Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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EBF Super Heavy Wrecks
   
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File Size
Posted
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106.132 MB
Jun 11, 2022 @ 1:14pm
Jul 26, 2024 @ 7:31pm
28 Change Notes ( view )

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EBF Super Heavy Wrecks

In 2 collections by Kurziel
Evolving Battlefields
11 items
Mods that work well with EBF
68 items
Description
Newest Update
  • The Clear Ruin ability has been renamed to Salvage to be consistent with EBF mods.
  • Salvage has been reworked with scout as the underlying base ability, so the AI should use Salvage now.
  • Salvage has been reworked between all mods so that the one skill will clear both ruins and wrecks.
  • Wrecks will continue to result in an item when salvaged.
  • Obtaining the City Tier 2 upgrade will allow Salvage to generate an extra item from ruins as well.
  • New model for Salvaged Supplies
  • To improve compatibility and lore Tyranid Malanthropes can no longer consume wrecks with Consume Tile.
  • For the sake of lore the salvage skill has been given to all Ork infantry.
  • Support for Trenches mod has been built into Super Heavy Wrecks now. There is no need for an additional patch. If you want to use this mod with Trenches make sure Trenches is loaded above this mod.

Evolving Battlefields

Evolving Battlefields (EBF) is a series of mods that bring more fluidity to the game's combat situations. These mods are intended to improve the immersion and lore aspects of the game while making as little impact on vanilla balance as possible. The AI may not be able to take full advantage of some mods, but shouldn't shift the balance significantly.

Wrecks
Super heavy units will leave a wreck behind when they are destroyed, which includes Baneblade, Gauss Pylon, Knight Crusader, Marauder Bomber, Obelisk, Scorpion, Tesseract Vault, Cerastus Knight Lancer and Tiger Shark. The wrecks all have the following stats:

  • Blocks line of sight.
  • Smoke screen in the tile of the wreck.
  • Fire in the tile that damages units each round they stay in the tile.
  • Units can move onto the tile to loot the wreck.
  • Does not disappear when looted.
  • Can be cleared by units using the Salvage ability.

Searching/Exploring Wrecks
Any unit can move onto a Wreck to search and pick it up.

Looting will grant consumable war gear, resources in the case of Necron wrecks. If a unit searches a Wreck of their own faction they have a chance of rescuing the destroyed unit's crew instead of resources or war gear.

Salvage Skill
Units in each faction have been given the Salvage skill. It costs the same as Clear Tile, can not target tiles with enemy units or cities, and will clear any wreck or ruin in the target tile.

After the Wreck is cleared a Salvage Supplies feature will appear for two turns. Moving onto the Salvage grants another search and loot chance. The crew can not be rescued from Salvage, rewards are limited to common items.

Following units have been given Salvage:
  • Adeptus Mechanicus Cybernetica Datasmith, Tech Priest Dominus, Tech Priest Manipulus
  • Astra Militarum Tech Priest Enginseer
  • Chaos Space Marines Chaos Cultist
  • Eldar Guardians, Vaul Support Battery
  • Necrons Canoptek Spyder
  • Orks All Infantry
  • Space Marines Scouts, Tactical Marines, Thunderfire Canon
  • Tau Builder Drone
  • Sisters of Battle Hospitaller
  • Drukhari Wracks

Compatibility

This mod will not affect Super Heavy units added by other mods. I will look at compatibility patches by request.

This mod will interact with the Trenches from Imp0815's Trenches mod if you have it installed.

Highly recommend using Skirata's Inventory For All Units.

Items's from Devian's More Item's and Artefacts mod is added with this patch.

Functionality from this mod is added to Devian's Heroes of Legend series with this patch.

Load Order

EBF More Items and Arefacts Compatibility Patch
More Items and Arefacts
EBF Heroes of Legends Compatibility Patch
Heroes of Legends Mods
Trenches
EBF Super Heavy Wrecks
EBF City Ruins
51 Comments
Kunt Jun 20 @ 4:15pm 
Is it fixed now?
Sgt Stoner May 31 @ 7:41pm 
not sure which mod for the EBF series is doing it but i keep getting this crash message and wanted to make sure you are aware of it @Kurziel

the message is

"Modifier.cpp:222:void__cdecl
gladius::world::Modifiers::modify(class gladius::world::Tile
&,const class gladius::world::ModifierParameters &) const:
Assertion "modifierParameters.getSourcePlayer()" failed.
Abbadon_Winter Feb 23 @ 6:08am 
I'm still getting the issue Overlord was having with Tiger Shark Ground Wreck does not exist. It keeps crashing my game if I destroy any tiger shark.
Orionox Aug 26, 2024 @ 3:45am 
will the mods in your EBF series conflcit with re balance mods?
Kurziel  [author] Jul 26, 2024 @ 7:34pm 
@Overlord88 Should be sorted now!
Overlord44 Jul 26, 2024 @ 5:01pm 
I'm having a somewhat similar issue in that is says something about,"Features/TigerSharkWreckGround" does not exist. This happened today 7/26/2024
sirmichaelcoughlan Jun 12, 2024 @ 7:39am 
No apology necessary, thanks for the help! I had last played on Sunday, 6/9/24.
Kurziel  [author] Jun 11, 2024 @ 9:38pm 
@sirmichaelcoughlan I apologize for the inconvenience. I just realized some of the version options for the mod are not visible to other people. If you can provide me with the last date you last played I should be able to provide the correct version for you.
sirmichaelcoughlan Jun 11, 2024 @ 9:07pm 
I might be incorrect, but a save file I have just started crashing today and says "faction/eldar/guardians/salvage" does not exist, which leads me to believe it is this mod. I have no other ebf mods, though I might add in the future. You obviously have no obligation to help, but I thought you might be curious. Let me know if you want the full text of the error window. I tried launching the file w/o the mod enabled, but it did not help. Is there a way to download the old version of the mod? I am on turn 234, so am somewhat keen on finishing the game.
Kurziel  [author] Jun 11, 2024 @ 7:54pm 
@Khaine #1 and #2 have been addressed. I'll think on #3 and give the current iteration some play testing. Thank you for the constructive feedback, I do appreciate feedback and experiences from other players.