Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

EBF Super Heavy Wrecks
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Update: Jul 26, 2024 @ 7:31pm

-Fixed a typo with the Tiger Shark Wreck's ground material.

Update: Jun 11, 2024 @ 9:29pm

-Filled in some missing icons an other misc polish.

Update: Jun 11, 2024 @ 7:46pm

-Corrected units with mismatched resource costs for the faction on the Salvage skill.
-Restored Feature requirements to be able to target the Salvage skill.

Update: Jun 10, 2024 @ 8:39pm

-Necron Obelisk will no longer leave a wreck behind when it is upgraded into the Tesseract Vault.

Update: Jun 9, 2024 @ 8:23pm

Update: Jun 9, 2024 @ 7:25pm

  • Salvage has been reworked with scout as the underlying base ability, so the AI should use Salvage now.
  • Salvage has been reworked between all mods so that the one skill will clear both ruins and wrecks.
  • Wrecks will continue to result in extra loot when salvaged.
  • Obtaining the City Tier 2 upgrade will allow Salvage to generate extra loot from ruins as well.
  • New model for Salvaged Supplies
  • To improve compatibility and lore Tyranid Malanthropes can no longer consume wrecks with Consume Tile.
  • For the sake of lore the salvage skill has been given to all Orks.
  • Support for Trenches mod has been built into Super Heavy Wrecks now. There is no need for an additional patch. If you want to use this mod with Trenches make sure Trenches is loaded above this mod.

Update: Jun 8, 2024 @ 10:20am

-fixed a bug creating the maurader wreck introduced in the last update.

Update: Jun 7, 2024 @ 10:45pm

-Changes to backend organization, no functional changes.

Update: Jun 2, 2024 @ 8:58pm

-Updated Fire animations.
-Changed the damage done by the fire to match what the fire in EBF Flamers Burn Forests does.
-Updated all wrecks to 2 turns of flames and 3 turns of smoke screen.

Update: Jun 2, 2024 @ 9:06am