Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced
678 Comments
守法公民 4 hours ago 
Could you please add an ultimate Blue Line skill for the Lizardmen's Kroq-Gar? It seems like he's the only one who doesn't have one.
Velykos Sep 28 @ 2:50pm 
Great mod, thanks for updating
Commisar Jon Fuklaw  [author] Sep 27 @ 5:43pm 
It may be save-related or a conflict with something. Again, I've never heard of an issue where the lore switching arrows do not work during a battle, given that they are a UI element CA added specifically for this sort of mod.
dbohn01 Sep 27 @ 2:54pm 
Sorry, don't mean to be communication overkill, but I just loaded a new Arkhan campaign, and all of his magic options DO work. I could select vampire, death and shadow. I wonder if the issue of not using other lores has to do with confederating other LL's? Anyways, I hope this info helps, thanks again!
dbohn01 Sep 27 @ 2:45pm 
Hmmm, that didn't seem to be it. I'll check if there's another mod affecting the magic selection. What's the point of offering multiple lores if you can only use one?! Thanks again for your quick response.
dbohn01 Sep 27 @ 2:40pm 
Oh no, not the in-battle arrows. Its being able to use more than the first 6 spells available on the battle screen. I wasn't able to 'click' to select a second or third lore of magic on the spell 'wheel' in the lower right corner. So with Teclis, it only showed the Lore of Heavens, but not Life or Light. Alarielle has the same issue.
I've re-downloaded the mod to see that was the issue.
Commisar Jon Fuklaw  [author] Sep 27 @ 2:07pm 
As in the in-battle arrows don't work? Never heard of that issue before.
dbohn01 Sep 27 @ 12:11pm 
Hey, thanks for the rework, it's awesome! Should I re-download it again as I've noticed that with spell casters, they cannot click through their multiple winds of magic. So I'm having the opposite problem Immortal Zeki is having. Ex Teclis on the battle screen only has the first 6 spells to choose from, I cannot tab to other lores of magic. Thanks again for all of your hard work, it definitely makes spell casters fun!
Commisar Jon Fuklaw  [author] Sep 26 @ 12:30pm 
Replicated, identified (CA changed the unit ID, of course), fixed.

Patch also includes the major overhaul to the Daniel/Yuri Prime/CA's Punching Bag item system that I did three months ago, but could not publish due to an "automated" global community ban.
守法公民 Sep 26 @ 6:13am 
The model of Cylostra Direfin from the Vampire Coast disappears during battles, and its name is also missing.
Immortal Zeki Sep 22 @ 9:58am 
Yes I am aware, but with Kairos able to make his own lore, if you have one spell of tzeentch and one of metal, it makes them into separate lores even though you only have those two spells. Im not referring to your lore skills.
Commisar Jon Fuklaw  [author] Sep 21 @ 10:25pm 
It is not possible. The UI only supports 6 spells at a time.
Immortal Zeki Sep 21 @ 7:19pm 
is it possible to remove the separation of all spells into their separate lores? It really makes it strange having to constantly switch between lores to get spells on characters that have like 3 spells from different lores. For example, Kairos. I tested with just this mod active to make sure its coming from here. The rest of the mod is great, but that part is really annoying.
Commisar Jon Fuklaw  [author] Sep 17 @ 7:13pm 
Nope.
LikeABith Sep 17 @ 6:38pm 
This is probably a dumb question but does this work on modded LLs? Like any of the LLs added with Tribes of the North?
Commisar Jon Fuklaw  [author] Jun 16 @ 2:47pm 
That's not a normally playable LL, so I need a screenshot of the skill tree in question.
HarryBaboon Jun 16 @ 1:26pm 
Sarthorael the Everwatcher has a bugged skill tree, the magic line is split across 2 lines blocking progression and overwriting other skills.
Exterminator Jun 14 @ 1:51pm 
godly, you are a saint
tongmaster Jun 14 @ 1:32pm 
o7 Commisar ty for your service to the Emperor
Commisar Jon Fuklaw  [author] Jun 12 @ 12:44pm 
Really scraping the bottom of the barrel (because CA is with these literal nobody characters), but all of the new Khornate characters are included now. Also for no reason in particular, Yuri Prime (not Daniel, that's a stupid name) has received a major update.
Magus Jun 10 @ 4:13pm 
See, I think "Carlos the Weavemaster" sounds more like the flamboyant Latin guy who works down at the hair salon, but different strokes for different folks.
Reaper7heGrim Jun 6 @ 3:57pm 
Any chance we will be getting capstone skills for the lords added in OoD
Aelfric May 31 @ 2:59pm 
it's been 5 mins and I am still laughing...
Commisar Jon Fuklaw  [author] May 31 @ 12:36pm 
Okay, whatever machine translation you are using needs to be thoroughly rebuked. "Carlos the Weavemaster" sounds like some basket weaver lazing about outside Home Depot who needs to be deported.
May 31 @ 7:30am 
yeah,I believe the conflict occurs because the skill row added by this mod for the Eight Winds of Magic overlaps with the newly updated passive skill row for Karlos the Weavemaster's Eight Winds magic. Specifically, the row beneath Karlos' new special spell lore (highlighted in the screenshot) contains both modded content and part of the original skill tree. Shifting this modded row to the right or removing it might resolve the issue. Great work, thanks again
Commisar Jon Fuklaw  [author] May 31 @ 4:13am 
Not my problem. Sorry.
