Stellaris

Stellaris

Rescaled Tactical Combat
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Update: Sep 28 @ 2:11pm

version update

Update: Aug 29 @ 12:01pm

reduced naval capacity effect from orbital assembly complex on anchorages to 1, from 2

Update: Aug 29 @ 11:45am

- reduced naval capacity from orbital anchorages to 0.5, from 4
- reduced naval capacity from orbital naval logistics offices to 0.5 per anchorage, from 2

Update: Aug 28 @ 8:46pm

- adjusted bonuses for ship sizes

Update: Aug 28 @ 11:42am

version update

Update: Aug 21 @ 1:42pm

version update

Update: Aug 21 @ 10:50am

* Decreased naval capacity:
- 0.5 naval capacity from soldiers and anchorages
- technologies are now 1/5 that of vanilla
- navy instructor trait now gives 1/6 of vanilla naval capacity
- commanding presence and gfp now provide a percentage bonus to command limit
* Icreased base costs of ships:
- 4x for corvettes, frigates, interdictors, and destroyers
- 2x for everything else
- increased cost, build time, and upkeep of bio-ships
- various other minor changes

Update: Aug 14 @ 5:26pm

* Added a +100% modifier to weapon damage, hull, armor, and shields to the following ship classes:
- Corvette
- Frigate
- Interdictor
- Destroyer
- Light Cruiser
- Heavy Cruiser
- Battlecruiser
- Battleship
- Titan

Update: Aug 12 @ 4:46pm

- set naval capacity from repeatable tech to 8, from 12
- set fleet command limit from repeatable tech to 4, from 6

Update: Aug 9 @ 2:45pm

* Reduced naval capacity from Doctrine technologies:
- max naval capacity and fleet command limit from all Doctrine technologies is now 40, from 60
* Increased naval capacity and fleet command limit from repeatable techs:
- naval capacity is 12 per tier, max 60, from 8/40
- fleet command limit is 6 per tier, max 30, from 4/20