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Glad to here you're a long term user . This mod doesn't have heaps of subscribers but I find the people who use it, love it.
1st discovered your mod with WH2, kept it in my mod list ever since
Thanks for the flag though. I'll double check that table as well.
To be able to switch between Lores of Magic, a character must have the relevant lore added in special_ability_groups_to_units_junctions_tables.
It might break custom battles though.
@sarumanthecursed I'm not sure what I'm missing to get these unlock requirements to work. I'll take another look at the Dragon skills. I can't make the characters only have 2 slots in dragon form only unfortunately.
I would recommend restricting characters in dragon mode to have just 2 spell slots available
or editing the ability description so that it is no longer conflicting
Do are any of the level 1/2 wizards have the arcane conduit unlock requirements working properly?
but the curese of arnahair and transformation of kadon do not
I believe I've fixed this now.
All Level 2 and lower spellcasters should have their Level 3 spells count towards the Arcane Conduit unlock requirements."
still not fixed for dark elf sorceress of beasts
I'll keep it in the back of my mind but as I'm not using SFO at the moment, this probably won't come around for a long time, if it does at all. You're welcome to make your own patch in the interim though.
I believe I've fixed this now.
All Level 2 and lower spellcasters should have their Level 3 spells count towards the Arcane Conduit unlock requirements.
but does not seem to count skill points put on Wind of Death and Curse of Years
Arcane Conduit only unlocks for isabella when you put points in:
Evasion
Earthing
and Magical reserves
despite Wind of Death and Curse of Years being in same group
Level 1 - 40%, increased miscast chance
Level 2 - 30%, increased miscast chance
Level 3 - 20%, increased miscast chance
Level 4 - 10%, increased miscast chance
Or something like a negative ability.
Not sure if that would be easier
Would make magic more lore accurate and require more strategic use.
Something like:
35% miscast chance on normal cast
50% miscast chance on Overcast
Most characters get copious amounts of miscast reduction anyways in campaign
To the point where miscasting is virtually non existent currently
The Daemon Prince is still behaving the same aside from the UI being misleading.
I can hopefully fix this but for now I think this is preferable to Kairos's UI being bugged.
For the timebeing I've removed all changes to Kairos but there's still some bugs where he is missing some spells. I'll try and resolve but at least for the mod is back to being functional.
As an aside, 6.1 is going to need a few changes. Kairos needs another look at but there's also an issue causing a crash if mods include capital letters for table names, scripts and some other file types.
i think possible because all 3 mods have too much triggering at each turn start
I'm not familiar with the other mod you're referring to.
perhaps the mod that allow a drop down menu for skill slot descriptions could help you with this in regards to performace
the reduce spell capacity is respected when yuan bo turn into the Jade dragon, it however is not respected when his sister Miao ying turns into the storm dragon.
I have not yet tested for the other dragon sibling (metal fire dude, zhao ming?)
That said, the skill trees have been organised so that the skills are generally following this order:
ie Wizard Level->Spell Attribute->Signature Spell->Level 1 Spells->Upgraded Wizard Level->Level 3 Spells.
There's some variation depending on the starting wizard level (eg Level 4 Wizards) but in general, the signature spells are always after the spell attribute passive.
If you're referring to multi-lore characters, they are custom skills and already list out which spells are signature in the skill description. Those skills are due for an overhaul since there are some improvements to effects UI in WH3 I should be able to leverage for clarity.
When deciding on skill points, it is simply hard to remember, sometimes which is the signature spell, especially with the amount of factions and lores in the game