Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
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Update: Aug 26, 2022 @ 1:11pm

Version 1.1.5 - Occupations and Stealth builds buffs, foraging bonuses and traits rebalance, new brand Brawler.

This patch will bring some important changes.
- The most important one - the base number of starting points for all occupations has been increased from 8 to 10. But why? With all the changes and nerfs to negative traits, players may find themselves running out of points for their builds. This is especially noticeable with the additional mutual exclusions for the "Athlete" and "Strong" traits, which will also be simplified. Since many traits can now be obtained while playing the game, you do not need to take everything at the very beginning. Choose traits wisely and earn more in future. For a large number of positive traits at the beginning, you will have to pay with negative ones. In addition, the increase in starting points will allow new players to take fewer or no negative traits.
- Now about builds that are based on stealth. The original stealth traits were too expensive. This patch will reduce the cost of the Lightfoot skill for each occupation and trait. Some stealth-focused traits will become cheaper, and some will become slightly stronger.
- There has been a slight rebalancing of the chances of finding items in Search mode for some of the new occupations.
- Last but not least, the Brawler trait is back in a new form focused on strength and blunt weapons.

General changes:
Lightfoot skill cost for every skill and occupation reduced 2 >>> 1

Occupations changes:
Base starting points for every occupation increased from 8 >>> 10

Occupations starting points:
Unemployed 8 >>> 10
Fire Officer -4 >>> -2
Police Officer -4 >>> -2
Park ranger -2 >>> 0
Construction Worker 0 >>> 2
Security Guard 4 >>> 7 (+1 Lightfoot buff)
Carpenter -2 >>> 0
Burglar -4 >>> -2 (Lightfoot skill increased 1 >>> 2 (Lightfoot buff))
Chef -1 >>> 1
Repairman -2 >>> 0
Farmer 2 >>> 4
Fisherman 2 >>> 4
Doctor 2 >>> 4
Veteran -7 >>> -5
Nurse 4 >>> 7 (+1 Lightfoot buff)
Lumberjack -5 >>> -3
Fitness Instructor -5 >>> -3
Burger Flipper 2 >>> 4
Electrician 3 >>> 6 (+1 for "Generator Expert" trait change)
Engineer 2 >>> 4
Metalworker 2 >>> 4
Mechanic 1 >>> 3
Tailor 0 >>> 2
Deliveryman -1 >>> 1
Loader -1 >>> 1
Trucker 1 >>> 3
Soldier -5 >>> -3
Botanist 1 >>> 3
Grave Digger -2 >>> 0
Dancer -3 >>> 1 (+1 for "Graceful" trait change) (+1 Lightfoot buff)
Priest 6 >>> 9 (+1 Lightfoot buff)
Weightlifting Instructor -6 >>> -4
Detective -1 >>> 2 (+1 for "Inconspicuous" trait change)
High School Teacher 3 >>> 6 (+1 Lightfoot buff)
Cleaner -2 >>> 0
Stuntman -2 >>> 1
Gas Station Operator 3 >>> 5
Camp Counselor 2 >>> 4
Drag Racer 3 >>> 5
Junkyard Worker -1 >>> 1

Occupations foraging:
Chance to find items with foraging changed:
"Tailor":
- Trash 25 >>> 20
- Junk 25 >>> 20
"Loader":
- Trash 33 >>> 20
- Junk 33 >>> 20
"Trucker":
- Trash 20 >>> 10
- Junk 15 >>> 10
"Soldier":
- Firewood 30 >>> 10
"Botanist":
- Berries 30 >>> 15
- Mushrooms 10 >>> 15
"Grave Digger":
- Junk Food 15 >>> 10
- Trash 15 >>> 10
- Insects 10 >>> 20
- Fish Bait 10 >>> 5
"Priest":
- Medical 10 >>> 15
"Detective":
- Firewood 30 >>> 33
- Forest Rarities 30 >>> 33
- Trash 30 >>> 33
- Junk 30 >>> 33
- Junk Food 30 >>> 33
"High School Teacher":
- Medicinal Plants 10 >>> 5
- Wild Plants 10 >>> 5
- Wild Herbs 10 >>> 5
- Junk Food 10 >>> 5
- Trash 10 >>> 5
- Junk 10 >>> 5
"Cleaner":
- Trash 40 >>> 35
- Junk 30 >>> 35
- Junk Food 10 >>> 15
- Firewood 10 >>> 0
"Stuntman":
- Junk Food 33 >>> 10
"Camp Counselor":
- Medicinal Plants 50 >>> 45
- Wild Plants 50 >>> 45
- Wild Herbs 50 >>> 45
"Drag Racer":
- Trash 10 >>> 5
- Junk 20 >>> 5
"Junkyard Worker":
- Trash 75 >>> 70
- Junk 75 >>> 70
- Junk Food 40 >>> 30

Traits:
"Brawler" is back and reworked:
+1 Strength, +1 Long Blunt, +1 Short Blunt
Additional effect - Fighting with blunt weapons or bare hands may reduce unhappiness.
- cost 10 points.

