Arma 3
Switch weapons while moving
Showing 1-3 of 3 entries
Update: Mar 3, 2015 @ 11:58am

Update: Mar 3, 2015 @ 11:38am

Version 1.4.5:
- Made to be more compatible with FFV

Update: Jul 4, 2014 @ 10:32am

This is the initial publish to the steam workshop. Changelog so far:

Version 1.4.4:
- Made the switch to and from the launcher safer by disabling it via script until the switch is done
- Signed the addon

Version 1.4.3:
- Reduced the sliding, animation repeating and other shenanigans that happen in MP

Version 1.4.2:
- Switched to using functions library => removed dependency on XEH.
- Replaced spawns with calls to remove the need for checking whether we're switching - logic is now blocking so no need for that.
- Cleaned up config and fixed inheritance issue.

Version 1.4.1:
- Fixed an error that occurred while trying to switch from binocular slot weapons

Version 1.4:
- Fixed the inability to switch weapons with the keybinds we handle after team switch
- Result of "player" call is cached for the duration of a switch and passed along the function chain

Version 1.3:
- Added the emulating of the default switch action while prone, was lost due to controls being switched to custom ones
- Implemented lazy evaluation where applicable for unnoticeably faster decision making

Version 1.2:
- Refactored the control listening logic, making the stationary weapon switching more responsive.

Version 1.1:
- Added the $PBOPREFIX$
- Added support for the mouse buttons
- Removed the potential movement interruption resulting from handling the movement event
- Changed the key bind actions from "handgun/switchWeapon" to "User17/User18" to prevent the default action stopping the player
- Code refactoring

Version 1.0:
- Initial release