Stellaris

Stellaris

Dawn Of Ascension
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Update: Sep 10, 2024 @ 2:45pm

hehe number go brr

Update: Sep 3, 2024 @ 2:49am

small updoot

-fixed some events having the event description inside the trigger

-fixed some small loc on the "dawn of ascension" event

Update: Aug 12, 2024 @ 1:27am

- Changed some loc calling to other stuff so some sentences aren't as weird

- Fixed agendas not removing the treaty modifier upon breaking said treaty (oopsie)

i'll be going on holiday for the next week, so y'all better not break anything until i'm back

Update: Aug 4, 2024 @ 5:34am

- fixed some loc on machine civic event

- corrected which civic is gained for machines

- you will no longer have scion CB on your vassals (lol)

- scion wargoal can now be used even if you have a total war CB

- scion wargoal can no longer be used against genocidals

- the scion preset now correctly has the name "scion"

- classic ascension no longer grants +25% research bonus

Update: Aug 3, 2024 @ 1:42pm

- The tech for robot assembly can no longer roll for hives

- you now need 5 other ascension perks to pick the ascension project

- fixed some more missing tooltips

- mod menu no longer has my placeholder meme name

Update: Aug 1, 2024 @ 4:03am

daily hotfix because i'm a forgetful man

- ascendant reactors now actually have names and descriptions

- reactors now have proper cloaking tooltips

- there will no longer be floating turrets if you get the ascendant ships before starbase reconstruction project

Update: Jul 31, 2024 @ 1:55pm

-fixed some loc in dark matter project

Update: Jul 30, 2024 @ 2:17pm

small update time!

- sections now actually have loc

- ship computers also now have loc

- added job effects to market and security building, funny enough the vanilla ones lack this. nice one pdx

- security building no longer gives fe jobs

- the end of an era agenda should no longer destroy fleets of mixed vanilla and ascendant ships, as it's now scoped properly (at least in testing lol)

- changes to classic ascension loc because i forgot to re-add it after replacing file

- ship techs no longer says "unlock x ship" twice

- synthetic dark matter plant now have proper job descriptions

- synthetic dark matter plant now produces 2 dark matter

- dark matter and energy weaponry now mentions that they unlock said weapons

- all event answers now feature a dot

Update: Jul 30, 2024 @ 2:30am

the shroud told me ship flags were wrong, so that's now fixed

Update: Jul 29, 2024 @ 5:39pm

funny hotfix