Traits changes:
"Burglar":
- now obtainable with reaching skills: Nimble 4, Electrical 4, Mechanics 4 and Sneak 4.
"Lightfooted":
- cost reduced 2 >>> 1
"Gymnast":
- cost reduced 4 >>> 3
"Generator Expert":
- cost reduced 2 >>> 1 (free for Electrician occupation)
"Thick Blood":
- cost reduced 3 >>> 2
"Inconspicuous":
- cost reduced 3 >>> 2
"Graceful":
- cost reduced 3 >>> 2
"Thick Skinned":
- cost reduced 4 >>> 3
"Way of the Ninja" renamed >>> "Ninja way":
- Sneak skill increased 1 >>> 2
- Sneaking running endurance regeneration increased by 30%
- Requirement to earn trait changed: 9 Sneaking and 9 Lightfoot >>> 9 Sneaking and 6 Lightfoot
- cost increased 5 >>> 6.
"Sniper":
- cost reduced 7 >>> 6
"Athletic":
- no longer mutually exclusive with "Overweight", "Underweight" and "Very Underweight".
"Fit":
- no longer mutually exclusive with "Overweight" and "Very Underweight".
"Strong":
- no longer mutually exclusive "Underweight".

"Short Sighted":
- fixed problem about glasses and foraging bonus
"Sensitive Digestion":
- Sickness increased by 20%.
"Allergic":
- Sneeze range increased by 5%
"Slack":
- now mutually exclusive with "Unfit" and "Weak" (for people who wanted to abuse 0 Strength and Fitness builds).
"Asthmatic":
- points reduced 9 >>> 8
"Sore Legs":
- Walking pain limit increased by 10%
"Alcoholic":
- Abstinence effect:
- Sickness, Stress, Hunger and Thirst increased by 10%
- Headache and Unhappiness increased by 20%

Added compatibility with Snake's Mod Pack (weight traits should work, but not perfect)
Added compatibility with Green Fire mod (alcoholic traits now mutually exclusive)

Update: Aug 21, 2022 @ 4:02am

Version 1.1.4.b - Hot fix

Update: Aug 20, 2022 @ 1:30pm

Version 1.1.4.a - Hot fix

Occupation "Dancer" - now knows all dances from "True Actions. Act 3 - Dancing" mod.
Trait "Weather Sensitive" - trait is disabled for multiplayer, because it does not work correctly.
Trait "Fear of the Dark" - fixed a error that occurred after the character's death.
Trait "Panic Attacks" - the cost has been correctly changed.

Update: Aug 20, 2022 @ 1:45am

Version 1.1.4. - Some new occupations and traits. Bit of traits balancing.

Comment:
- Gas Station Operator (new occupation) does not currently have a unique trait, it will be added after some testing.
- Right now, mod feels in pretty good spot in term of balance. Only one subject to change is Wakeful, but I keep it right now at same place.
- Since developers changing mutually exclusives, you should expect them in future updates also.

Occupations:
New occupation - Gas Station Operator
+1 Maintenance
+1 Nimble
Starting points: 3

New occupation - Drag Racer
"Loves to drive at high speeds."
+1 Mechanics
+1 Nimble
- "Speed Demon" trait
- "Enjoy the Ride" trait: High-speed driving decreases stress and unhappiness.
Starting points: 3

New occupation - Camp Counselor
+1 Foraging
+1 Fishing
+1 First Aid
+1 Tailoring
Former Scout trait (included in stats)
Can craft fishing rod
Starting points: 2

New occupation - Junkyard Worker
+1 Metalworking
+1 Mechanics
+1 Short Blunt
- Can find more junk in search mode.
Starting points: -1

Traits:
New trait - "Fear of the Dark", Cost: +1
- Panics without light sources. Being in the dark for a long time also increases stress.
- Darkness effectivity -10%
New trait - "Low Sweating", Cost: -2
- Sweats less.
New trait - "Excessive Sweating", Cost: +3
- Sweats profusely during various activities.

