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1.) The Hitboxes in playtest is semi-intentional feature that is leftover from my plans of adding a frame advance feature to playtesting for players to view them without backing out of online mode.
2.) That's an issue with Rivals itself (as far as I know) that makes oPlayer clones spawn an extra buddy
3.) I need more information on the overtime bug. I've never run into that issue before
As long as you do not publicly release a mod using my sprites I'm fine with a private build for friends.
Thank you for taking time to read my comment.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object cs_playercursor_obj:
second index out of bounds request 0,-1 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_has_dlc_color (line 388)
called from - gml_Script_is_valid_color (line 28)
called from - gml_Script_update_char_color (line 104)
called from - gml_Object_cs_playercursor_obj_Step_0 (line 1133)
if anyone knows how to fix this pls lmk
@Sir. NinjaYoshi: Probably. Minun & Plusle have the same problem.
@VicAdward: Figuratively.
i love the Hologram down B. also for no reason, can UpTaunt do damage for no reason?