling Class: Customize Your Society
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Opdatering: 29. mar. 2023 kl. 12:43

V20 Megacorps

ADDITIONS:
2 new Mechanics: Venture Civics (like Ruling Class but for Megacorps) and Coercive Organization.
32 new Corporate Governments
7 new Venture Civics (+3 old Corporate Civics converted to Ventures for a total of 10 Venture Civics).
2 new Civics: Guerrilla Marketing, Joint Venture.
25 new Branch Office Buildings.
1 new District: Covenant.
9 new Jobs: Mercenary, Industrialist, Celebrity, Pastor, Capo, Preacher, Hitman, Board Member, Supervisor.

BUGS:
Several minor code improvements.
Minor typos.

BALANCE:
Rebalanced Missionary Service Civic.
Rebalanced Moralism Freedom Policy.
Rebalanced Physical Removal Civic, Free Traders, Franchising and Aggressive Marketing Civics.

GRAPHICS:
Updated Minister and Wandering Knight graphics.

Opdatering: 25. mar. 2023 kl. 15:11

Opdatering: 25. mar. 2023 kl. 14:09

Opdatering: 24. mar. 2023 kl. 16:14

Fear of the Dark companion empire starts with the correct civics

Opdatering: 24. mar. 2023 kl. 15:55

Corporate Death Cult now spawn with beath cult temple.

Opdatering: 24. mar. 2023 kl. 10:04

Event empires not having correct civics.

Opdatering: 21. mar. 2023 kl. 9:47

Improved code

Opdatering: 21. mar. 2023 kl. 9:32

Corrected Solarpunk empire not having the correct civics.

Opdatering: 17. mar. 2023 kl. 17:05

Small localisation mistake.

Opdatering: 17. mar. 2023 kl. 16:01

V19 3.7 Update

UPDATE:
Made the mod code compatible with the new patch code changes.

REMOVED:
2 removed Edicts: Chemical Bliss, Political Purge.

ADDITIONS:
3 new Planetary Desicions: Establish Chemical Bliss, Launch Political Purge, Establish Ghetto Colony..
2 new Pop Modifiers: Added Chemical Bliss, Political Purge.
3 new Society Policies: Feudalism, Barbarism, Tribalism.
4 new Districts: Urbanate, Settlement, Agrocity, Ghetto.
1 new Colony Type: Ghetto Colony.
1 new Job: Cultist.
1 New Civic: Pioneer Spirit.
2 new Edicts: Regicide, Appoint Succesor (special version for Secret Society Civic with 75% discount).
Added flavour descriptions and icons for Primitive Civics.

BUGS:
Noble Guards are now affected by Anticrime Campaign Planetary Decision.
Fixed Upgraded Temple giving Death Priest Jobs instead of Priests.
Fixed error giving megacorps and corporatocracies Enforcers instead of Private Securities.

BALANCE:
Kleptocracy Ruling Class Civic can build Branch Offices: Smuggler's Port, Pirate Free Haven and Wrecking Yards.
Subdermal Stimulation Technology now allows Establish Chemical Bliss and Suspend Chemical Bliss Planetary Desicions instead of Chemical Bliss Edict.
Benevolent Overlords Civic incompatible with Corvée Service and Feudal System.
Physical Removal no longer requires Xenophobe Ethos.
Raider Hideouts add crime instead of criminals.
Rebalanced Secret Society Civic.
Rebalanced Flowery Wars Civic.
Rebalanced Technocracy Ruling Class Civic.
Rebalanced Happiness given by Society Policies.
Rebalanced Missionary Service.
Rebalanced Segregation Civic.
Rebalanced Promote Voluntarism and Patronize the Arts Edicts.

GRAPHICS:
Updated Privateer icon.
Updated graphics of Mausoleum and Colossal Statue.
Updated graphics of Arena Buildings.
Updated graphics of Barony Buildings.

LOCALISATION:
Renamed Faudalism Civic to Feudal System.
Corrected minor typos.