Rivals of Aether

Rivals of Aether

Hatsune Miku
Showing 11-20 of 41 entries
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Update: Aug 1, 2023 @ 6:40pm

v2.3

Update: Apr 11, 2023 @ 2:03pm

v2.0.2

Bug Fix:
Clone Dash Attack now works again

Update: Apr 5, 2023 @ 11:50pm

v2.0.1

Projector no longer moves while clone is being hit.
Projector now plays a visual effect and sound effect when hitting the bottom blastzone
Clone being broken while projector falls to the void no longer causes a visual bug
Grabs/Throws now properly lerp through the ground and shouldn't cause freezing when grabbing an opponent through the side of a wall.

Update: Apr 1, 2023 @ 9:51am

Update v2.0 Grabs and Rework

Thank You to Jordan???#0878 for helping me with this patch specifically with changing frame data, kb values and sounds
Thank you to OpenGunner#7072 for the sound functions Jordan used

Main Changes:

Added a brand news grab and 4 throws + Pummel on Grounded NSPECIAL input.
Marth Grab Range
Leek is now aerial NSPECIAL instead of NSPECIAL
Sounds have been completely reworked and have been adjusted on moves where needed
Added a new VFX for medium strength attacks

Balance:

Jab 2
+ Angle [45 -> 60]

FAIR (Strong Kill Move -> Strong Combo Move)
Removed Late Hit that I added last updates (Apparently I was "wrong" about there being a hitbox like this)
Adjusting framedata and animations accordingly
+ Start Up [10 -> 7]
+ Active Frames [3 -> 2]
+ Endlag [18(27) -> 14(21)]
- Damage [9 -> 8]
- KB Scaling [.7 -> .5]
+ HP Scaling [.45 -> .25]

DAIR
Weak Hitboxes
Angle [70 -> 361]
Angle Flipper [0 -> 6]

BAIR (Weak Combo Move -> Strong Kill Move)
+ Angle [70 -> 45]
+ Damage [7 -> 11]
+ KB BASE [6 -> 7]
+ KB Scaling [.7 -> .8]

UAIR (I forgot I did this bit)
Damage [8.2 -> 8]

UTILT
Both middle hitboxes are the same strength (7 and .5)


Bug Fixes (that I remember):

Miku:
Color mapped portrait no longer shows up on default alt on The Roa Ring stage

General:
Main Character shouldn't break if clone player somehow gets deleted *cough* oPlayer buddies crashing when refreshing in training mode *cough*

Cosmetics:

Miku:
Now uses 8 color slots instead of 7 (skirt now can have 2 colors)
Banana Alt now has an orange skirt and white trim
Replaced Roy, Player Color and Sussy Baka #1 with Photographer, Melody Rhythm and Ninja.

Update: Mar 6, 2023 @ 12:11am

v1.12

I felt like Miku needed a little rebalancing of their strongs and that dtilt didn't do enough damage alongside fair not properly matching it's inspiration.

NSPECIAL change is a little experimental thing I want to try to make it a little better. I've been thinking about doing it for a while.

DTILT
Damage [6 -> 7]
FAIR
Added a weak hitbox after the main one (Angle Flipper 3: Horizontal knockback sends away from the center of the hitbox)
DSTRONG
Damage [10 -> 11]
Ground Friction [.5 -> .2]
FSTRONG
Damage [12 -> 11]
KB Scaling [1.1 -> 1]
Ground Friction [.5 -> .2]
USTRONG //So uh Clairen Sour spot was still stronger than Miku's so I buffed it
Base KB [7 -> 8]
NSPECIAL //Small Rework
Base KB [2 -> 4]
KB Scaling [.1 -> 0]
Hitstun Multiplier .5 Added
Angle [90 > 361]

Update: Jan 18, 2023 @ 11:20pm

v1.11

Brook got a patch, so Miku gets unused code that doesn't effect her.

Update: Dec 13, 2022 @ 11:19am

v1.10.1

Fixed a Clone Hitpause Issue.
Made Leek return based on where you are going not where you are so it always returns instead of being 1 frame behind.
Leek no longer hits opponent's clones on return.
This effects Dittos, Roekoko, Kash & Mone, Plusle & Minun, Forsburn, etc.

Update: Dec 3, 2022 @ 7:52pm

v1.10

-Clone should no longer win on trades
//Gameplay wise I was hoping it was possible and will gladly add it now, but I never tried it cause my brain was just like this definitely doesn't seem plausible in the slightest
//Honestly I'm just shocked it works. I would have put this on from the first time I was told this if I knew it actually worked.
-Clone can no longer be resummoned when one is on the stage.
-Training mode does not have this restriction

-Inital Dash Speed [8.5 -> 7.5]
-Dash Speed [7 -> 6.5]
-Dashturn Time [6 -> 10]
-Dashturn Accel [2 -> 1]
-Waveland Fric [.04 -> .13]

Update: Nov 22, 2022 @ 9:57pm

v1.9.4

Extended the clone hurtbox down by 30 pixels.
Shrunk the miku idle by 4 pixels in total (2 down and 2 up) to be more consistent with Rivals.

Update: Nov 8, 2022 @ 8:10pm

v1.9.3
//No longer broken. She's still good, just not unbeatable :)
Nair Damage reduced slightly
[10 - 8]
[4, 6] -> [3, 5]

Nair Start Up
[6 -> 9]

//I just wanna try this out to see if I like a little bit of angle on up tilt
Utilt Hitbox 1 (Early)
Angle [90 -> 100]
Utilt Hitbox 4 (Late)
Angle [90 -> 70]

//The Leek kill confirms should now be more fun to go for instead of being inconsistent and doing a dash back instead
NSPECIAL can now be grabbed during the swing

//I've gotten some complaints about clone being put together with glue, sticks, duct tape, and the likes so hopefully this will appease some people as I add more as I issues arise.
The follow no longer work on Clone:
Zetter Fire
Elliana Missile
Ranno Bubble/Poison
Maypul Wrap/Mark
A future Status Effect variable