X4: Foundations

X4: Foundations

X - Dangerous
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Update: Mar 28 @ 4:59am

0.99.0

Update: Mar 28 @ 4:19am

0.99.0: Removed more collisions between small/medium ships and stations when they are trying to dock while still following traditional pathing. Fixed PAR medium plasma turret and medium teladi pulse turret rotation speed. Integrated Increased Scan Ship Range mod. Thank you Axeface for allowing me to include it.

Update: Mar 26 @ 10:36am

0.98.9: Medium and small beam lasers (excluding turrets) can now 'reload' twice as fast as vanilla. Shard weapons get an increase in accuracy. Terran pulse lasers get a small decrease in accuracy. Burst Ray Mk1 gets a rate of fire increase and a damage decrease. Small shard cannons get their damage fixed.

Update: Mar 25 @ 2:05pm

Reduced Xenon graviton range by 3%.

Update: Mar 23 @ 9:01pm

0.98.7: Significantly improved AI combat behavior when attacking larger ships when in-sector. Xenon B can now equip xenon impulse projector weapons. Future built Xenon B will prefer to be outfitted with Xenon impulse projectors instead of plasma cutters. Fixed Xenon H engine reverse thrust and boost duration. Reduced cost of Xenon Plasma Cutter for Xenon.

Update: Mar 21 @ 9:12pm

0.98.6: Fixed Xenon F and PE reverse thrust.

Update: Mar 16 @ 10:13pm

0.98.5: Fixed Chimera and Balaur speed.

Update: Mar 16 @ 11:06am

0.98.4: Fixed shield generator regeneration rate for Xenon F.

Update: Mar 12 @ 10:42am

0.98.3 hotfix

Update: Mar 12 @ 10:05am

0.98.3: Found additional radiation and lightning damage fields to remove. Removed more volumetric fog for more performance. Buffed medium gatling turret damage and range by 10%. Xenon weapons get a 20% damage buff. Xenon seismic turret gets an area damage nerf. Xenon small fighters get a 2.5% speed buff and lose 7% mass.