Left 4 Dead 2

Left 4 Dead 2

SECTOR-74: March of the survivors
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Update: Jul 10, 2023 @ 11:12am

Sector-74 V1.4.2 - Some late to the party update!


chapter 1
-enabled self-shadowing on all prop_statics in the map (cause of new render mode, might look better, test)
-removed floating prop
-decreased the time , jets drop bombs

chapter 2
-changed incomming train texture
-mode some curved brushes -> func_details
-Complety remade a new car at the end for story and dramatic scene (find out what it is?)
-decreased the time , jets drop bombs
-re-done some nav

chapter 5
-changed some brushes, decrease filesize for a little bit
-changed some mineshift stuff
-added light
-changed onslaught script called
-decreased the time , jets drop bombs

chapter 6
-decreased the time , jets drop bombs
-removed a hint in servercommand

chapter 7
-removed some floating props
-changed size beach texture and texture itself
-changed some first props self-shadowing
-removed benches and chairs and such near door at tank spawn (in house)
-lowered window break hp
-fixed the minigun + sparks still floating after destroying heli
-changed lift scene and props and scene
-decreased the time , jets drop bombs

chapter 10
-changed setup of 2 boxes
-added 2 weapons in middle of map and 2 medkits
-decreased the time , jets drop bombs

chapter 11
-moved rescue plane a little further away
-decreased the time , jets drop bombs
-re-done some nav

chapter 12
-moved items away from safe house
-Put a longer house where items from last map spawn (source bug work around)
-decreased the time , jets drop bombs

chapter 13
-moved sky-camera
-moved gameplay / action box to another side so items wont respawn - float in air (bug fixed)
-remade the entire nav-mesh file
-lowered hp from last waves car and kamikazecar
-changed angle and speed of car trow from enemy car
-fixed tank-house being to long in ground (sort off)
-decreased the time , jets drop bombs

chapter 14
-made witch die animation shorter
-made tank die animatino longer
-hunter die animation half second shorter
-changed background spitter ball effect
-removed 2 big drop spitballs but added debri exploding to the remaining spitballs
-lowered end bosses health
-decreased the time , jets drop bombs

chapter 15
-disabled any form of shadow on the commentary dummys with smartedit
-put a tent at the spot where faulty weapons spawn from previous map
-fixed nav on same spot
-changed onslaught script so tanks and witches should not spawn
-decreased the time , jets drop bombs

chapter 16
-changed some plane sounds
-changed some texture sizes
-changed jet speed and way of movement
-added more , way more medkits
-some other stuff
-radio calls now costum onslaught sector 74 script without tanks and witches
-fixed textures on end boss

Update: Jul 10, 2023 @ 10:30am

Sector-74 V1.4.2 - Some late to the party update!


chapter 1
-enabled self-shadowing on all prop_statics in the map (cause of new render mode, might look better, test)
-removed floating prop
-decreased the time , jets drop bombs

chapter 2
-changed incomming train texture
-mode some curved brushes -> func_details
-Complety remade a new car at the end for story and dramatic scene (find out what it is?)
-decreased the time , jets drop bombs
-re-done some nav

chapter 5
-changed some brushes, decrease filesize for a little bit
-changed some mineshift stuff
-added light
-changed onslaught script called
-decreased the time , jets drop bombs

chapter 7
-removed some floating props
-changed size beach texture and texture itself
-changed some first props self-shadowing
-removed benches and chairs and such near door at tank spawn (in house)
-lowered window break hp
-fixed the minigun + sparks still floating after destroying heli
-changed lift scene and props and scene
-decreased the time , jets drop bombs

chapter 10
-changed setup of 2 boxes
-added 2 weapons in middle of map and 2 medkits
-decreased the time , jets drop bombs

chapter 11
-moved rescue plane a little further away
-decreased the time , jets drop bombs
-re-done some nav

chapter 12
-moved items away from safe house
-Put a longer house where items from last map spawn (source bug work around)
-decreased the time , jets drop bombs

chapter 13
-moved sky-camera
-moved gameplay / action box to another side so items wont respawn - float in air (bug fixed)
-remade the entire nav-mesh file
-lowered hp from last waves car and kamikazecar
-changed angle and speed of car trow from enemy car
-fixed tank-house being to long in ground (sort off)
-decreased the time , jets drop bombs

chapter 14
-made witch die animation shorter
-made tank die animatino longer
-hunter die animation half second shorter
-changed background spitter ball effect
-removed 2 big drop spitballs but added debri exploding to the remaining spitballs
-lowered end bosses health
-decreased the time , jets drop bombs

chapter 15
-disabled any form of shadow on the commentary dummys with smartedit
-put a tent at the spot where faulty weapons spawn from previous map
-fixed nav on same spot
-changed onslaught script so tanks and witches should not spawn
-decreased the time , jets drop bombs

chapter 16
-changed some plane sounds
-changed some texture sizes
-changed jet speed and way of movement
-added more , way more medkits
-some other stuff
-radio calls now costum onslaught sector 74 script without tanks and witches
-fixed textures on end boss