Traits changes:
"Eagle Eyed":
- Weather effect in search mode increased 0 >>> +3%
"Optimist":
- Cost reduced 4 >>> 3
- Depression protection hours 72 >>> 48
"Desensitized":
Requirements to earn trait changed.
- Days survived: 45-60 >>> 40-60
- Zombies killed: 6000-10000 >>> 5000-9000

"Panic Attacks":
- Points given reduced +5 >>> +4 (reverted back)
"Depressive":
- Unhappiness regeneration increased by 10%
- Chance to fall into depression reduced by 20%

Added compatibility with "Better Lockpicking" mod.

Translation:
- Ukrainian translation added.
- Refreshed translations.

Update: Aug 9, 2022 @ 11:52am

Version 1.1.3. - Farming skill buff. More balancing. Making few rare negatives more rewarding.

Comment:
- Mod will not be updated for end of the week (at least), so you finally have time to enjoy new game experience without interrupting. Especially server admins would like that.
- Farming is one of the easiest skill to grind in game. For leveling it you only need to harvest to get a lot of experience without even growing plants yourself. That's why Farming skill cost will be reduces from 2 to 1 for every traits and occupations. Making them more viable to pick... at least in coop sessions.
- "Night Owl" trait is not working in multiplayer (at least when sleeping is disabled). Because of that "Security Guard" and "Nurse" occupations will receive slight buff to make them more actual in multiplayer and even in singleplayer.

Occupations changes:
"Farmer":
- Farming skill level 2 >>> 4 (Farming skill buff)
"Botanist":
- Starting points 0 >>> 1 (Farming skill buff)
"Chef":
- Added "Nutrition" trait (why I did not add it before..?)
"Security Guard":
- Starting points 3 >>> 4
"Nurse":
- Starting points 3 >>> 4
"Cleaner":
- Added some starting clothes.

Traits changes:
"Gardener":
- Cost reduced 2 >>> 1 (Farming skill buff)
"Cat's Eyes":
- Search mode Darkness Effect bonus increased 0 >>> -10%
"Eagle Eyed":
- Cost reduced 3 >>> 2
- Search mode Radius bonus increased 1 >>> 2
- Search mode Darkness Effect bonus increased 0 >>> -3%
"Inconspicuous":
- Cost reduced 4 >>> 3
"Fast learner":
- Cost increased 6 >>> 7

"Short Sighted":
- Search mode Radius penalty increased -2.5 >>> -3
"Conspicuous":
- Points given reduced 4 >>> 3
"Slow Learner":
- Points given increased 7 >>> 8
"Asthmatic":
- Points given increased 8 >>> 9

Stuntman and Soldier icons was adjusted.

Update: Aug 8, 2022 @ 1:43pm

Version 1.1.2. - Increasing possibilities, making positives more viable, negatives more rewarding.

Occupations:
New Occupation - "Cleaner"
+1 Spears
+2 Maintenance
- Trait "Improvised Cleaning": Can make improvised cleaning supplies.
- Starting points: -2

New occupation - "Stuntman"
+1 Fitness
+1 Sprinting
+1 Nimble
- Adrenaline Junkie trait
- Starting points: -2

Occupation changes:
"Detective":
- Inconspicuous mutal exclusive with Conspicuous fix.
"Deliveryman":
- Starting points -2 >>> -1 (because of Organized)
"Weightlifting Instructor":
- Starting points: -5 >>> -6 (the total cost of traits was previously incorrect)
"Priest":
- Now has a trait to create prayers (previously created Priests will not have this perk, but can still write prayers).

Traits changes:
"Organized":
- Cost decreased 6 >>> 5

"Slow Healer":
- Points given increased 3 >>> 4
"High Thirst":
- Points given increased 2 >>> 3
"Thin-skinned":
- Points given increased 4 >>> 5
"Slow learner":
- Points given increased 6 >>> 7

"Smoker:"
- Cough chance changed:
- When endurance below 70% - 1% per one minute and less loud.
- When endurance below 45% - 2% per one minute and more loud.

Update: Aug 7, 2022 @ 1:34am

Version 1.1.1 - Necessary update. Prayer fix, slightly balancing positives and negatives.

Fixed - "Write a Prayer" recipe can be used only by Priests.