May 31 @ 4:10am 
This mod conflicts with the special spell lore of the newly updated Carlos the Weavemaster , causing his new Eight Winds passive effect to be disabled.
Dingo Apr 27 @ 5:24pm 
awesome! thanks for the quick reply.
Commisar Jon Fuklaw  [author] Apr 27 @ 5:19pm 
Yup
Dingo Apr 27 @ 5:18pm 
Does the AI make use of the Skills?
icyricee Apr 26 @ 11:20pm 
is this mod supposed to turn greater arcane conduit into normal arcane conduit? My Katarin only gets the normal arcane conduit in her skill tree now
Utopiaone Apr 24 @ 9:43pm 
Oooo amazing that you're updating this app! Just wondering if there's any plans on adding capstones to the new dlc characters?
YinYangTW Apr 19 @ 8:02pm 
It looks like that did work. Thanks again.
Commisar Jon Fuklaw  [author] Apr 19 @ 10:54am 
Luckily, I didn't lose any work by uploading the version from my testing folder. Your submod ought work again.
YinYangTW Apr 19 @ 6:05am 
I was so focused on updating on my end that I didn't zoom out to see the larger picture. I will take a look at it now. Thanks to both of you.
Commisar Jon Fuklaw  [author] Apr 18 @ 11:39pm 
Must've let a test build get published, then. That bodes ill.
Arcrier Apr 18 @ 9:31pm 
@YinYangTW
Idk if it's related to your issue, but I have a few submods myself which didn't seem to be working. It looks like this mod got set as a movie type at some point in the last couple updates which basically gives it priority over pretty much everything (which will make it so submods are just overridden). I just tweaked it in RPFM back to being the 'Mod' type and that fixed my issues
YinYangTW Apr 17 @ 12:21pm 
Yeah I love CA but its like the people who built Warhammer III and the people who maintain Warhammer III fundamentally disagree on how the game should have been built. So we are suffering the consequences of that for eternity I guess.
Commisar Jon Fuklaw  [author] Apr 16 @ 10:29pm 
And 5$ says the answer is "black magic" and/or "voodoo". Total War is so shoddily assembled in places that it's a valid answer to more issues than I'd like to think about.
Commisar Jon Fuklaw  [author] Apr 16 @ 10:27pm 
Nor was I assuming blame had anything to do with it. I'm just noting it seems to be an odd situation that requires troubleshooting.
YinYangTW Apr 16 @ 9:39pm 
Yeah I understand that. I wasn't putting the blame on you, and honestly I couldn't care less about my little mod with a couple dozen subs. I gave Karl his hammer back and gave up. Maybe I will fix it another day or maybe I'll delete it. Regardless I love your mod so much that I would rather make submods than give it up so thanks for staying with it.
Commisar Jon Fuklaw  [author] Apr 16 @ 9:33pm 
The name change was simply due to the fact that CA made any capital letters in packfiles CTD the game (allegedly fixed, but I'm not wasting two hours of my life renaming every table in every mod again). Regardless, there're a dozen ways animations can break due to the way the game is structured and how mods are loaded. The only thing I can think of related to a table renaming - assuming that's the issue trigger in the first place - that would cause issues is load priority, but that shouldn't be an issue if both tables have the same name, as it's just a matter of mod load order at that point.
YinYangTW Apr 16 @ 8:26pm 
Yeah I inserted, the Karl Sword animation from Sigmar's Heirs but it seems to have stopped working. I see that you changed the land_units_tables name, but even when I changed my table name to match, it still doesn't seem to take. Not sure what I could be doing wrong. It's literally a single table submod.
Commisar Jon Fuklaw  [author] Apr 16 @ 8:19pm 
As a side note, all DLC25/26 legendary character stats will be updated in the next day or two, as that has been (mostly) done elsewhere.
Commisar Jon Fuklaw  [author] Apr 16 @ 8:17pm 
Franz was literally untouched.
YinYangTW Apr 16 @ 6:32pm 
That's odd. For some reason it affected Karl Franz. Thanks for letting me know.
Commisar Jon Fuklaw  [author] Apr 16 @ 4:44pm 
wh3_dlc25_skill_node_emp_elspeth_death_magic_dummy was moved to column 99 where dummy nodes should be
YinYangTW Apr 16 @ 3:19pm 
Anyway you can say what you moved? I have a submod for this plus Sigmar's Heirs and now its broken. It would save me a ton of time if I knew what changed.
Katxine Apr 14 @ 12:26am 
Thank you for the reply! I'm going to sleep now and when I'm back from work tomorrow I'll try and test it.

I've edited some mods for Warhammer 2 in the past but I'm rusty now, what's a dummy skill?
Nekiritan Apr 13 @ 11:55pm 
@Katxine Just took a look at what you're describing in RPFM, in the original game files is a dummy skill called "wh3_dlc25_skill_node_emp_elspeth_death_magic_dummy" that has the exact same indent and tier as the "wh3_dlc25_skill_emp_elspeth_self_capstone" that is Hues of Death. Shifting around indent and tier a little might fix it. Gotta go now though so can't test it ingame. Best of luck!