Slay the Spire

Slay the Spire

Loadout Mod - GUI for getting all sorts of stuff + Card Modification + Easy Debugging
Visar 91–100 av 192 poster
< 1 ... 8  9  10  11  12 ... 20 >
Uppdatering: 13 jan, 2023 @ 2:13

0.6.7: Updated the Compass relic, now you can go to any act with it

Uppdatering: 10 jan, 2023 @ 17:06

0.6.6.1: Fixed Wish's option cards not being modified after playing

Uppdatering: 8 jan, 2023 @ 23:13

0.6.6: Bug fixes; Added upgrade a random card on fatal mod to card modifier

Uppdatering: 6 jan, 2023 @ 14:51

0.6.5.3: Fixed a bug that caused perma-modded cards to be unmodified when generated via Dead Branch / potions

Uppdatering: 4 jan, 2023 @ 16:16

0.6.5.2: Changed the gold / hp gain to Misc value; Fixed Exhaust is not removed from card description when removing exhaust on some cards

Uppdatering: 4 jan, 2023 @ 15:05

0.6.5.1: Fixed a crash when loading perma-modded VUPShion cards; Fixed a bug that prevented perma-modded cards to be modded in events and rewards; Fixed a crash when loading non-existent modifiers

Uppdatering: 3 jan, 2023 @ 20:09

0.6.5: Added Gain HP On Kill/Play, Gain Gold on Kill/Play funciton to card modifier; Bug fixes

Uppdatering: 2 jan, 2023 @ 19:33

0.6.4.2: Added copy card button to the cardmodifier, fixed cards in card library not reverted after resetting the card modifications in mod configs

Uppdatering: 30 dec, 2022 @ 22:39

0.6.4.1: Added hand size mod and draw per turn mod to the TildeKey

Uppdatering: 30 dec, 2022 @ 1:09

0.6.4: Added several new functions to the TildeKey relic, like orb, energy, enemy attack damage