Left 4 Dead 2

Left 4 Dead 2

SECTOR-74: March of the survivors
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Update: Aug 8, 2023 @ 10:38am

Sector-74 V1.51 - some fixes late to the party fixes and new features and updates and such - version 1.51

-overal: increased volume by 100% for background music, sounds allot, but it isnt, still lower then default (extreem loud) l4d2 wave files, if you open them , youll see... youll see... the game is loud for a reason.. all starts with the simple wav(e) files of l4d2, exploded ampulition to extreme.. dont know why they did that, but it is..

chapter 6
-made rescueroom heli unsolid
-fixed rescue apc heli being visible to early
-made rope ladder size bigger
-added 2 metal plate wings on the side of main heli, for better flow of infected, or getting on top heli..
-changed smoke middle position and fire in cockpit
-made alarm lights more bright
-added a new enemy...
-added sandbags, item replacement, small tweaks etc. etc.
-changed front debri a bit so it hopefully falls down
-changed nav and improved flow
-changed main helicopter sound and enemy bosses sounds
-added magnum
-added better weapons
-added machine gun
-increased damage and gunfire machine effects on enemy boss heli (yes, i added a mini boss)
-...with all the upgrades last few days.. this map just became hectic as f*ck! enjoy.

chapter 7
-improved gibs death animation scene
-changed some rooms props
-changed all light to normal instead of a few.
-improved pipe textures

chapter 8
-tweaked and improved traps a littles, changed some traps, and changes it settings
-now feels like new traps in first and third part of the map!
-changed some sounds so you dont get ear rape

chapter 11
-improved destruction scene of all enemy helis
-removed some outputs in relays that where not neccesary

chapter 13
-move ammopile forward in truck
-made nav block bigger and different shape so bots stay in truck
-deleted background props to lower entdata so less likely entdata crashes occur on big modded servers
-changed funcblockernav's so bots stay on vehicle, and dont suicidejump on road while driving (works ... most of the time, but better then 100% suicide change)

chapter 14
-gave the mech funcbrushes/entitys a minimum light leven, when possible and changes some shadow settings. so its looks more clear/better even in the dark level.
-move ammopile forward in truck
-made nav block bigger and different shape so bots stay in truck
-deleted lightstreet dynamic props to lower entdata so less likely entdata crashes occur on big modded servers, and put minimal brushes instead
-fixed part of safehouse visible (looked like a door in smog) but it was a brush not converted to right entity.
-removed other entitys and stuff to lower entdata
-disabled self-shadowing on vehicles so looks brighter and clearer
-lowered hp of guns on boss-truck and removed all explos.entitys for 1 explosion sprite and 1 env_shooter for debri
-removed the endscene with the vehicles blocking road.. it looked cool for last minute, but its entdata heavy... so small loss, big win, but i left 3 cars and crane as a reminder, and reason to stop
-remode allot of env_shooters that could crashthe servers with enough entitys shot, only left 3, the ones that fall on the truck for effect (also lower entdata)
-changed funcblockernav's so bots stay on vehicle, and dont suicidejump on road while driving (works ... most of the time, but better then 100% suicide change)

Update: Aug 6, 2023 @ 10:24am

Sector-74 V1.5 - Hotfixes and heavy improvements on last-nights update update...!

chapter 1
-added a new scene at the end, a little "army post" overrun long a go, but a car crashed into and still burning...
-added health, ammo, and machinegun prop to use there, alto opposite direction of tank spawn, so tank stays a challenge.

chapter 2
-change velocity of env_shooter shooting debri from downed heli
-change color of env_shooter shooting debri from downed heli
-enemy vehicle doenst shoot same car model, but debri now
-made miniguns on chopper glow
-added explosion sound to downed vehicles

chapter 3
-enemy vehicle doenst shoot same car model, but debri now
-ouside lights less bright, and better alignment
-changed music back to generic, music wasnt working.
-all base lights are now off, cause no power.... but when you put a little gas into the generator, it can already
produce power, so trow in one simple gascan and let there be light.... just for the noobs , ive trown in one more gascan right
near the generator...

