Arma 3
Fluid/incremental door opening
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Update: Sep 25, 2015 @ 5:34pm

Version 1.1.0:
- Full rewrite because I can
- Hold keybind now customizable through the CBA keybinding interface
- Now respects door status (No more opening script-locked doors)
- Fixed: In some cases, doors would take a few seconds to be detected if the object was not "revealed" to the player right away

Update: Jul 4, 2014 @ 10:49am

This is the initial publish to the steam workshop. Changelog so far:

Version 1.0.1:
- Improved glass door detection by switching to "GEOM" LOD intersection instead of "FIRE"
- Switched to using the current camera vector instead of relying on the combination of eyeDirection/weaponDirection

Version 1.0.0:
- Initial release