Project Zomboid

Project Zomboid

[B41/B42] Simple Overhaul: Traits and Occupations (SOTO)
Mostrando 11-20 de 68 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 13 FEB 2024 a las 13:26

Patch 1.2.2.5a - Back to original

Now you can get rid of "Fear of Blood" and "Nyctophobic" traits after getting "Desensitized" trait, again.

Actualización: 6 FEB 2024 a las 16:23

Patch 1.2.2.5 - Another balance patch

OCCUPATIONS:
Lumberjack:
- Wood Axe My Beloved:
> no longer increases attack speed for Wood Axe
> endurance modifier reduced 1.5 >>> 1.0 (now Wood Axe swings cost less endurance)
Stuntman:
- points to spend reduced 0 >>> -1
Demolition Worker:
- Strong Grip:
> no longer increases attack speed for Sledgehammers
> endurance modifier reduced 2.0 >>> 1.0 (now Sledgehammer swings cost less endurance)
Butcher:
- now mutually exclusive with Fear of Blood
Miner:
- Miner's Endurance:
> endurance modifier reduced 0.8 >>> 0.67 (now Pickaxe swings cost less endurance)
- Relentless trait removed
- points to spend increased -4 >>> -3

TRAITS:
Player no longer gain Mesomorph trait at the beginning of the game

Breathing Technique:
- sitting in vehicle now counts as sitting on the ground
Relentless:
- cost increased 2 >>> 3
Adrenaline Junkie:
- cost increased 3 >>> 4
Accelerated Metabolism renamed >>> Ideal Metabolism
Desensitized:
- gain trait while surviving no longer removes any of your phobias (no longer removes Fear of the Blood and Nyctophobic)

Nyctophobic:
- now Stress does not increase while player sitting in vehicles with lights turned on
- now Panic scaling with game speed to avoid rewind time abusing
Weather Sensitive:
- pain amount slightly reduced
- points reduced 2 >>> 1
Cowardly:
- points reduced 3 >>> 2
Sunday Driver:
- points reduced 3 >>> 2
Clumsy:
- points reduced 4 >>> 2
Alcoholic:
- points reduced 6 >>> 5
Sore Legs:
- points reduced 8 >>> 7

Actualización: 23 DIC 2023 a las 5:54

Patch 1.2.2.4 - Additional tuning

GENERAL:
- chance to get 1 Fitness XP while running increased 33% >>> 50%
- fixed compatibility with mods which have Mutually Exclusive problems and duplicating traits (I hope so at least)

OCCUPATIONS:
Miner:
- Miner's Endurance trait is back: reduces swing endurance cost by 20% when using Pickaxe.
- points to spend: -3 >>> -4

TRAITS:
Low Sweating:
- adjusted numbers
- fixed issue when player almost not get wetness under the rain
Adrenaline Junkie:
- cost increased 2 >>> 3
Thick-blooded:
- fixed issue when character may recover health while being under multiple bleedings
Brawler:
- overall unhappyness reduction increased by 20%

Sensitive Digestion:
- sickness and pain now scales with Feed level, higher level means more sickness and pain
- sickness generation reduced by half when over 80%

Actualización: 9 NOV 2023 a las 12:13

Patch 1.2.2.3 - Additional tuning

OCCUPATIONS:
Miner:
- Miner's Endurance trait removed
- Relentless trait added

Grave Digger:
trait Accustomed to the Dead:
- no longer prevents character from gain Sickness if character has Sensitive Digestion trait and Positive Hunger Moodle
- trait now working more sensitive

TRAITS:
Accelerated Metabolism:
- reduces calories burn when weight below 78 >>> 76
- increases calories burn when weight over 82 >>> 84

Nyctophobic:
- character should no longer get panic inside car with headlights on
- trait no longer has any effect while Beta Blockers effect is active

Sensitive Digestion:
- no longer prevents character from gain Sickness if character has Accustomed to the Dead trait and Positive Hunger Moodle
- now sickness gain reduced by half if character's sickness over 75%

