tModLoader

tModLoader

Fancy Lighting
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Update: Oct 27, 2024 @ 3:17am

Version 0.8.0 has been published to Stable tModLoader v2024.8, learn more at the homepage[github.com]

- Split settings into two pages
- The settings preset now only affects settings in the Quality Settings page
- Renamed some settings and presets
- Tweaked some preset settings
- Added a new Extreme preset
- Added warnings when the correct video settings aren't being used
- Gamma correction now uses 2.2 gamma instead of sRGB
- There is now a separate option to use the sRGB transfer function
- Added a setting to control the gamma used by lighting and textures
- Added support for glow masks
- Improved global illumination and enabled it in the Ultra and Extreme presets
- Added a setting to control the brightness of indirect lighting from global illumination
- Added settings to apply overbright lighting to more things
- Added a setting to toggle whether vines and seaweed block light
- Tweaked ambient occlusion when gamma correction is disabled to better match how it looks when gamma correction is enabled
- Increased the range of the ambient occlusion exponent setting
- Tweaked the default ambient occlusion settings
- Tweaked simulated normal maps when gamma correction is disabled to better match how it looks when gamma correction is enabled
- Increased the range of the normal maps strength setting
- Increased the range of the solid block light absorption setting
- Improved dithering with overbright lighting and enhanced shaders and colors enabled
- Increased the max overbright brightness with enhanced colors and shaders enabled from 4x to 16x
- Optimized overbright lighting
- Removed the Brighter Lighting setting, which is now effectively always enabled
- Fixed graphical glitches with shimmer waterfalls
- Fixed camera mode not working correctly with smooth lighting disabled and ambient occlusion enabled
- Fixed camera mode not rendering cave backgrounds correctly
- Reduced the possibility of camera mode crashing due to there being too many tile entities
- Added compatibility with the Pixelated Backgrounds mod (thanks to [Centri3](https://github.com/Centri3))
- Changed the mod icon
- Upgraded to .NET 8

Update: Oct 23, 2023 @ 6:30pm

Version 0.7.1.4 has been published to Stable tModLoader v2023.8, learn more at the homepage[github.com]

- Added support for the biome sight potion when using smooth lighting

Update: Sep 22, 2023 @ 8:17pm

Version 0.7.1.3 has been published to Stable (v2023.6) learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

- Fixed a visual issue that occurred when the cave background changed

Update: Sep 20, 2023 @ 2:28pm

Version 0.7.1.2 has been published to Stable (v2023.6) learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

- Fixed a bug that caused solar eclipses to not darken the sky when fancy sky colors were enabled

Update: Sep 10, 2023 @ 5:36pm

Version 0.7.1.1 has been published to Stable (v2023.6) learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

- Attempted to fix 7:30 PM bugs in theconstant and getfixedboi worlds when fancy sky colors are enabled (thanks to [Artem00mc](https://steamcommunity.com/id/artem00mc) for discovering the issue)

Update: Sep 9, 2023 @ 9:15pm

Version 0.7.1 has been published to Stable (v2023.6) learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

- Fixed a bug that broke some shader effects when simulated normal maps or overbright rendering were enabled
- Fixed a bug that caused tiles to erroneously glow under some circumstances
- Attempted to fix a bug that skipped night when using some combinations of other mods

Update: Jul 31, 2023 @ 5:36pm

Version 0.7.0 has been published to Preview (v2023.6) learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

Multiple features have been added to the Ultra preset, decreasing performance. The new Very High preset is roughly equivalent to the old Ultra preset.
- Updated for Terraria 1.4.4.9
- Renamed some presets and added a new preset
- Renamed some options and updated some tooltips
- Added gamma correction when using overbright rendering and enhanced shaders and colors
- Added an option to apply a tone mapping curve to the light map
- Added an option to change the internal resolution of the fancy lighting engine
- Added an option to change the light absorption of solid blocks when using the fancy lighting engine
- Added an option to use enhanced light map blurring
- Added another option controlling the strength of ambient occlusion
- Added experimental global illumination
- Tweaked simulated normal maps
- Improved ambient occlusion
- Changed the maximum ambient occlusion radius to 4 (from 6)
- Changed some default ambient occlusion settings
- Changed sky color profile 1
- Improved render only light when paired with overbright rendering
- Added support for tile shine effects when using smooth lighting
- Added support for more glow effects when using smooth lighting
- Tweaked some pre-existing glow effects
- Increased the maximum thread count to 32, but capped the default value to 16
- Cave backgrounds and water now always use custom rendering when smooth lighting is enabled
- Optimized the fancy lighting engine
- Improved temporal optimization for the fancy lighting engine
- Slightly improved the quality of the fancy lighting engine in camera mode
- Slightly improved how light spreads when using the fancy lighting engine
- Reduced visual disruption after updating settings
- Made some minor optimizations
- Removed shadow paint blocking all light when using the fancy lighting engine
- Removed the option to toggle higher-quality normal maps, which are always used now
- Updated the mod icon and description
- Fixed a visual issue with blocks adjacent to glowing blocks when using smooth lighting
- Fixed a camera mode bug where overbright lighting was not applied to tile entities
- Fixed a bug that disabled dithering when using a specific combination of settings

Update: Feb 6, 2023 @ 6:38pm

Version 0.6.1 has been published to Stable learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

Update: Jan 30, 2023 @ 7:40pm

Version 0.6.0 has been published to Stable learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria

Update: Jan 20, 2023 @ 8:47pm

Version 0.5.5 has been published to Stable learn more @ https://github.com/RandomComputerUser/FancyLighting-Terraria