Stellaris

Stellaris

Rescaled Tactical Combat
Showing 31-40 of 90 entries
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Update: Jan 22 @ 3:45pm

- Added additional combat computers for frigates.

Update: Jan 19 @ 2:31pm

- Increased fleet command limit from galactic force projection from 20 to 25.
- Lowered naval capacity and fleet command limit from relevant commander traits.
- Increased base naval capacity from anchorages and soldier jobs from 1 to 1.5.

Update: Jan 14 @ 5:49pm

Update: Jan 13 @ 3:44pm

- Fixed an issue where the changes i was making to strike craft would be overwritten by certain mods.

Update: Jan 11 @ 10:26pm

- Increased strike craft damage by 5x.

Update: Jan 9 @ 2:18pm

- Naval logistics offices now provide +1 naval capacity per anchorage instead of +0.5.

Update: Jan 9 @ 9:10am

- Reduced minimum upgrade cost for ships by 80%.

Update: Jan 5 @ 12:38pm

- Decreased archeo missile and titan weapon damage to be more in line with their standard counterparts.

Update: Jan 3 @ 2:51pm

Update: Jan 2 @ 2:51pm

- Increased naval capacity max to 5000, from 999(vanilla 9999).
- Increased fleet command limit max to 5000, from 1000(vanilla 500).
- Adjusted ai build weights for titans.