Panic Attacks:
- chance to get Panic Attack reduced by 20%
- chance to get Panic Attack with time reduced by twice
- chance to wake with Panic Attack reduced by twice
- trait no longer has any effect while Beta Blockers effect is active

Actualización: 16 OCT 2023 a las 20:01

Patch 1.2.2.2 - Compatibility

Added compatibility with Simple Overhaul: Melee Weapons (SOMW)

Actualización: 26 SEP 2023 a las 10:35

Patch 1.2.2.1 - Additional tuning

DEV NOTES:
Added 1 point discount for occupations which have their main skill above 3 level
Revised survived time and zombie kills for Cowardly-Brave-Desensitized path
Fixed some translation problems
Dancer now has +2 Dancing skill if Lifestyle: Hobbies mod enabled

OCCUPATIONS:
Chef:
- points to spend: +5 >>> +6
Farmer:
- points to spend: -1 >>> 0
Doctor:
- points to spend: +6 >>> +7

TRAITS:
Brave:
- survive 28-42 >>> 21-35 days
- kill 4000-6000 >>> 3000-4500 zombies
Desensitized:
- survive 49-63 days unchanged
- kill 7000-9000 >>> 6000-9000 zombies

Nyctophobic:
- panic generation now much more sensitive
Lark:
- both effects increased by 30%
Owl:
- both effects increased by 30%
Cowardly:
- survive 10-21 >>> 7-14 days
- kill 1500-3000 >>> 1250-2500 zombies

Actualización: 19 SEP 2023 a las 12:56

Patch 1.2.2.0a - hotfix

- Fast hotfix compatibility with Braven's First Aid Overhaul

Actualización: 19 SEP 2023 a las 11:58

Patch 1.2.2.0 - Re-bal-anc-ing one more time ~

Occupations no longer receive discount for traits, reloading and cooking skills (exception: Nutritionist, Improvised Cleaning and Desensitized traits.)
Reviewing cost for some equal traits.
Added Japanese (JP) translation.
Added compatibility with mods:
- Woodcutting Skill
- Braven's First Aid Overhaul

GENERAL:
- Axe XP while cutting trees reduced by 50% and now additionally reduced to 37% above 5 Axe level

OCCUPATIONS:
Fire Officer:
- added +1 Sprinting
- starting points: -2 >>> -4
Police Officer:
- starting points: -3 >>> -4
Construction Worker:
- starting points: +1 >>> 0
Security Guard:
- Sprinting +2 >>> +1
- Keen Hearing trait added
- starting points: +5 >>> +1
Carpenter:
- starting points: 0 >>> -1
Repairman:
- starting points: +2 >>> +1
Farmer:
- starting points: 0 >>> -1
Fisherman:
- starting points: +4 >>> +3
Doctor:
- starting points: +7 >>> +6
Veteran:
- starting points: -6 >>> -8
Nurse:
- starting points: +7 >>> +6
Burger Flipper:
- starting points: +4 >>> +3
Electrician:
- starting points: +6 >>> +5
Metalworker:
- starting points: +3 >>> +2
Mechanic:
- starting points: +6 >>> +4
Deliveryman:
- starting points: 0 >>> -2
Loader:
- starting points: 0 >>> -1
Truck Drvier:
- starting points: +5 >>> +4
Soldier:
- starting points: -6 >>> -8
Botanist:
- starting points: +2 >>> +1
Grave Digger:
- starting points: -1 >>> -2
Dancer:
- starting points: 0 >>> -2
Detective:
- Inconspicuous trait removed
School Teacher:
- Lightfoot +2 >>> +1
- new trait Lifelong Learner: "Does not get bored while reading educational literature."
Gas Station Operator:
- starting points: +1 >>> 0
Camp Counselor:
- starting points: +2 >>> +1
Drag Racer:
- starting points: +5 >>> +3
Lifeguard:
- starting points: +1 >>> 0
Paparazzi:
- starting points: +4 >>> +3
Miner:
- starting points: -2 >>> -3
Criminal:
- starting points: +1 >>> -1