Update: Jul 8, 2023 @ 3:09pm

Sector-74 V1.4.1 - OWN NO, Full campaign even smaller in megabytesssssss (again) Update!


chapter 1
-redo some cubemaps to make filesize even smaller
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with a little better hdr good graphics
-made a opening for the bots near planks.
-fixed the nav so bots dont get stuck

chapter 2
-redo all cubemaps to make filesize even smaller
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics
-added a medkit at radio and a defib
-fixed nav at same chokepoint for infected
-made safehouse door self close after 10 seconds

chapter 3
-redo a few cubemaps to make filesize even smaller
-made safe house door close itself after 10 seconds
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 4
-redo a few cubemaps to make filesize even smaller
-made safe house door close itself after 10 seconds
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 5
-redo few cubemaps to make filesize even smaller
-changed the area into first mineshaft, make it more clear, more light, and such
-added more props and costum props there
-added fence around first mineshaft hole, so you wont fall in easily
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 6
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 7
-re-done all cubemaps for minimal use with best result
-added another melee, gun , first aid kit at first health / ammo spot
-made safe house door close itself after 10 seconds
-removed a shit load of unnecasary cubemaps to make filesize even smaller
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 8
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 9
-re-done all cubemaps for minimal use with best result
-set order on survivors spawn, hopefully fixes outside map spawn
-made safe house door close itself after 10 seconds
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 10
-changed 2 cubemaps
-changed a ladder texture
-removed a invis-wall, this way you can skip part of the map (trap) however you will pass also the ammo crate...
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 11
-re-done all cubemaps for minimal use with best result
-set end bosses choppes health lower, so faster destroyed
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 12
-re-done all cubemaps for minimal use with best result
-made safe house door close itself after 10 seconds
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 13
-made safe house door close itself after 10 seconds
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 14
-made safe house door close itself after 10 seconds
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 15
-made safe house door close itself after 10 seconds
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

chapter 16
-set jet speed higher
-set order on survivors spawn, hopefully fixes outside map spawn
-Used a different improved compile/run commands , map file size decreased a little more with still a little better hdr good graphics

Update: Jul 7, 2023 @ 9:19am

Sector-74 V1.4.0 - Fourth Milestone Update - quality of life improvements

Overall
-Decreased VPK Filesize big time with this update

chapter 1
-Made final metal barricade , not a door but breakable, so it wont close to soon , but only break.
-Added trigger hurt around safehouse for infected to kill, so players can watch outro cinematic in peace!
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-Removed the arrows joke on map 1.. except one....
-added some more foliage in the map
-tweaked some props like stuff and shit and crap and dirt and doors!
-changed some textures
-added new items and weapons in the map.
-some other stuff i forgot to write down

chapter 2
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-added a ladder to the spot of no return.
-made alle outputs in intro-relay fire once. (for some weird reason it got triggered again later in map, without input trigger)

chapter 3
-fixed button being re-usable
-fixed hint being seen even after reaching goal
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-changed some textures in the house and some props

chapter 4
-made intro start after 2 seconds.
-changed lasers
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics

chapter 5
-map has been heavenly optimized big time!
-changed exit way
-added some buildings and stuff
-removed the mineshafts, cause of curved walls , portals went crazy taking up dump filesize
-put different pathway instead with less portals
-Changed some anoying curved brushes that made way to many portals.
-made intro start after 2 seconds.
-changed some output commands
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-changed some stuff in subroom - more epic and dramatic
-killed a dumb hint
-other tweaks and improvements
-drasticly lowered numportals and portalclusters

chapter 6
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-added func_nav_blocker to keep the bots inside the heli, until rescue arrives! (also good for verusAI servers)
-changed a texture in ceiling, so in versus you can spawn on top of helicopter
-made close safehouse end door sooner`
-added a roof in heli, so special infected in versus can spawn above when not seen

chapter 7
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-extra command to kill the minigun model in last chopper
-changed a window to breakable function
-made more burshes with curves - func_details, removed some weird brushes, decreased numportal and portalclusters even more
-decreased map size

chapter 8
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-made intro start after 2 seconds.

chapter 9
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-made intro start after 2 seconds.

chapter 10
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-made intro start after 2 seconds.
-added ammo spawn on runway
-changed some arc settings for enemy vehicle

chapter 11
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-made intro start after 2 seconds.

