Total War: WARHAMMER III

Total War: WARHAMMER III

Wondrous Wizard Levels - Magic skill tree overhaul
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Update: Dec 10 @ 1:33am

Fixed all multi-lore spellcasters missing their spells in battle.
This should resolve issues with:
Malagor, Fay Enchantress, Miao Ying, Zhao Ming, Yuan Bo, Archaon, Daemon Generic Princes, Astragoth, Morathi, Teclis, Alarielle, Skink Oracle, Mazdamundi, Sayl, Tamurkhans Bray Shaman + Fimir Balefiend, Count Noctilus, Mannfred, Ariel and Coeddil.

Update: Dec 9 @ 1:12pm

Fixed Sayl missing spells in battles.
Multi-lore casters will be reviewed in a future update.

Update: Dec 6 @ 2:29pm

Added support for the faction specific High Elf mage caster skill trees added in 7.0.

Update: Dec 5 @ 12:17am

Updated for 7.0 with support for the new DLC spellcasters.

Update: Nov 28 @ 3:35pm

Updated core support for latest Wez Speshul updates

Update: Sep 3 @ 3:45am

Removed the inactive but still visible daemon prince spell effects using the new 'datasnipe' method introduced in patch 6.3.

Update: Sep 3 @ 3:13am

Updated for 6.3.
Fixed missing Ogre specific skills for Lore of Death and Lore of Heavens Butchers/Slaughtermasters.
Fixed issue where Level 3 spells did not count towards unlock requirements for Arcane Conduit.

Update: Jul 11 @ 2:01am

Regenerated skill trees to fix reported skill indenting issues.

Update: Jun 20 @ 4:54pm

Updated core support for Mixu's AIO.
See submod for details (https://steamcommunity.com/sharedfiles/filedetails/?id=2861451024).

Update: May 9 @ 9:59pm

Updated core support for Wez Speshul.
See submod for details (https://steamcommunity.com/sharedfiles/filedetails/?id=2993716623).
Multi lore users now have their spells displayed as effects on the skill tooltip.