Left 4 Dead 2

Left 4 Dead 2

SECTOR-74: March of the survivors
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Update: Apr 15, 2023 @ 4:05am

Sector-74 V1.3.5 - tweaks & fixes patches and stuf...

Chapter 11
- changed glow time and hint message of second enemy chopper
- moved path_tracks down at rescue heli
- added skybox textures to enemy vehicle hold area (better lights on vehicle)
- removed lightss that where not doing much

Chapter 13
-increase damage bullets from enemy vehicles with 0.01 to 0.05
-changed a laser that did not work, to env_weaponfire
-lowered entdata
-increased speed of fired cars by enemy vehicle => 100 (from 700 to 800)

Chapter 14
-when buildings get destroyed, the ground shakes

Chapter 15
-changed saferoom light, so it doenst effect all lights in the map
-changed donkytank animation (end trigger)
-added Zoo population to map infected models

Chapter 16
-made end-trigger-infected-hurt entity bigger (also surrounds, end player location)
-Changed a texture
-Changed the infected models to special costum population

Update: Mar 25, 2023 @ 7:31am

Sector-74 V1.3.4 Fixing map 14 lower entdata

Chapter 14
-Removed some entitys to lower entdata
-removed some unsceen textures of moving prop to lower entdata
-removed half the streetlights to lower entdata
-removed all the debry that was parented to world_brush and in buildings. You rarely see it but it uses allot of entdata!
-changed endboss textures
-removed 80 procent of explosion entitys on boss truck (lower entdata)
-lowered entdata from 249% to 199.9%.
If your modded server still crashes on this map, please let me know in the comments!

Update: Mar 25, 2023 @ 7:29am

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Update: Mar 21, 2023 @ 10:35am

Sector-74 V1.3.3 FIGHTERPLANES PATCH

chapter 1
-Added fighterplanes that sometimes fly/scout over the city and rarely drop a bom (no damage to player, just a animation effect i found, looks cool added sound for effect)
-moved steamdeck texture lower in introscene
-fixed steamdeck texture backside in introscene
-disabled shadow on metal bars of dam/overpass
-moved some weapons around
-moved a sign lower

Chapter 3
-removed the jet in the sky that was a func_tracktrain on a rails....
-added the new jets in the skybox (same model) that has flying animations in its modellist.... yeah i know, noob mistake,
but i made this map years ago, and never looked at the model again... XD
-Model also has sound now!

Chapter 4
-fixed some doors and portaldoors
-moved spinners at second step closer together
-changed some lights
-lowered volume platforms (moving)

chapter 6
-added more jets, added sound to the jets already flying over head

chapter 7
-added jets
-fixed elevator button doenst glow when used
-fixed safehouse trigger
-lowered safehouse green light

chapter 9
-fixed some doors and portaldoors

chapter 10
-added jets at the end

chapter 11
-added jets

chapter 13
-added jets

chapter 14
-small bugfixes
-added jets

chapter 15
-added jets

chapter 16
-small bugfixes
-added jets

Update: Mar 11, 2023 @ 11:22am

Sector-74 V1.3.2 HOU - HOTFIX 2

chapter 1
-made saferoom light less bright

chapter 2
-make saferoom door close after 10 sec
-make saferoom door breakable

chapter 5
-changed a camera viewpoint so base isnt gone with outro

chapter 7
-made saferoom house light less bright
-removed escape route with wire // added ladders ( better guidance)
-added arrow
-added func_areaportalwindow halfway in the map for optimizing
-changed clifss nodraw brushes
-changed textures
-added guardtower at beach
-made some rocks solid
-moved some rocks
-removed ladder
-added stairs
-changed path a little
-changed intro and cameras viewpoints
-added weapons
-made 1 smg unlimited
-added some props in starting houses

chapter 10
-made vent door different , added arrow
-made enemy vehicle glow from start

chapter 11
-i think i finaly found the anoying sound bug with enemy bosses, fixed it

chapter 16
-changed bar from detail to brush
-made floor bigger
-added final textures for other mod promotions

Update: Mar 10, 2023 @ 9:04am

Sector-74 V1.3.1 HOU - HOTFIX

Chapter 1
-Made green light in saferoom les bright
-Make midway door also open on touch
-added intro text

Chapter 2
-Fixed and changed func_portal door sound and speed

chapter 6
-made safehouse work again

Update: Mar 10, 2023 @ 6:24am

Sector-74: March of the survivors = GOING GOLD! With V1.3

Sector-74 V1.3 Heavy Optimization Update

Overal: Sector-74 wallpapers and textures -> made the red letters yellow so it brings out more the title

Chapter 1
-removed floating sign
-added func_areaportal in middle of map
-optimized map (lower resources)
-added some stuff
-added some props
-bugfixes
-added water_lod_control entity
-added green light in safehouse


Chapter 2
-added water_lod_control entity
-added a func_areaportal in the middle of the map
-optimized map (lower resources)
-bugfixes
-disable recieving shadow - coach model - start intro
-added green light in safehouse