chapter 4
-fixed bots not being pushed by trigger_push
-tweaked settings and kill trigger_push after 30 seconds (safety)

chapter 6
-fixed flames to high
-fixed smoke direction
-increased red alarm light brightness
-made alarm sound louder
-changed music back to generic
-added gibs destruction to heli

chapter 7
-made better brushes and removed pipe, so you cant shoot through them
-added arrows for jump point for guidence
-fixed wrong texture for gibs
-gibs of heli now on fire
-increased life of gibs for 5 sec.

chapter 8
-made safedoor selfclose after 10 seconds
-fixed the traps that stoped working

chapter 9
-fixed secret wall blocking path
-fixed nav at that point

chapter 10
-added fire debry destruction to car
-changed debri model

chapter 11
-changed music to generic
-changed gibs textures and colors , lifetime, etc.

chapter 13
-added fire to helicopter gibs and changed some settings
-changed music to generic
-changed angle of starting position, so on servers with 4+ players spawn, they hopefully dont spawn on the road

chapter 14
-changed angle of starting position, so on servers with 4+ players spawn, they hopefully dont spawn on the road
-changed music to generic
-added fire to helicopter gibs and changed some settings

chapter 15
-changed music to generic

chapter 16
-changed music to generic
-changed gib of jet
-added more gibs on jet

Update: Aug 5, 2023 @ 12:47pm

Sector-74 V1.4.9 - Special FX, Melee's and many other improvements update

chapter 1
-Added 2 random melee weapons with 2 counts on starting area

chapter 2
-changed starting angle survivor position
-added another scene
-added debry destruction to heli and car
-made glow stop at very end of destruction (looks better)

chapter 3
-added 2 random melee weapons with 2 counts on starting area
-added debry destruction to car
-made glow stop at very end of destruction (looks better)
-changed a wrong hint text
-added more lights surrounding area entrance safehouse
-changed ambient_generic to ambient_music so SECTOR74 Soundtrack falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)

chapter 4 -rendered
-added 2 random melee weapons with 2 counts on starting area
-added a box to hide behind as infected in versus
-improved first elevator
-added a top block (in wall right side) for easyer use in starting elevator-shaft
-changed rope to ladder
-cut ladder in half so bots dont go crazy using it
-improved bot handeling with platforms and elevators by using triggerpush
-edited,improved nav area around elevatorshaft + ladders at starting area

chapter 5
-added 3 random melee weapons with 2 counts near starting area
-added guns halfway in map
-removed nav problem where bots go through apc at start of map

chapter 6
-added 3 random melee weapons with 2 counts near starting area
-added molotov
-now possible to respawn on top heli (rescue room)
-changed ambient_generic to ambient_music so SECTOR74 Soundtrack falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)
-removed sign , just added 2 simpler watermarks in map
-added a destruction scene with the heli taking more, and more damage... ..
-edited nav: made rescue room on top heli

chapter 7
-made a rock unsolid so players dont get stuck when falling
-added melee weapon count 4
-added debry destruction to choppers
-made red glow end later (looks better works better)
-added guns halfway in map
-changed dynamic ligt in elavor a little
-made a few less infected spawn in elevator to reduce lag
-added 2 first aid and 1 defib at minigun chokepoint in map

chapter 8
-added 2 random mele weapons with count 2 at start
-changed / edited some traps a little
-added molotov and 1 first aid, before end traps
-fixed trap damaging area safespots
-added one more defib for traprun

chapter 9
-added melee weapons random in start rooms
-added special weapons, pills, molotovs at start

chapter 10
-lowered health of enemy boss to 4000
-added debry destruction to heli and car
-made glow stop at very end of destruction (looks better)
-improved enemy boss cornering
-made the pathtrack for boss shorter
-added fence at runway
-better fence halfway map

