Barotrauma

Barotrauma

Barotraumatic Creature Pack
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Update: Oct 23, 2024 @ 2:22am

Draconis

hotfixed crawler damaged sprite issue will look into implementing it later on and redoing other crawler variants.

Fixed several minor issues with crawlers.

Update: Oct 22, 2024 @ 4:42pm

Mikehagen

Monster Fixes:
- Fixed Praywhale disable distance
- Added more inventory for Scorpion
- Fixed Black Endworm blowing up items every attack
- Fixed Seaurchin showing explosion effects after death

Monster Addons:
- Added Wandering Fractal guardians
- Added another Fractal Enforcer variant
- Added a new Suicide Clown variant
- Added new wild Pets (Eggs and pet variants only avaliable in another upcoming mod)
- Added Tulu
- Added Turtle

Monster Changes:
- Added the new Husk creature events
- Set Endwhale's disabledistance to 30000
- Added new audio for Watcher Alpha
- Made Smart Crawlers deadlier by having all attacks target Head and made them silent.
- Nerfed Hammerhead_maneater
- New Carrier sonar overhaul (Warning: May be very loud)
- Updates to Razzershrimp and Shrimpbrut
- New Carrier Audio (Thanks to Ninja Scout and Plag for the audio!)
- Removed Carrier husk spawning
- Stonewanderers emit a loud noise when they spawn
- Sea Urchins give bleeding damage when it explodes

Update: Oct 15, 2024 @ 9:20pm

Draconis

hotfix for high weapon attack speeds on some human creature weapons such as the handcannon especially when using modded bullets. Checked several of the monsters that were in certain situations possibly attacking while downed due to provocative.

Update: Oct 15, 2024 @ 12:11pm

Draconis

bugfix for Cthlhu removing monsters other than haullcinations on death. It no longer removes any monsters.

Cleaned up deepsea clown sprite even more.

Mixed in new sounds for seasnek

All latchers are properly abyss monsters even latcher hatchlings.

all leatherbacks are in the archaic charybdis group while actual modern charby are properly abyss monsters

Update: Oct 12, 2024 @ 3:17am

Draconis

CoecanthRE and Prime are sufforin based enemies now, and the gas they inject into the ship actually works, they are slightly faster as well.

Barracudas now can actually paralyze you with repeated strikes and a bit of luck, should be fairly uncommon.

Deep Sea Clown cleaned up to fit better with other sprites.

Leatherbacks all share an older charbydis team and wont attack each other, they are not abysssal creatures.

homing shell is properly a thalamus creature and not concealed.

small edits and tweaks on enemies like waste/boss moloch to make them less stuttery and fix tearing issues on limbs.

Update: Oct 7, 2024 @ 9:35am

Draconis

Balloon has had hands since an update to pets awhile back but due to some issues with how they are implemented on non humanoids and balloon in general people have been spawning/hatching them and equipping guns via console control monster and causing crashes, some apprantly intentional so this had to be hotfixed.

Update: Oct 5, 2024 @ 1:28am

Draconis

Large amount of monster fixes to movement, items and other things.

Moping jack full redo no longer just a variant, hammerhead hard has an eyeball and looks cool. both of them have heavily redone damage boxes!

That little guardian robot that killed toaster in the ruin is now slightly slower and shoots less fast, he still has 10 hp so if you pop him with a revolver he shatters like a Fabrege egg. he also has more of a body to him and looks more like a biblically accurate angel.

Lots more creatures have proper items on them such as the concept matriarch and hammerhead variants. Some rarer monsters that dropped medals still no longer drop them.

Cleaned up lots of tiny issues with lots of creatures, gave the savage leatherback a tongue.

Husk monsters ignore husk infection, including the angler/husker fish which is not a husk but hangs out near them. Plant zombies however attack other husks or infected as they are trying to escape their withered hosts. Huskers once again drop their special poison.

Still a lot to keep cleaning up but there are a few glaring issues that are getting squashed in this update.

Update: Oct 3, 2024 @ 4:32pm

Draconis

Massive amount of tweaks and fixes.

Went through and tried to fix every monster that did not have enough space to spawn genetic material to have at least 1 additional slot for genetic material.

Monsters that did not drop enough items for size, difficultly or type now drop those items, Plant skeletons rarely drop husk items and Hammerhead Maulers drop hammerhead parts etc.

Changed health, damage and other values on monsters that were overly tanky or dying far too quickly to give a better feel when fighting them. Certain Abyss Monsters like the Alpha Charby are still pretty tough to deal with but have reduced health and boat shaking.

Update: Sep 29, 2024 @ 12:30am

Draconis

So in testing duffle bags spawned normaly but in multiplayer the pet corpse containers were replacing duffles as it was pulling from both due to the dufflebag harded to pull from despawn container.

Update: Sep 27, 2024 @ 10:06pm

Draconis

Big fix list,

Thalamus carriers were missing, they are correctly back in and have higher health and no longer fall apart and die from a few hits. The guns take way less damage so shoot the meaty parts!

Ditto with homing rocket from carrier it got flubbed and restored.

Thalamid slightly smaller does a smidge less damage, will still get inside and wreck shop.

Grosser pop from sea urchins, they are also more apt to hit and run attack rather than hang out next to you.

Big pet update pet eggs are a hold in hand item and you get to watch the miracle of borth, pets are slightly tougher and have (VERY) slow regeneration passively so they don't easily expire from minor chip damage stacking up between feedings. Pets also now despawn an absolutely emotionally damage wraped up corpse bag with their little pet ID tag and hat inside, just like other crew members with duffle bags. I am sure you will hate this!