Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced
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Update: Jun 11 @ 2:52pm

Balance:
Increased Skarbrand's melee damage by 12%.
Skarbrand's melee damage is now 91% AP.

Content:
Removed Frenzy and Battle Rage from Arbaal's personal skill tree.
Arbaal now turns into a Chaos Spawn if beaten (as per lore) in a fight.
Capstones for Arbaal and Skulltaker now fully enabled.

Update: Jun 11 @ 2:21pm

Content:
Arbaal and Skulltakers' capstones enabled.

Known issues:
Arbaal's Fate not finalized.
Localization incomplete.

Update: Jun 11 @ 2:13pm

Content:
Framework for Arbaal and Skulltakers' capstones added.

Update: Jun 11 @ 10:57am

Content:
Scyla and Skarr now have the Khornate personal combat skill tree from Rule of Sympathy.

Update: Jun 11 @ 10:43am

Content:
Arbaal, Skulltaker, and Bloodspeakers now have the Khornate personal skill tree from Rule of Sympathy (I should think about republishing RoS some time).

Fixes:
Bloodreaper personal skill tree was moved by CA to make room for various independent skill nodes. Updated node locations to match.

Update: May 31 @ 12:38pm

General:
Replaced Greater Arcane Conduit with Mark of Tzeentch on Kairos.

Update: May 31 @ 12:34pm

General:
Reorganized skill nodes on Kairos somewhat.

Update: May 31 @ 12:29pm

Fixes:
Fixed overlapping skill nodes on Kairos

Update: May 31 @ 3:29am

Balance:
Removed charge bonus from Runic Production Lines.
Runic Production lines now has a clearer upgrade path.
Runic Production Lines now provides Ballistic Plating to shielded melee infantry units.
Tweaked progression of Angklad Skarraz (Ironclad Skies).

Known Issues:
Angklad Skarraz' 360 missile block overlaps with an adventure reward. Contemplating how to handle it due to scope concerns.

Update: May 31 @ 3:08am

General:
Tooltip change for character-only missile block chance effect (Note:While the framework for missile block stat changes for units without an innate block chance now exists, I suspect that there will be sound issues for such units with a block chance, as that was governed by shield type. Probably a minor issue, as I suspect it will just default to silent.)