chapter 12
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-made intro start after 2 seconds.

chapter 13
-added func_nav_blocker to keep the bots inside the vehicle! (also good for verusAI servers)
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-removed 1 unlimited first aid kit
-added hint script so every player sees the hints

chapter 14
-made intro start after 2 seconds.
-added func_nav_blocker to keep the bots inside the vehicle! (also good for verusAI servers)
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-made safehouse door destructible and self-close after 4 seconds
-made enemy hunter model boss kill faster so it looks better in death animation
-added debri explosion to bigg boss and second boss with cart
-added a death animation to the spitter in cart exploding
-improved tank death animation timing

chapter 15
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics

chapter 16
-changed and added stuff to intro cinematic
-made fog go away further
-added a new first boss to shoot down... (that boss shoots both infected and survivors)
-made intro start after 2 seconds.
-Used improved compile/run commands , map file size decreased big time with still hdr good graphics
-Resized allot of images being used as posters to four times less data. Decreasing mod file size
-changed posters to lower resolution , to save online cloud room for new upcomming mods like random city games and kingdom: l4d2

Update: Jun 26, 2023 @ 1:58pm

Version 1.39B - HOTFIX MAP 5

chapter 5
-Hotfixes for map 5
-changed intro script
-changed onslaught script and mode
-changed other stuff
-decreased lag heavenly

Update: Jun 26, 2023 @ 12:35am

re-upload same version 1.39

Update: Jun 25, 2023 @ 4:29pm

Sector-74 V1.3.9 - Noob safety & hand holding update

chapter 1
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 2
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 3
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 4
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 5
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Changed the starting waves, and door opening scene so you have time to find items around the base
-Other small tweaks that i forgot to write down

chapter 6
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 7
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 8
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 9
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 10
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 11
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 12
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 13
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 14
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 15
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

chapter 16
-set some first aids, defibs and weapons to max number output instead of unlimited
(this way, noob players cant crash the map by exploiting and picking up 1000 first aids or weapons)
-added more guidance arrows for players who cant find their way in the map and complained about it.
-checked other weapons_entitys to make sure none are unlimited!
-Other small tweaks that i forgot to write down

Update: May 21, 2023 @ 5:42am

Sector-74 V1.3.8 - Patch

Chapter 16
-made the onslaught less difficult once boss spawns in play (it was 2 difficult at bossfight)
-made intro start 2 seconds later so most dont mis it
-added 2 guard towers from wood into the map

Update: May 20, 2023 @ 7:00am

Sector-74 V1.3.7 - Hotfixes and tweaks again!

Chapter 7
-Made the platforming bit easyer at the end on the rock, with different size platforms.

Chapter 13
-Removed m60 (in case of bad spawn bug)
-lowered bulletdamage from most enemy vehicle from 0.05 to 0.02
-made breakable box of enemy vehicle bigger

Chapter 14
-Removed m60 (in case of bad spawn bug)


Chapter 16
-changed outro a little bit (removed some text)
-removed useless jukebox
-added music when battle starts
-added player_start entity ... yeah it got somehow deleted..
-changed finale script to a much tuffer one (current way to easy) c3m4_plantation_finale (and added double panic event)

Update: May 19, 2023 @ 7:01am

Sector-74 V1.3.6 - Hot from the oven: (small) added stuff, tweaks and fixes update

Chapter 1
-added first aid kit in water in container
-made a tree lower (was floating)-
-tweaked some models
-tweaks

Chapter 7
-changed weird rope ladder to something user friendly and fun (platforming)
-added arrows
-changed some nav meshes / connections
-tweaks

Chapter 11
-lowered hp of end bosses (helis)
-tweaks

Chapter 15
-Improved speed (double) of pushing cart. (started with 30, now = 60 (units/sec))
-Removed donkey tank jump animation and fall from tower... (its a copy of donkey kong outro)
Instead now when the player gets close to donkey tank, the trigger removes the rolling
barrels and the donkey tank model trowing barrels, and spawns a real tank in the same spot.
So you can simply reverse your path while shooting and killing the tank coming
towards you!
You dont need to worry about barrels anymore cause they arent being trown by donkey
tank anymore.
(less resources, better ending of map with a nice little boss battle at a normal tank
with normal hp)
-Changed Zoo population to map infected models to ........ population.
It was probably the thing causing the map to crash from time to time since
last update
-added ammo on top of crane for snipers (unlimited)
-added sniper rifles on top of crane for snipers (just the one)
-its now possible in versus mode, to go through the wall as special infected in the rooms
-made that wall black for special infected to go through
-added zoey in chopper after rescue
-tweaks

Chapter 16
-added zoey in the map
-fixed nav
-added ladder for top floor
-tweaks