chapter 11
-added 2 random mele weapons with count 4 at start
-I FINALY FIXED THE BAD CORRUPT CHOPPER SOUND < REMOVED IT
-added normal decent sound to all enemy choppers
-changed ambient_generic to ambient_music so SECTOR74 Soundtrack falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)
-added debry destruction to heli
-changed hps of bosses (ranking up, the bigger the boss)
-added some props and medkits at end
-made glow stop at very end of destruction (looks better)

chapter 12
-made fade between portal bigger
-added 2 random mele weapons with count 4 at start
-removed a melee weapon that might have been transfering to chap 13 in previous builds

chapter 13
-added cool debri to explosion of helicopters
-changed ambient_generic to ambient_music so SECTOR74 Soundtrack falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)
-removed some unneccesary entitys
-made glow stop at very end of destruction (looks better)

chapter 14
-added cool debri to explosion of helicopters
-changed ambient_generic to ambient_music so SECTOR74 Soundtrack falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)
-removed some unneccesary entitys
-made glow stop at very end of destruction (looks better)
-changed the boss-truck: removed top gunners and models and sandbags to lower entdata from above 200% to 196%
-its easyer to destroy top turrets on boss-truck , but the few gunners that are left, do more damage on longer range (balance)

chapter 15
-changed ambient_generic to ambient_music so donkeytank Soundtrack, falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)
-changed random melee count from 1 to 2 per 4 melees
-added 3 ammo piles in middle rooms

chapter 16
-removed double sound
-changed ambient_generic to ambient_music so SECTOR74 Soundtrack falls under music instead of sound!
(you are now able to use the music slider for on/off or lower/higher sound)
-added melee below office
-improved jet explosion with debry and stuff

Update: Jul 31, 2023 @ 1:44pm

-reupload gamemaps version, so no string difference appears

Update: Jul 19, 2023 @ 3:25am

Sector-74 V1.4.8 - Hotfix chap 13 and 16

chapter 13
-moved melee weapons to other spot in hope it doenst show up on wrong area of map
-made that single melee weapon a machete

chapter 16
-change mech walkpath so no clipping into walls anymore
-made weapons pickup to 2 or 4
-removed the costum script finale, made it standard (way more easyer)
-made mech start right away
-finale map 16 is now shorter , but more fun and less difficult to win
-added costum diy vscript that stops tanks and witches from spawning after finale starts
-moved a machine gun and added a machine gun
-changed a speech shout of coach in the roadmap that was the same as in previous level

Update: Jul 19, 2023 @ 1:44am

Sector-74 V1.4.7 - Balance some shizzle tha dizzle patch

chapter 1
-changed string value

chapter 2
-fixed the anoying cart where you had to duck jump to continue

chapter 12
-need to remove nav of treehouse that i removed halfway in map

chapter 13
-removed some window glassdynamics not visible to player and outside car
-changed velocity of car shoot from 1200 to 1500

chapter 16
-made trigger_hurt box, reach entire play-map + client flag selected with filter infected
-changed jet sounds
-changed joint textures of mech that where not visible
-changed script finale to easyer costum onslaugh script
-no more waves, just instanly start onslaught +- 3 minutes later the mech, since onslaught is now easyer sector74costum script
it should be do-able to complete even on singleplayer

Update: Jul 14, 2023 @ 6:36am

Sector-74 V1.4.6 - Hottttttttfffiiix and bugggfiiix V2


chapter 6
improved nav

chapter 12
-removed all weapons and items nearby end-safehouse (so they hopefully wont transfer to map 13 and show
up floating in the air)
-placed a portal in middel of map - should improve framerate dramaticly
-removed a stupid treehouse

chapter 13
-balanced the speed of the vehicles, it was 2 fast. found now a perfect speed.

