Left 4 Dead 2

Left 4 Dead 2

SECTOR-74: March of the survivors
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Update: Jan 18, 2023 @ 9:54am

version 1.2.1 - First V1.2.1 day patch (hotfixes)

chapter 4
-made lantern light less bright and added tint
-made fog further away

chapter 7
-made fog further away

chapter 15
-camera to close to roadmap board fixed
-fixed princess showing up

chapter 16
-made onslaught (&tank) spawn less hard and less long
-fixed nav mesh ladder connection

Update: Jan 18, 2023 @ 7:05am

version 1.2 - player feedback + fixes + improvements update + completion update

overall
-made the roadmap texture complete with all icons (removed under construction icons)
-give all maps names in menu list

chapter 3
-made less dark the "dark forest" (player feedback)

chapter 4
-added more hints where the rope (player feedback)
-added more lights (player feedback)
-added lanterns in dark underground passage for more lights and guidence (not 2 much guidence)

chapter 11
-made rescue plane not drop to much below safehouse ground
-made safedoor unusable, should be only triggered by script

Chapter 13
-added shake
-removed 1 line of zombiespawns in truck (less server lag_when spawning)

chapter 14
-removed 1 line of zombiespawns in truck (less server lag_ when spawning)

chapter 15
-made props look better to chopper
-added barrels for decals
-removed weird old button that should not be on top
-added top layer on roof, for special infected to jump to lower platform (versus)
-made donkey tank drop in fear in front of hotel
-other improvements/tweaks/etc.

chapter 16
-added completion intro roadmap
-added outro completion = trophy win + coach congratulating you for winning
-changed allot of the cinematic intro/outro - victory (heavy improvements)
-many many more improvements (2 many 2 list here)

Enjoy, i will be continue bug fixes , gameplay tweaks and other small updates,
but the main mod is now complete and fully playable!

Update: Jan 17, 2023 @ 4:28am

Version 1.1.9

Chapter 16
-bugfixes, tweaks and overall gameplay improvements

Update: Jan 17, 2023 @ 2:15am

Version 1.1.8.J

chapter 4
-changed fog settings + plane clip to max 3000

chapter 7
-changed fog settings + plane clip to max 3000

chapter 16
-To many stuff added, check it yoursellff

Update: Jan 15, 2023 @ 2:19pm

Version 1.1.8.I

chapter 16
-added jukebox
-added better onslaught script
-bugfixes , tweaks, improvements
-nav improved

Update: Jan 15, 2023 @ 12:29pm

Version 1.1.8.9

chapter 16
-hotfixes

Update: Jan 15, 2023 @ 12:25pm

Version 1.1.8.9

chapter 16
-hotfixes

Update: Jan 15, 2023 @ 12:05pm

Version 1.1.8.F

Chapter 15
-made the pushcart go double the speed (more fun)
-added a walkway to a safehouse on top (will be improved and added upon on, in the future)
-made safehouse go to chapter 16 (placeholder map 16, not official)
-Removed skybox floor at start, made it a real texture (will be replaced with better texture in future)
-added more traffic cones
-added a close door 60 sec timer to rescue door, so players can respawn if door was open.
-made the barrels damage from 40 to only 10.
-added chopper on roof (so better connection to chapter 16)


Chapter 16 (not the offical one, just a placeholder to end the mod with some zombies and end - onslaught)
-added a placeholder map for chapter 16, that is minimal, playable but most important , ENDable....
-fun intro cinematic added to tie with previous map

Update: Oct 24, 2022 @ 9:47am

Version 1.1.8.F

Chapter 5
-Added allot more health + ammo + defib pickups (since map got harder)

Chapter 11
-Made the anoying chopper sound of endboss less annoying

Chapter 15
-Made possible to pickup the first aid kits at start of map
-Made the music track now loop and work correctly
-Ping sound when jumping barrel should now be working better

Update: Oct 21, 2022 @ 12:20pm

Version 1.1.8.E Bugfixes and little improvements....

chapter 1
-Removed glow stairs once up the stairs and press button for train
-made glow end door once train starts

chapter 3
-Changed some spawn settings to prevent hopefully one player from spawning outside train

chapter 4
- made the trap doors that go down automaticly (killing a slow player) remove itself after 30 seconds. So if a item blocks the door and the door gets
stuck, the player can still move on after a few seconds!

chapter 5
- removed the green glow after walking through red door
- removed the force panic events in underground base, instead started onslaught script (harder but more fun)
- made the chopper end not passible for infected, so you dont die in safehouse while cutscene starts (annoying bug)
- changed fog + z clip
- added area portals
- added hint/skip


chapter 7
-removed bar on top of ladder
-made elevator sound loop (not stop)
-added powerup at first button