Starbound
Racial Weapon Megamod [UPDATE 2.6.1]
Mostrando 11-20 de 36 aportaciones
< 1  2  3  4 >
Actualización: 20 SEP 2023 a las 19:53

``````````````````````````````````````````````````````````````````````````
NEW IN V 2.5.2

``````````````````````````````````````````````````````````````````````````
LUA-Based Weapon Scrap System

- Scrap ANY weapon, and receive compensation!
- Bug Fixes

Huge thanks to patman for help with the LUA script.

Actualización: 20 SEP 2023 a las 19:47

Actualización: 14 SEP 2023 a las 18:48

- (Hotfix) Fixed Missing Recipes in the RWM Rewards Terminal for all categories.

Actualización: 14 SEP 2023 a las 17:55

- (Hotfix) Fixed RWM Banking Cards Not Showing up in Exchange

Actualización: 14 SEP 2023 a las 14:27

- (Hotfix) missing weapon salvage station crafting recipe.

Actualización: 14 SEP 2023 a las 9:01

V2.5.0 is Finally Here, and with it a plethora of bug fixes, QoL enhancements, new gameplay systems, and a whole lot more!

``````````````````````````````````````````````````````````````````````````
NEW IN V 2.5.0

``````````````````````````````````````````````````````````````````````````
Get Rewarded for Doing What you do Best! (whatever that is)
So what's new this time? A lot.

RWM V2.5.0 brings a plethora of gameplay enhancements and QoL features to the mod
in order to make sure that your experience with the mod is an engaging one!

Let's be honest. You've had this mod for a while, and you have a ton of tokens just lying
around, and you haven't the slightest clue what to do with them all...

This Update provides a whole new reward system to give tokens (now called credits)
an actual use in the endgame!

Credits can now be redeemed and spent in a whole new variety of ways, including:
- Materials
- Ingots
- Food
- Consumables
- etc!

because, chances are, you are probably going to need some of that stuff, sometimes.
and what better way to get it, than with the tokens you have lying around collecting dust?

A new Weapon Salvage station has also been added which lets you get trisilicate shards
(which can be converted to credits) in exchange for rand-gen weapons.

Lastly, another new station, the Exchange, allows you to store and exchange credits.


``````````````````````````````````````````````````````````````````````````

NEW ITEMS:

// PixelCard Banking Cards

MegaMart is here, and is expanding it's operations with a new industry, banking!
Stash away your pixels with these handy cards! These handy pieces of plastic
come in increments of 10px, 100px, 1000px, and 10000px, so that you can always save for a
rainy day!

These cards are also instantly redeemable at any time using RWM Corp's galactic interlink
system to commit transfers to your account!

// Race-Specific Crafting Manuals

Buying starter weapons is so last season! With these tiny well-illustrated brochures, you will
be well on your way to learning all you need to know to craft any species unique weaponry!

// Race-Default Unlock Manuals
Get access to all of another race's default unlocks with this handy pamphlet.

// MegaMart Upgrade Token
Now a separate type of token, this handy currency can be used to upgrade and reroll weapon
stats and abilities at a reduced cost!

Buy 5 Reroll tokens for the price of 1 MegaMart Credit
via the MegaMart currency exchange!

NEW OBJECTS:
// Compact Workstations
Always running out of space? We've got you covered, without covering your bases.

Conveinient and easy to use miniaturized workstations are now available for crafting at
your local MegaMart smithing station.

- Compact MegaMart Weapon Smithing Station -
- Compact MegaMart Weapon Randomizer -
- Compact MegaMart Weapon Upgrader -
- Compact MegaMart Interlink Terminus -

// MegaMart Currency Exchange
Banking cards and various ways to utilize tokens are available here!
Because at MegaMart, we're all about saving your pixels. After all, the more you have,
the more you spend.

Additionally, you can claim and convert credits into upgrade tokens, mega credits, or pixels
for the best possible price!

// MegaMart Rewards (Program) Terminal
MegaMart has launched a new rewards program! Don't let your credits sit there collecting dust,
put them to use, and redeem tokens here for useful items!

- Materials
- Ingots
- Food
- Consumables
- ETC!

Gameplay Adjustments/Improvements:
- Starter Weapons Removed From Terramart
- Starter Weapons Replaced with Manuals in RWM Megamart
- RWM MegaMart --> RWM MegaMart Interlink
- RWM Crafting Table --> MegaMart Weapon Smithing Station
- RWM Upgrader --> MegaMart Weapon Upgrader
- RWM Randomizer --> MegaMart Weapon Randomizer
- Inspect Dialog Adjustments
- More Lore-Friendly (and friendly) S.A.I.L Dialog Adjustments
- NEW S.A.I.L Dialog for manuals/bank cards/etc
- Lore Adjustments
- Item Description Adjustments
- More Tooltips
- Improved Upgrader Spritework
- Improved Crafting Station SFX / Decreased Audio Range
- Changed Crafting Station Rarity to Essential
- Fixed Token Shading
- Changed Token/Credit Item Types from Upgrade Component to Currency
- Made MegaMart Credits Exchangable for Weapon Upgrade Tokens
- Treasurepool Adjustments
- Token Price Drastically Decreased 3000 -> 1000
- Adjusted/Drastically Improved Crafting Interfaces
- New UI / Crafting UI
- A ton of new recipes for rewards and other stuff
- Tons of new and improved sprites
- New and shiny animations
- New color custom partially color palette

Bug Fixes:
- Fixed T0-T10 Broadsword Stances for All Races
- Fixed Erroneous Patching
- Fixed a Plethora of Code Inconsistencies, and maybe made a few along the way idk...
- Fixed Frames File Definitions, and created new frames files instead of using .defaults
- Fixed Coding Inconsistencies
- Fixed Broken Recipe Chains
- Fixed T3 Avian Axe Particles (Rand)

Balancing:
More Weapon FireRate possibilities (axe, shortsword, hammer, spear)
Slightly Reduced Trisilicate Shard Spawns

Actualización: 14 SEP 2023 a las 8:54

Actualización: 8 FEB 2023 a las 18:25

did not need to fix, needed to sub, duh

Actualización: 8 FEB 2023 a las 18:24

need to fix

Actualización: 8 FEB 2023 a las 15:04

