tModLoader

tModLoader

Fancy Lighting
Showing 11-20 of 66 entries
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Update: Mar 8 @ 4:34pm

Version 0.9.10 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Made lava redder when using full HDR rendering
- Updated the mod icon, again

Update: Mar 8 @ 1:38am

Version 0.9.9 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Increased the brightness of the background when using full HDR rendering
- Made the fix for the Devourer of Gods from Calamity Mod in Infernum Mode work correctly when Lights and Shadows is enabled
- Updated the mod icon

Update: Mar 3 @ 10:12pm

Version 0.9.8.1 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Updated the mod icon

Update: Mar 1 @ 11:14pm

Version 0.9.8 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

- Decreased the default normal map strength and the strength of normal maps on walls
- Decreased bloom strength
- Slightly decreased content gamma when using full HDR rendering (previously it was boosted)
- Improved blending between the foreground and the background when using full HDR rendering
- Tweaked global illumination
- Made small optimizations to the fancy lighting engine
- Fixed a bug that occurred when the black tile optimization setting from High FPS Support was enabled
- Partially fixed a bug that occurred when fighting the Devourer of Gods from Calamity Mod in Infernum Mode
- Made settings changes seamless
- Renamed some settings and changed some tooltips

Update: Dec 31, 2024 @ 1:58am

Version 0.9.7 has been published to Stable tModLoader v2024.10, learn more at the homepage[github.com]

- Tweaked and optimized smooth lighting
- Reworked and optimized ambient occlusion
- Adjusted how normal maps are simulated on translucent surfaces
- Tweaked the overall look of the enhanced HDR render mode
- Added a slider to adjust exposure when using the enhanced HDR render mode
- Fixed a bug that caused normal maps to be simulated on liquids adjacent to sloped blocks
- Reverted the change made in v0.9.0 to the rendering of black areas, which sometimes caused flickering
- Fixed a bug that caused the background to become black when smooth lighting was disabled and HDR rendering was enabled
- Reduced the temporary visual disruption that occurs when changing some settings

Update: Dec 4, 2024 @ 5:25pm

Version 0.9.6 has been published to Stable tModLoader v2024.10, learn more at the homepage[github.com]

- Fixed a bug that caused flickering in dark areas just above the underworld
- Made some minor optimizations

Update: Nov 28, 2024 @ 6:44pm

Version 0.9.5 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Improved the mod compatibility of the enhanced HDR render mode

Update: Nov 25, 2024 @ 9:40pm

Version 0.9.4 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Optimized and improved bloom
- Tweaked ambient occlusion
- Updated the mod icon

Update: Nov 24, 2024 @ 10:16pm

Version 0.9.3 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- The vanilla Lighting setting is now automatically set to Color when necessary
- Tone mapping and HDR rendering now work when Waves Quality is set to Off
- Fixed some potential visual bugs with enhanced HDR rendering
- Made some minor optimizations
- Updated the smooth lighting error messages
- Updated the mod description

Update: Nov 21, 2024 @ 10:53pm

Version 0.9.2 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]

- Fixed a bug that sometimes caused areas to appear black when using the enhanced HDR render mode
- Fixed a bug with objects drawn using `BlendState.Additive` when using HDR rendering
- Fixed a camera mode bug that brightened the sky when using the enhanced HDR render mode