TRAITS:
Breathing Technique:
- no longer recover endurance in combat stance/while aminig
Brave:
- no longer mutually exclusive wih Fear of Blood
- survive 14-28 >>> 28-42 days
- kill 2500-3500 >>> 4000-6000 zombies
Dexterous
- cost 3 >>> 2
Wakeful:
- cost 3 >>> 4
Fast Healer:
- cost 3 >>> 4
Thick Blood:
- damage reduction now correctly scales with game speed
Adrenaline Junkie:
- cost 4 >>> 2
Cruel:
- XP bonus 20 >>> 25%
Thick Skinned:
- cost 4 >>> 6
Keen Hearing:
- cost 4 >>> 5
Hiker:
- now mutually exclusive with Agoraphobic
Desensitized:
- survive 42-60 >>> 49-63 days
- kill 5500-8500 >>> 7000-9000 zombies

Cowardly:
- survive 7-14 >>> 10-21 days
- kill 1000-2000 >>> 1500-3000 zombies
- points 2 >>> 3
Sensitive Digestion
- nausea and stomach pain generation reduced by 20%
Unlucky:
- points 4 >>> 3
Agoraphobic:
- points 5 >>> 6
All Thumbs:
- points 5 >>> 4
Liquid Blood:
- damage increase now correctly scales with game speed
- points 5 >>> 6
Slow Healer:
- points 5 >>> 4
Sleepyhead:
- points 5 >>> 4
Disorganized:
- points 6 >>> 5
Asthmatic:
- points 8 >>> 6
Slow Learner:
- points 9 >>> 7
Illiterature:
- points 9 >>> 8

Actualización: 21 AGO 2023 a las 9:53

Patch 1.2.1.0 - No time to explain, grab the update!

New body-type traits: Endomorph, Ectomorph, Mesomorph (no visual changes)
Reduced gap between some equal positives and negatives
Alcoholic redesigned
Depressive now reduces XP gained if Unhappy moodle active
And some more changes...

COMPATIBILITY:
- Added partial compatibility with "Scavenging Skill (Fixed)" mod
- Added partial compatibility with "Pie's First Aid Overhaul" mod

OCCUPATION CHANGES:
Botanist:
- First Aid reduced +1 >>> 0
- points to spend increased 1 >>> 2
Drag Racer:
- Ride with the Breeze now allows to repair sport vehicles (only for new characters)
Miner:
- Miner's Endurance
> Endurance mod reduced 0.75 >>> 0.80 (reduces endurance swing cost by 25% >>> 20%)

NEW TRAITS:
Mesomorph: "Average body type with no pros or cons."
- Note: Trait does nothing by itself, it will be added to characters which do not pick Ectomorph or Endomorph trait.
Ectomorph: "Trains Fitness faster, but trains Strength slower. Prone to lose weight. (+30% Fitness XP, -30% Strength XP, +30% calorie burn if weight is over than 70)"
+1 Fitness
points cost: 3
Endomorph: "Trains Strength faster, but trains Fitness slower. Prone to gain weight. (+30% Strength XP, -30% Fitness XP, -30% calorie burn if weight is less than 90)"
+1 Strength
points cost: 3
Fragile: Trains Strength and Fitness slower. Carrying too much may cause health problems. (-30% Strength and Fitness XP, Heavy Load moodle gradually reduces health to 50%)"
points to spend: 3

TRAIT CHANGES:
Accelerated Metabolism:
- Strength and Fitness XP bonus increased +25% >>> +30%
- now prone to maintain ideal weight: burns 30% less calories when below 78 weight and burns 30% more calories when over 82 weight
- cost increased 2 >>> 4
Generator Expert:
- now repairing a generator increases its condition by an additional 5%.
Adrenaline Junkie:
- now can become Desensitized
Breathing Technique:
- endurance recovery increased by 13.7%
Marathon Runner:
- endurance recovery increased by 30%
Between the Shadows:
- endurance recovery increased by 30%
Thick Blood:
- cost increased 2 >>> 3
Thick-skinned:
- cost increased 3 >>> 4

