DayZ
MMG Base Storage NoCodeLock
Showing 1-10 of 28 entries
< 1  2  3 >
Update: Mar 11 @ 4:09am

Removed the fridge script due to server memory issues!

Update: Mar 11 @ 3:04am

MMG Base Storage Update for both Versions:

-> Open/Close sounds are working again but there are still small issues
-> You are now able to crouch into the craftable tent

The fridge now preserves food from spoiling when switched on:

-> The fridge can be powered by the Generator, a Car or a Truck Battery
-> Car Battery lasts 3 Days (72 hours)
-> The Truck Battery lasts about 54 Days
-> There is a humming sound played when the fridge is on

-> opening sound for every lockable item only plays when the player scrolls once with his mousewheel before opening/closing
-> non lockable items always play open/close sound

Update: Feb 27 @ 2:41pm

Update: Feb 27 @ 2:00pm

hotfix for open/close/lock issues

Update: Feb 27 @ 3:25am

The Supply Crate Unfinished was removed!
The complete Crate is now craftable in one step!

Medic Crate is now red

Update: Feb 25 @ 8:35am

Inventory fix for 1.27 stable

Update: Nov 4, 2024 @ 7:31am

- Expansion Codelock opening should work properly now (NoLock version)
- Proxies disappear when items are closed to increase performance (only proxies which are not visible when closed)
- Greenhouse/Planter should be able to "water" again, just make sure to dismantle and replace them
- Made progress to only need one version in the future

Update: Aug 13, 2024 @ 7:48am

script error

Update: Aug 13, 2024 @ 5:03am

Changes:
Toolwagon now has a kit to make transport easier
Palette Storage now has a kit to make transport easier

Both items can now be dismantled with the common tools (pliers, screwdriver, lockpick)
They still can be moved by hand when they are empty

Added:
Toolwagon Kit
Palette Storage Kit

Classnames:
mmg_toolwagon_kit
mmg_palette_storage_kit

Update: Jun 13, 2024 @ 1:06pm

hotfix for gunracks