chapter 14
-balanced the speed of the first 2 bosses
-removed a few lasers to save enddata
-changed mech - laser
-changed animation length of some bosses
-kills now red sprites of endboss after destructions

chapter 16
-changed some sounds
-changed mech - laser

Update: Jul 14, 2023 @ 3:09am

Sector-74 V1.4.5 - Hottttttttfffiiix and bugggfiiix


chapter 6
-made platformbrush of helis a little longer
-made helis stop 0.1 second later , so it wont trigger onpass double when starting forward again
-set speed 0 at stop, some helis kept going after short stop, this should stop it completly
-used logic_relay, better function of entire spawning and heli setup
-changed start path position of helis
-finaly fixed the infected spawning and falling withouth heli present

chapter 12
-removed all weapons and items nearby end-safehouse (so they hopefully wont transfer to map 13 and show
up floating in the air)

chapter 13
-made some enemy vehicles drive faster
-fixed car thrown not to high or fast from enemy front vehicle
-changed some timing to increase speed of map
-put all starting items on 1 side, and less items but more then triple the count number (lowered entdata) (so hopefully it wont shop up floating in the air)
-changed a AK into AWP

chapter 14
-set tank health later
-made all bosses move faster to front
-made witch death animation longer
-put all starting items on 1 side, and less items but more then triple the count number (lowered entdata)

chapter 16
-fixed mech not walking in skyboxwall and getting blocked
-fixed mech stop shooting halfway in his walking route
-added better plane sound
-lowered jet HP by half
-lowered jet attack - damage by half
-changed miniguns to machineguns
-added plane explosion sound and changed jet sounds

Update: Jul 12, 2023 @ 11:49am

Sector-74 V1.4.4 - HotHOT HOTOHOOOOTTT FIX!

chapter 6
-removed the blades cause to many infected got killed (less fun)
-hunter spawns again and also a charger on other chopper and boomer and smoker
-double infected spawn + 4 special infectedschapter 7
-fixed nav in elevator

chapter 12
-fixed grassfloor in roadmap scene
-fixed some nav spots

chapter 13
-removed items and other fixes

Update: Jul 12, 2023 @ 9:18am

Sector-74 V1.4.3 - Hope to fix some spawnbugs and add small new stuff patch


chapter 1 (rendered)
-intro start after 2 sec.
-made survivors spawn a little higher
-added a extra nodraw brush box around skybox + map
-made the player only clip at start when going first outside, into clip normal, now bots will
follow the right way, and you cant get suprise attacks from bushes...`
-changed barricades so bots can easily destroy them
-bots now destroy the plank barricade
-made intro text scene shorter
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 2
-made survivors spawn a little higher
-improved safehouse box
-added a extra nodraw brush box around skybox + map
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 3
-made survivors spawn a little higher
-added a extra nodraw brush box around skybox + map
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 4
-made survivors spawn a little higher
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 5 (rendered)
-made survivors spawn a little higher
-fixed safehouse nav (so bots dont stop at doorstop)
-fixed nav on new area
-added some props
-delete some path blocking props
-added a fence so player scout the base more for items and weapons
-turned laser into a point_light

chapter 6
-changed the way the rescue heli moves
-made survivors spawn a little higher
-added a extra nodraw brush box around map
-added secret ladder on front off the heli and made pointy out radar antenna thingy clipable to stand on.
-something i always wanted to try out with the chopper blades... so i added it.. youll see and lag..laugh i mean..
(had to balance it, so some infected can still get trough the blades, so invis blades are very short but deadly for some)

chapter 7
-changed some elevator stuff (also fixed elevator door)
-made survivors spawn a little higher
-added a extra nodraw brush box around map
-fixed safehouse nav (so bots dont stop at doorstop)
-fixed nav elevator

chapter 8
-made survivors spawn a little higher
-moved some entitys
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 9
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 10
-moved some entitys
-made survivors spawn a little higher
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 12
-moved some entitys
-made survivors spawn a little higher
-fixed other nav spots
-added a extra nodraw brush box around map
-added 4 more survivor postitions
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 13
-new nav file - mesh made.
-made waves faster.
-starting vehicles have higher hp (not much higher)
-made survivors spawn a little higher
-changed position map and skybox
-added a extra nodraw brush box around map
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 14
-made survivors spawn a little higher

chapter 15
-fixed safehouse nav (so bots dont stop at doorstop)

chapter 16
-fixed mech not walking in outpost and getting blocked
-changed jet angle