Motorsport Manager

Motorsport Manager

(HighQuality-Mod / WIP) Ultimate F1 Manager Mod Series - Season 1995, 1996, 1998, 2000 and 2002
Showing 11-20 of 40 entries
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Update: Jul 5, 2024 @ 2:40pm

- mod version is now 0.42.28a
- hotfix: fixed missing button in email when a Paydriver looses his sponsor
- corrected nationality of Jean Todt ;)
- rebalanced building costs for most of HQ buildings

Update: Jun 19, 2024 @ 2:25am

- mod version is now 0.42.28
- new Season 1995
- implemented special team events for 1995
- changed some interview cosequences
- calculation of AI difficulty levels changed; range now from 0 to 20; 0 = normal and 20 = most difficult mode; every level will reduce player car performance for 0,15% up to 3% max
- bug fixed that Vanilla game did not use any tyre or session bonus ahcieved during practice; time influence from bonuses rebalanced
- refueling bonus from mechanics now decrease refueling time by 25%
- fixed a bug in the creation of parts, where the component selection was not performed correctly by the trait (designer) "Adds a random component"
- at the end of each season, the system now checks whether a actual F1 driver's personal sponsorship contract (paydriver trait) will be renewed or not; stronger drivers are more likely to have their contract expire

Update: Mar 7, 2024 @ 9:40am

- mod version is now 0.41.9
- fixed "resource hog"-trait - this will no longer affect drivers who have reached their peak age
- fixed a bug that showed unfilled stars when drivers reached peak age
- fixed race counter of endurance series
- corrected "Income per race" display - payments from paydrivers who do not participate in races are not taken into account
- added a missing preseason dilemma
- adapted how AI designs risky parts
- AI teams will change their liveries for next season
- AI teams will now update their behavoir how they select part components every season
- change time for repairing wings during a race
- adjusted pitstop times
- first steps of rebalancing tyre wear and ai pitstop behavior
- corrected track lenght and race laps for every track (besides Monte Carlo as their are special conditions)

Update: Feb 10, 2024 @ 8:50am

- mod version is now 0.40.46b
- minor changes to database
- updated manual

Update: Feb 3, 2024 @ 1:24am

- mod version is now 0.40.46a
- minor database fixes - Felipe Massa now gets his super licence in 2002

Update: Feb 2, 2024 @ 3:21pm

- mod version is now 0.40.46
- hotfix for midseason tests

Update: Feb 2, 2024 @ 5:20am

- mod version is now 0.40.45
- added completely new pre- and midseason test system
- the creation of new youth drivers has been adjusted (all values, quality distribution curve, male to female ratio - sorry girls!)
- drivers database reworked - added new young drivers; removed some drivers not used for F1
- driver experience levels now add additional potential
- added new hints in the loading screen
- personality traits are now provided with a colour scale
- balanced many traits that change marketability
- balanced some dilemmas that influence marketability
- changed some driver images
- young drivers now need 50 races to get the super licence
- fixed several bugs according to mechanic-driver-relationship
- randomized engine values after 2002
- added an email that lists all drivers with a recently acquired super licence

Update: Oct 3, 2023 @ 11:09am

- mod version is now 0.39.18c
- reworked sponsor values
- rebalanced wages for non-f1 drivers
- rebalanced some driver stats
- minor frontend changes

Update: Aug 1, 2023 @ 11:58am

- mod version is now 0.39.18b
- positive and negative effects during component development are now highlighted in color

Update: Jul 22, 2023 @ 6:30am

- mod version is now 0.39.18a
- corrected value of the sponsors' home race bonus