Chapter 3
-added water_lod_control entity
-bugfixes
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-made checkpoint safedoor locked until generator started (hopefully bots wont jump in safehouse before objective complete)

Chapter 4
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-added lights
-added multiple func_areaportal in the map
-removed allot of unnecesary entitys
-Optimized map big time
-lowered entdata allot
-killed entitys after use
-changed fog
-bugfixes

Chapter 5
-added green light in safehouse
-added water_lod_control entity
-bugfixes
-added func_areaportal halfway in the map
-disable recieving shadow - coach model - start intro
-removed props
-lowered entdata
-bugfixes


Chapter 6
-removed 4 spawn zombies from each heli drop point to decrease entity (infected) lag
-made coach not recieve shadows in intro (looks better)
-made backdrop not recieve shadows in intro (looks better)
-made pushbutton (road closed) not recieve shadows in intro (looks better)
-added water_lod_control entity
-removed props
-lowered entdata
-bugfixes

Chapter 7
-removed the lighthouse
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-removed dumb looking elivator (added rope instead)
-changed mountain entity toworld
-added water_lod_control entity
-bugfixes
-lowered entdata
-changed fog color and start distance
-changed some entitys
-changed nav meshes
-removed func_detail
-other improvements

Chapter 8
-added water_lod_control entity
-bugfixes
-lowered entdata
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-added func_areaportal halfway in the map
-added hint
-added ammo, healthkit and molotov in secret room
(can be found in black tunnel at the end in the green cube room, opening a secret door)
-added 2 ladders on other side of white walkway
-added kill traps stage trigger to kil the first stage traps once completed (save resources, and you can go back to revive dead survivors)
-added kill traps stage trigger to kil the second stage traps once completed (save resources, and you can go back to revive dead survivors)

Chapter 9
-added multiple func_areaportal in the map
-bugfixes
-lowered entdata
-changed fog color and start distance
-changed some entitys
-other
-removed props
-disable recieving shadow - coach model - start intro
-added green light in safehouse
-changed some layout stuff
-added some items

chapter 10
-added green light in safehouse
-added water_lod_control entity
-changed fog color and start distance
-bugfixes
-added a new enemy at the end of level!
-disable recieving shadow - coach model - start intro
-added func_areaportal in the map
-changed some layout, moved some items
-fixed sounds

chapter 11
-added water_lod_control entity
-changed fog color and start distance
-disable recieving shadow - coach model - start intro

chapter 12
-added water_lod_control entity
-changed fog color and start distance
-disable recieving shadow - coach model - start intro
-fixed a unreachable place in house
-added 2 laterns on difficult spot
-moved some weapons/items that where unreachable
-added green light in safehouse

Chapter 13
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-removed some func_details
-lowered entdata
-removed some prop_dynamics
-added green light in safehouse

Chapter 14
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-changed some healthpoints to mech-walker
-changed safehouse in line with chapter 15
-lowered entdata
-removed some prop_dynamics
-changed nav to fit new safehouse
-added green light in safehouse

Chapter 15
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-changed fog color and start distance
-added green light in safehouses
-added 2 defibs on walkways on hotel

Chapter 16
-added water_lod_control entity
-disable recieving shadow - coach model - start intro
-made outro start 15 seconds sooner
-changed some textures (including missing one)

Update: Jan 21, 2023 @ 4:53pm

Version 1.2.4
-Rebuild of 1.2.3 version map + nav previous version
-Fixed some names not correct in versus selection screen
-Re-upload of newest version cause for some reason version 1.2.3 never got downloadable... weird gamemaps!
-Changed name of ZIP file, so you can see you download latest version= Sector74V124.zip should be the name!

Update: Jan 19, 2023 @ 10:52am

Version 1.2.3 - Hotfixes for chapter 16

-Hotfixes for chapter 16
-Made the final battle way easyer
-Removed the buggy end text of congratulations, it was buggy, not working and time waster
-made coach hanging different
-made complition prize closer in screen
-added wave counter till boss

Update: Jan 19, 2023 @ 9:15am

Version 1.2.2 - Some small tweaks, fixes and gameplay improvements patch

chapter 3
- made hdr light less light, so more darker forest
- added 4 molly's at start
- fixed nav mesh watch towers

chapter 4
-changed lights brightness lantenrs
-added molly, melee and pills at starts
-added latern on top elevator for better view

chapter 8
-adrenaline 2x added at first rescue room
-added hint at second trap room

chapter 14
-remove the end text in the map put it in chapter 16 (it was making players leave the mod)


chapter 16
-added congratulation screen from 14 and changed text
-fixed safehouse door moving wrong direction
-fixed finale to standard for now (onslaught costum script was to difficult)
-added unlim health , pills, defib + rescue room
-added 5 panic events every 100 seconds when readio starts, stops when enddboss is spawned