``````````````````````````````````````````````````````````````````````````
NEW IN V 2.4.0

``````````````````````````````````````````````````````````````````````````
RECIPE LEARNING ADJUSTMENT
Now when crafting a weapon, you will learn all other melee/ranged weapons from that tier,
instead of previously only learning the next upgrade for that specific weapon type.

TLDR: Craft T4 Axe, Unlock T4 Melee for that race.

+AVIAN SABERS INTEGRATION
Created by Zanderfel many years ago, these exclusive weapons finally make their debut in RWM 2.4!
Kindly, I was given right to use, modify, and release these weapons so here they finally are!

FLORAN SABER
A unique saber, originally created by Zanderfel and recreated by me.
I did my best to recreate his work which had since been lost to time.
This cool new weapon can be found in the Token Store!

RANDOMIZED WEAPON STATS
When Weapons are Rerolled at either the randomizer or upgrader, they will now reroll weapon stats as well.
(this is not the ideal system, ideally I would like the ability to reroll elemental, alt, and stats seperately,
but with my current knowledge, this is the solution I arrived at...)

Rerolled stats will generally be the same or better than the non-rand version.

RANDOMIZED WEAPON STATS IMPLEMENTED FOR:
- Novakid Revolvers / Rifles ( FIRE RATE, DPS, RECOIL, AND ENERGY USAGE )
- All Races - Melee Weapons ( FIRE RATE, DPS )

REBALANCING / DIFFICULTY ADJUSTMENTS

- Weapon Damage Decreased for Tiers 7-10 for better balancing.

I found the old DPS too be a bit OP, at least with max armor, so I nerfed it slightly.
Instead of DPS scaling by a scale of .5 every two tiers, weapons now scale solely based on level past tier 6.
Seeing as that Starbound's vanilla difficulty caps out at lvl 6-7, I've removed the bonus DMG after lvl 6.
Some mods do go above tier 6 difficulty, however the weapons should still prove to be competitive without feeling (as) cheaty.

This change will not affect owned random weapons, but will inject the new lower values once rerolled.

- Axe Damage Increased
This is the one weapon that for some reason had low values compared to vanilla T6 - that has been fixed.

- RWM Token Crafting Recipe Adjusted From 6 -> 4 Shards
Due to increased usage cases, and demand for tokens with this update, the previous requirements have been restored.

- RWM Randomizer Unlocked Immediately
The only limitation now is the 8 durasteel bars it takes to craft.
Using the Randomizer on low tier weapons will still give equivalent or improved stats.

- RWM MEGA Token Recipe Cost Increased From 4 Tokens -> 10 Tokens
Seeing as that MEGA Token items are designed to be special, powerful, and unique, their cost is now higher.
This now places a single token equivalent to 40 shards, which would take a while to collect or buy tokens as is the desired effect.

- RWM Upgrader Recipe Adjusted
Adjusted to include RWM Token

- Token Fragments Drop Rate Decreased From 0.4 -> 0.3 in chest treasure pools.
- Token Fragment Drop Rate Decreased From 0.35 -> 0.3 and 0.45 -> 0.4 in monster treasure pools.
- Token Fragment Drop Rate Decreased From 0.3 -> 0.25 in capsule pod treasure pools.

QUALITY OF LIFE / BUG FIXES

- SAIL Dialogs Updated to Reflect Object Name Changes
- Major File overhaul
- Removed a ton of unnecessary files and recipe links
- Corrected Minor Text/Grammar Issues
- Added Tooltip/Text to RWM Crafter Desc.

- Removed RWM UPGRADER, RANDOMIZER, AND MEGAMART from Inventor's Table
(reduces clutter)