Hearts of Iron IV

Hearts of Iron IV

The Disrupted World Mod
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Update: Mar 30, 2023 @ 11:31pm

Update: Mar 29, 2023 @ 1:17am

Update: Mar 27, 2023 @ 10:39pm

Update: Mar 27, 2023 @ 10:22pm

Update: Mar 23, 2023 @ 10:48pm

New Additions
- The USA has been split further, adding; the Pacific States, Northwestern States, Southern States, and confining Warden to the Northeastern coast.
- Mexico has been split, Cuba and Central America have been added.
- India has been split, adding the 40k factions in North India along with Bengal and South India.
- Russia has been split, adding Siberia in the middle, and Skyrim in the east
- Added new upgrade system

Fixes and Small Additions
- The event "Show Time" now will fire in Semptember 1st, 1936
- The United Cities now has Beijing as their capital. (There was a bug that made it appear as Beijing, but was actually somewhere else.)
- The capital of Turkey is now Istanbul
- Kung Pow Chicken has been renamed to Chinese Empire and now has a flag
- Gallia/France no longer has colonial possesions
- Attu Island is now part of Skyrim, whereas previously it was owned by no one
- Pitcairn Island is now part of Argentina, whereas previously it was onwed by Britain then no one (After Britain's nerfs)
- Added Nordic names
- Added Indian names
- Added a few more Chinese names
- Added Ethiopian flags and names
- The country names of United States and Ottoman Empire are no longer squished together
- The United States will no longer be known as the United States (as democratic) but instead as Warden's Federation
- The US also has new flags
- Hungary is now Austria Hungary and has their respective flags

Disrupted World Balance Idea Changes
- You will no longer get an additional 0.08 experience gain for all armed forces
- Instead you will be receiving 25 xp for all branches
- The event that fires that gives you the balancing idea now also has a hidden effect that allows you to create factions

Gameplay Mechanics/Balance
- The start date is now on November 1934
- Local businesses no longer give intel to enemies
- Max level of trenches have been reduced to 2 instead of 3.
- Forts are now 5000 build cost instead of 2000, and also scale by 1200 cost for each level instead of 900
- Added back the equipment upgrade system, though this time the numbers aren't neon green and the max upgrade level for each category is 25
- Artillery and Anti-Air have a max upgrade level to their damage of 10
- Max shared slots is now 36 instead of 40
- Field Marshals can now command up to 60 divisions and Generals can command up to 30
- Xp costs for equipment upgrades are now 7 for base, and 2 for ramp. Before it was 5 for base, and 1 for ramp (Total cost = base + total levels * ramp)
- The price to send an attache is now 50 instead of 100
- The price to maintain an attache in command power is now 20 instead of 50.
- Base max command power is now 400 instead of 200
- The penalty for researching year ahead tech is now 3.5 instead of 2 (% based)
- The cost of recruiting generals is now 2 instead of 5 (It's calculated as such: total cost = base cost * number of generals)
- The max cost of recruiting generals is now 50 instead of 100
- The amount of xp required for a divisional commander to get a trait when being promoted is now 200 instead of 600
- Supply hubs and infrastructure levels now provide a bit more supply
- All ideologies can do the same diplomatic actions

Update: Mar 7, 2023 @ 10:40pm

-Reverted to vanilla tech tree
-Added economic investment decisions
-Lowered the bonuses from industrial expansion and constructions speed decision upgrades
-Fixed bug where the game would crash if you clicked on deployed division details
-Removed old upgrade system for equipment
-Added decisions to upgrade state categories

Update: Mar 6, 2023 @ 8:48pm

Update: Aug 14, 2022 @ 11:17pm

Update: Aug 14, 2022 @ 10:45pm

Update: Aug 13, 2022 @ 6:52pm