Divinity: Original Sin 2

Divinity: Original Sin 2

Reforge
Viser 1-10 af 15 forekomster
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Opdatering: 11. juni 2022 kl. 18:00

  • Reenabled attribute augment recipes for script extender versions below v56. The augments themselves are still unobtainable in v55, though users may have them when downgrading from v56.
  • Attribute augments item descriptions will include a warning that recommends selling the item when using script extender versions below v56.
  • The above changes were necessary to fix an issue with the game crashing when toggling giftbags in certain circumstances.

Opdatering: 10. juni 2022 kl. 15:05

  • Super fixed the Giftbag crash issue for script extender v55 users. For real. I promise.

Opdatering: 7. juni 2022 kl. 20:23

  • Slightly reduced the amount of augments found from Lucky Charm at rank 4+.
  • Added additional desync check because I'm paranoid.

Opdatering: 6. juni 2022 kl. 22:18

  • Fixed a crash when activating a gift bag while Crafting Overhaul wasn't present.

Opdatering: 6. juni 2022 kl. 15:04

  • Changed reforge's value of on-contact stats to match that of immunities. This will help widen the pool of tank-related reforge stats for unique items.
  • Removed IgnoreClouds and IgnoreCursedOil as possible reforges since these showed up as empty lines in the tooltip.
  • Fixed an issue when reforging items with talents that could cause the item to add additional stats when reforging.
  • Fixed a client/server desync issue that could happen when loading a save while having a reforged item equipped.

Opdatering: 5. juni 2022 kl. 20:47

  • Added compatibility for Crafting Overhaul stations.

Opdatering: 4. juni 2022 kl. 23:13

  • Fixed an issue where some reforges could be subject to a client/server desync when reloading a save.
  • Disabled attribute reforge recipes for extender versions below v56.
  • Prevented any new attribute augments from spawning into campaigns with extender versions below v56, period! Existing attribute augments will not be removed but are unable to be used for reforging, so they should be sold.

Opdatering: 4. juni 2022 kl. 16:00

  • Fixed an issue when reforging Infectious Disease Immunity off of an item.
  • Removed Floating as a possible reforge since it showed up on tooltips as an empty line.
  • Fixed an issue when reforging items with non-numeric stats, like talents and immunities, that could cause the item to disappear.
  • Greatly increased the amount of augments available on vendors. Most vendors that stocked augments should stock ~2x as many augments as before.
  • Increased the chance to find augments with Lucky Charm.
  • Slightly reduced the value of augments, making them cheaper to buy.
    These changes should help campaigns with many characters or players wanting to reforge gear make sure they have access to adequate augments. The amount of augments acquired from corpses remains unchanged.

Opdatering: 1. juni 2022 kl. 22:06

  • Fixed an issue where attribute augments could still spawn in v55.
  • Changed stat reforge augments to share the same base model to better clarify they are the same family of augment.
  • Touched up icons for several augments.
  • Added Refined versions of augments. Refined augments have a chance to spawn in place of their normal counterparts. They are are slightly more valuable and don't require a crafting station or extra ingredients. They're easily identified by their fancier icons.

Opdatering: 31. maj 2022 kl. 0:30

  • Increased likelihood of some NPCs in Act 1 stocking augments. Most notably Nebora, Zaleskar, and Gratiana.