Sensitive Digestion:
- Stomach pain and Nausea after overeating are no longer instantaneous, but worsen over time if a positive Hunger moodle is present.
Snorer:
- now triggers every ten minutes >>> every one minute
- now indoor snoring radius reduced to 10 tiles (50% of original)
- loud snoring radius increased 26 >>> 30 tiles
- now indoor loud snoring radius reduces to 15 tiles (50% of original)
Excessive Sweating:
- sweat and thirst generation slightly reduced overall
- fixed chances to get wetness and thirst when doing exercises
Prone to Illness:
- now has a negligible chance of catching a cold while outside (Outdoorsman reduces the chance of catching a cold)
- points to spend increased 3 >>> 4
Allergic:
- sneeze radius increased 46 >>> 50 tiles
- sneeze indoor radius reduced 32 >>> 25 tiles (50% of original)
- muffled sneeze radius increased 4 >>> 5 tiles (10% of original)
Clumsy:
- points to spend increased 3 >>> 4
Depressive:
- now reduces XP gain in all skills depending on Unhappiness moodle, up to -10%.
- chance of catching random Depression reduced by 20%
Smoker:
- may cough at 80% endurance >>> when Exertion moodle appears
- chance to cough increases with Exertion level up to 2/2.5/3.3/5% per minute
- now cough radius increases with Exertion level up to 20/23/26/30 tiles (was 24 before)
- now cough radius indoor reduced to 10/11.5/13/15 tiles (50% of original)
- now muffled cough will consume one use of item
- time to get rid of trait adjusted 28-36 >>> 28-32 days
Panic Attacks:
- now applies wetness only if character woke up with panic attack
Sleepyhead:
- points to spend reduced 6 >>> 5
Alcoholic:
- no longer gets out from strong drunkenness faster
- no longer receive fatigue after drinking alcohol
- no longer mutually exclusive with Optimist and Drag Racer
- fixed issue when received drunkenness without drinking alcohol delaying time to get rid of trait
- stages of abstinence expanded:
> 1. 24 hours without alcohol - Stress up to 2 level
> 2. 48 hours without alcohol - Stress up to 4 level, Thirst increased
> 3. 96 hours without alcohol - Nausea and Headache, Fatigue increased
> abstinence no longer causes unhappiness if Stress moodle is not present
> abstinence thirst and fatigue slightly reduced
- time to get rid of trait increased 32-40 >>> 42-47 days
- points to spend reduced 7 >>> 6
Thin-skinned:
- points to spend reduced 7 >>> 6
Fear of Blood:
- now panic when butchering animals
Sore Legs:
- fixed chances to get pain when doing exercises

DEBUG MODE:
After losing Cowardly trait or earning Brave/Desensitized traits you will no longer be able to gain them, if you remove trait manually via debug menu. Only add it back manually.

Actualización: 30 JUN 2023 a las 14:39

Patch 1.2.0.2 - Slightly adjusting numbers

GENERAL CHANGES:
- fixed issue that Crafting and Survivalist skill traits earned at 5 lvl instead of 6 lvl (if enabled in sandbox)

OCCUPATION CHANGES:
Demolition Worker:
- Strong Grip:
> Endurance mod increased 1.5 >>> 2.0 (reduces endurance swing cost by 62,5% >>> 50%)
Miner:
- Miner's Endurance
> Endurance mod reduced 0.9 >>> 0.75 (reduces endurance swing cost by 10% >>> 25%)

TRAIT CHANGES:
Breathing Technique:
- endurance recovery rate while sitting increased by 200 >>> 300%
Relentless:
- proc chance reduced 25 >>> 20%

All Thumbs:
- value amount to remove trait reduced by 25%
Disorganized:
- value amount to remove trait reduced by 25%