Occupations changes:
"Veteran"
- Starting points: -8 >>> -7
"Botanist":
- +1 Lightfooted bonus replaced with +1 Farming

Traits changes:
"Cat's eyes":
- Cost reduced 3 >>> 2
"Resilient":
- Cost increased 2 >>> 3
"Wakeful":
- Cost reduced 4 >>> 3
"Keen hearing":
- Cost reduced 6 >>> 5
"Hiker":
- Cost reduced 7 >>> 6
"Nutritionist":
- Earnable at Cooking level 10 >>> 8
"Shooter"
- Earnable at Reloading level 5 >>> 4
- Earnable if Short Sighted at Aiming level 7 >>> 6
- Other requirements for Aiming remain unchanged.

"Sunday Driver":
- Hours of driving to remove trait have been reduced 150-185 >>> 120-168
"Prone to Illness":
- Points given increased 2 >>> 3
"Panic Attacks":
- Points given increased 4 >>> 5
"Sleepyhead":
- Points given increased 4 >>> 5
"Depressive":
- Passive unhappiness regeneration increased by 10%
- Chance to fall into depression reduced by 20%

Update: Aug 6, 2022 @ 3:06pm

Version 1.1 - Release. Aiming rabalance, clean the code, fixing errors.

Occupations:

More Aiming skill balancing:
"Police Officer", "Veteran" and "Soldier": +1 Aiming replaced with "Shooter" trait.
Main reason for that is reduce starting Aiming for those Occupations. Still, you can get 4 Aiming with "Sniper" trait (+2 Aiming) and up to 5 Aiming with "Hunter" trait (+1 Aiming) at beginning. Meanwhile those occupations will receive +1 Reloading in compensation.

New stats for "Police Officer":
+1 (2) Aiming
+1 (2) Reloading
+1 Nimble
+1 Short Blunt
+ Shooter trait (included)
Starting points: -4

New stats for "Veteran":
+1 (2) Aiming
+2 (3) Reloading
+ Shooter trait (included)
+ Desensitised trait
Starting points: -8

New stats for "Soldier":
+1 (2) Aiming
+1 (2) Reloading
+1 Strength
+1 Fitness
+ Shooter trait (included)
Starting points: -5

Other Occupations changes:
"Security Guard":
- Starting points: 5 >>> 3 (fix)

"Repairman":
- Starting points: -3 >>> -2 (fix)

"Metalworker":
- Starting points: 1 >>> 2

"Weightlifting Instructor":
- Now adds +1 Fitness
- Starting points: -2 >>> -5

Traits Changes:
"Amateour Mechanic"
- Cost reduced 3 >>> 2

"Scullion":
- Cost reduced 2 >>> 1 (fix)

"Cook":
- Cost reduced 3 >>> 2

"Cowardly":
Requirements to lose trait changed.
- Days survived: 10-15 >>> 7-14
- Zombies killed: 500-700 >> 500-800

"Brave":
Requirements to earn trait changed.
- Days survived: 24-40 >>> 21-35
- Zombies killed: 1400-2000 >>> 1500-2000

"Desensitized":
Requirements to earn trait changed.
- Days survived: 60-90 >>> 45-60
- Zombies killed: 6500-10000 >>> 6000-9000

"Sniper":
- Cost reduced 8 >>> 7

"Smoker":
- Cough range reduced by 20%
- Chance of cough reduces per hour 2% >>> 1.5%

Translations:
- Thai translation fully reworked.

Update: Aug 5, 2022 @ 1:53pm

Version 1.0.6 - Snorer, Electrical buff, slowing down some shooters.

Electrical skill for every skill and occupation decreased from 3 >>> 2.

Occupation changes:
"Veteran" and "Soldier":
- Now can start with a dog tag

"Repairman":
- Starting points -4 >>> -3

"Electrician":
- Starting points 1 >>> 3

"Engineer":
- Starting points 1 >>> 2

New trait "Snorer":
Snoring loudly while sleeping.

Traits changes:
"Short Sighted":
- Search Mode vision bonus reduced -2.0 >>> -2.5

"Electrical-technician":
- Cost decreased 3 >>> 2

"Nutrition":
- Cost decreased 2 >>> 1

"Clumsy":
- Points to spend reduced 4 >>> 3

"Graceful":
- Cost reduced 4 >>> 3

"Shooter":
- Now mutal exclusives with trait "Pacifist".

"Sniper":
- Aiming skill reduced 3 >>> 2
- Cost reduced 10 >>> 8
- Now mutal exclusives with trait "Pacifist".
- Search mode Radius 0.5 >>> 0.3

"Hunter":
- Now adds +1 Short Blades (revert to Vanilla)
- Cost increased 7 >>> 9

Update: Aug 3, 2022 @ 1:22pm

Version 1.0.5a - hotfix.